It is already obvious that Platinum Games isn’t afraid of putting characters from other universes into their upcoming brawler. I mean, more than half of the cast so far has come right out of their Wii game, MadWorld.
So I decided to put up a list of SEGA characters that I would love to see in the full game.
So here it is, the new look we have been planning for months. It feels good to finally launch it, after all the teasing and debating. This is what all the work lead to.
You will notice that the color scheme has changed to a ‘minimal’ white. Don’t like it? Do you need your blues? Go to the right hand bar, select from other color patterns. See, we do care! In the next few months we will be adding new exciting features, so stay tune for that.
As for now, give us all your feedback in the comments page!
Today Sega has officially announced ‘Spiral Knights’ a free-to-play MMO action game heavily based on Co-Op dungeon crawling and puzzle solving and apparently has very little grinding. The game also has real time action and not the boring monotonous ‘target and watch’ game play of most MMORPGs. Graphically the game looks quite sharp, colourful and cartoony, right up my street!
I suspect the game will use in-game shops where players can buy new clothes, items and weapons for real money; this is what will pay for the up keep of the server and has become a very popular business model for MMORPGs in recent years.
You can also play the game before release by heading over to the games official website HERE!
Over to Sega community manager Edward for more details;
“Spiral Knights is a brand new, totally free-to-play online multiplayer game developed by the excellent craftsmen who brought you Puzzle Pirates. The game debuts soon — it’s available for download this April 4th. A constantly changing world with a deep story, Spiral Knights is heavy on teamwork and creativity, and short on typical MMO-style grinding.”
Looks quite cool and as it is free I’ll probably try it out!
Before I kick off “The Weekly Five”, I want to say that my thoughts and support go out to our friends in Japan and other countries who were affected by the recent natural disasters. While they might be half a world away, there are still ways to help. Seek out charities or check out relief organizations like the Red Cross to donate. Every little bit helps.
When it came time for me to transition from the sixth to the seventh and current generation of consoles, I made up a list of pluses and minuses. PS3 offered blu-ray, 360 offered a strong achievement and avatar system. PS3 lacked PS2 backwards compatibility (with one exception), 360 lacked Yakuza. In the end, the 360 won out, mainly due to price but also due to the fact that the console could play a number of original XBOX games. I gained shelf space AND could still play JSRF and Panzer Dragoon Orta. Despite this, some XBOX exclusives were left in the dust when it came to 360 backwards compatibility, either due to technical reasons or lack of interest on Microsoft’s part. Today we’re looking at five of the SEGA games only found and only playable on the original XBOX. These cannot be played on a 360, thus excluding Panzer Dragoon Orta and JSRF. You dig?
Alright ladies and gentlemen we are back, welcome to Tuesday Tunes Vol 2. We apologise for missing last Tuesday but to quote Kazuo Hirai, ” we could’ve given you Tuesday Tunes Vol 1.5 but we took the necessary time to give you Vol.2″ (yes, the quote isn’t exactly accurate).
Last week we introduced you to the melodic tunes of “Unlikely Melody by Jamie Maxwell”, this week we venture deep in to the world of his favorite SEGA games while playing his harmonious renditions of 16-Bit classics.
This year the Sonic the Hedgehog series turns the big 20 and over the years there have been many spin-off titles. The staff got together to pick our favorites, hit the jump to see them. If you want to share your favorites, hit us in the comment section.
Maybe it’s because I view video games each as “experiences” as opposed to just looking at them as “games,” but I’m definitely judgemental of sequels when they’re announced.
Let me try to put this into perspective. If I’m enjoying a game, I dig everything about journeying from its intro all the way to the final save screen after the end credits. Gameplay is definitely an important aspect of what makes me consider a great game *great* but it’s not the only aspect. For me the sense of discovery that a new experience brings is another major reason I love playing video games, and it’s the reason I often don’t care about sequels. I just find it a rarity that a sequel that’s not at least five years away from the original (or on new hardware) has the capability to replicate that same sense of discovery for me.
Then there are times when I’m surprised.
There have been many SEGA sequels over the years that have been able to break through the barriers that usually prevent me from enjoying sequels as much as the originals. I’m looking at my top 5 in this week’s SEGA Sequel Saturdays, Episode 7.
Believe it or not, a Crazy Taxi movie had been in the works as early as 2001! Initially, director Richard Donner (of the first Superman film) had been attached to direct an adaptation of the hit SEGA video game. Said Donner in an interview with About.com, “Everybody in my company loves it. Everybody loved Crazy Taxi from the beginning. I used to love to play it and the opportunity of turning it into a film came up so now we’ve got to [adapt] a game that has no characters that come to life. So, now we’ve got to create the characters so that you care about it and you care about them, you get emotionally charged by them and committed”. Donner further stated that he wasn’t certain that the game characters would be in the film, unless they work and can be embellished upon. As for location, Donner had decided on New York City.
Of course, these plans never came to fruition and due to difficulties in finding a plot for the film, Donner dropped the project and the rights were picked up by Mindfire Entertainment, the idiots behind those awful House of the Dead movies. Thankfully, Mindfire has yet to bring the proposed Crazy Taxi film to screens (or direct to DVD) and perhaps they have since lost the rights. Despite any hopes for a Crazy Taxi movie being dead in the water, as fans we can still dream. So join me as I reveal the five ingredients for a grrrrrreat Crazy Taxi movie!
We are holding a super duper Dreamcast Collection giveaway. You can thank SEGA America’s awesome community team for the prizes. Go ahead, send them a love letter.
The Prizes
So what are we going to give you? 3 lucky readers will be able to win one of the following.
One copy of the ‘Dreamcast Collection’ for the Xbox 360.
One copy of the limited press Dreamcast Collection vinyl.
One Dreamcast hoodie.
How to win
There are 3 ways to win.
Retweet this message if you have a twitter account. If you are not following us, now is a good time to start.
Welcome to SEGA Sequel Saturdays, Episode 6. This week I’m going to take on the challenge of creating another Sonic Adventure, the series in which Sonic broke free from his 2D universe and into full, uncompromised 3D gameplay. We have had many Sonic games since Sonic Adventure 2, but each has been a fairly radical departure from where Sonic’s 3D escapades began back on the Dreamcast. In this episode I’ll look at how a Sonic Adventure 3 could be great, assuming SEGA wouldn’t just be using the “Adventure” name for sales purposes, but actually making another game fully in the Sonic Adventure template. As always, we welcome and appreciate your craaaaaaaazy responses in the Comments section below.
Late last year I created a Flickr group entitled The SEGA Network Scrap Heap. The purpose of the Scrap Heap is to collect photos of SEGA collections and SEGA things. Since its creation, the group has grown to 17 active members and over one hundred and sixty photos. Not too shabby!
As the group has so many photos to sift through, I thought I’d share five of my favorites. After the break, check out my five favorites and don’t forget to check out the SGNW Scrap Heap yourself and please add to it. The more photos the better!
For our first SEGAbits poll, we asked you if you guys where excited about Anarchy Reigns. Almost half of you (42%) said you guys where excited over the game, 38% stated that they needed more information and 20% didn’t care about the game.
I’m quite surprised at the number that didn’t care about the title. But what can you expect, web is full of haters. Now we have a new poll: How would you improve the Dreamcast Collection? Choices up on the side bar.
This feature has been in the works for a long time at SEGA BITS and finally today we are ready to launch our latest weekly feature “Tuesday Tunes”, a feature that really doesn’t need any introduction but we’ll give you one anyways. SEGA has been making awesome games for over 30 decades often the instrumental variable in making awesome games into cherished classics is often the music. Would the original Sonic the Hedgehog really be as memorable today had it not featured the awesome tunes composed by legends such as Yuzo Koshiro?
In addition to the tunes we will focus on the games they stem from, the musicians who composed them & the fans that really took them to the next level. To kick things off, we interviewed one such fan; Jamie Maxwell of Unlikely Melody’s (YouTube Artist).
Maxwell regularly reinterprets retro tracks for Classical Guitar (Acoustic Covers), he first blipped on our radar back at SEGA NERDS when he captured our undivided attention with an amazing cover of Ice Cap Zone from Sonic the Hedgehog 3. Since then we have been regularly keeping tabs on him and recently I had the privillage of conducting an interview with him.
Fast Striker was developed by NG:DEV.TEAM for the Neo Geo MVS, later it was ported to the Dreamcast. This review will cover the Dreamcast port. This is going to be the first indie review for the site, I hope you enjoy it.