5 Ingredients for a Great Crazy Taxi Movie

Believe it or not, a Crazy Taxi movie had been in the works as early as 2001! Initially, director Richard Donner (of the first Superman film) had been attached to direct an adaptation of the hit SEGA video game. Said Donner in an interview with About.com, “Everybody in my company loves it. Everybody loved Crazy Taxi from the beginning. I used to love to play it and the opportunity of turning it into a film came up so now we’ve got to [adapt] a game that has no characters that come to life. So, now we’ve got to create the characters so that you care about it and you care about them, you get emotionally charged by them and committed”. Donner further stated that he wasn’t certain that the game characters would be in the film, unless they work and can be embellished upon. As for location, Donner had decided on New York City.

Of course, these plans never came to fruition and due to difficulties in finding a plot for the film, Donner dropped the project and the rights were picked up by Mindfire Entertainment, the idiots behind those awful House of the Dead movies. Thankfully, Mindfire has yet to bring the proposed Crazy Taxi film to screens (or direct to DVD) and perhaps they have since lost the rights. Despite any hopes for a Crazy Taxi movie being dead in the water, as fans we can still dream. So join me as I reveal the five ingredients for a grrrrrreat Crazy Taxi movie!

Dreamcast Collection giveaway: Win the game, vinyl and hoodie


We are holding a super duper Dreamcast Collection giveaway. You can thank SEGA America’s awesome community team for the prizes. Go ahead, send them a love letter.

The Prizes

So what are we going to give you? 3 lucky readers will be able to win one of the following.

  • One copy of the ‘Dreamcast Collection’ for the Xbox 360.
  • One copy of the limited press Dreamcast Collection vinyl.
  • One Dreamcast hoodie.

How to win

There are 3 ways to win.

  • Retweet this message if you have a twitter account. If you are not following us, now is a good time to start.
  • Like our contest post. If you don’t like us on facebook, now is the time to start.
  • E-mail us a list of your top 3 SEGA games. (E-mail: segabits @ gmail.com)

Want to double your chances of winning?

Enter over at SEGA Network affiliate The Dreamcast Junkyard for a chance to win!

Contest will run for one week, will end next Tuesday on March 8th. Good luck.

SEGA Sequel Saturdays: Sonic Adventure 3

Welcome to SEGA Sequel Saturdays, Episode 6. This week I’m going to take on the challenge of creating another Sonic Adventure, the series in which Sonic broke free from his 2D universe and into full, uncompromised 3D gameplay. We have had many Sonic games since Sonic Adventure 2, but each has been a fairly radical departure from where Sonic’s 3D escapades began back on the Dreamcast. In this episode I’ll look at how a Sonic Adventure 3 could be great, assuming SEGA wouldn’t just be using the “Adventure” name for sales purposes, but actually making another game fully in the Sonic Adventure template. As always, we welcome and appreciate your craaaaaaaazy responses in the Comments section below.

The 5 Best SEGA Network Scrap Heap Photos

Late last year I created a Flickr group entitled The SEGA Network Scrap Heap. The purpose of the Scrap Heap is to collect photos of SEGA collections and SEGA things. Since its creation, the group has grown to 17 active members and over one hundred and sixty photos. Not too shabby!

As the group has so many photos to sift through, I thought I’d share five of my favorites. After the break, check out my five favorites and don’t forget to check out the SGNW Scrap Heap yourself and please add to it. The more photos the better!

Poll results: Majority of readers excited about Anarchy Reigns


For our first SEGAbits poll,  we asked you if you guys where excited about Anarchy Reigns. Almost half of you (42%) said you guys where excited over the game, 38% stated that they needed more information and 20% didn’t care about the game.

I’m quite surprised at the number that didn’t care about the title. But what can you expect, web is full of haters. Now we have a new poll:
How would you improve the Dreamcast Collection? Choices up on the side bar.

SEGA Tunes Vol.1 “Unlikely Melody’s by Jamie Maxwell”

This feature has been in the works for a long time at SEGA BITS and finally today we are ready to launch our latest weekly feature “Tuesday Tunes”, a feature that really doesn’t need any introduction but we’ll give you one anyways. SEGA has been making awesome games for over 30 decades often the instrumental variable in making awesome games into cherished classics is often the music. Would the original Sonic the Hedgehog really be as memorable today had it not featured the awesome tunes composed by legends such as Yuzo Koshiro?

In addition to the tunes we will focus on the games they stem from, the musicians who composed them & the fans that really took them to the next level. To kick things off, we interviewed one such fan; Jamie Maxwell of Unlikely Melody’s (YouTube Artist).

Maxwell regularly reinterprets retro tracks for Classical Guitar (Acoustic Covers), he first blipped on our radar back at SEGA NERDS when he captured our undivided attention with an amazing cover of Ice Cap Zone from Sonic the Hedgehog 3. Since then we have been regularly keeping tabs on him and recently I had the privillage of conducting an interview with him.

Review: Fast Striker Ver. 1.5

[Cover of the standard edition]

Fast Striker was developed by NG:DEV.TEAM for the Neo Geo MVS, later it was ported to the Dreamcast. This review will cover the Dreamcast port. This is going to be the first indie review for the site, I hope you enjoy it.

SEGA Sequel Saturdays: Comix Zone

This is my first time taking on the ‘SEGA Sequel Saturdays’ feature, I hope I do it justice. My pick is Comix Zone, it might have been a very hard and short game, but it still remains as one of my favorite SEGA Genesis titles of all time.

I think with PSN & XBLA games doing so well, it might be time for SEGA to do a proper sequel for this title. Move over Sonic 4, this is the Genesis game that deserved a sequel!

5 Things SEGA Fans Need to Stop Doing

I love SEGA fans, they’re my favorite type of video game fan. However there are things that some of them do that make me want to smack my skull against a wall. Consider these to be the five things that grind my gears, five things that SEGA fans could easily stop doing and should stop doing. Just what are those five things? Read on.

SEGA in the Media: Game Gear in the Bronx

Welcome to another edition of SEGA in the Media, now a weekly feature here at SEGAbits! While most SEGA fans don’t have to go far for a glimpse of something SEGA (just look over at your game shelf or under your tv), spotting something SEGA on television or in a movie is far more difficult. In the past we’ve spotted Virtua Tennis 2009 on the Inbetweeners and a MadWorld poster on Weeds. Today we’re heading to the Bronx, where a certain Jackie Chan had quite the rumble. I think the movie was called The Spy Next Door. No wait, it was Rumble in the Bronx.

SEGA Sequel Saturdays: Shenmue

I’d like to start our fourth episode of SEGA Sequel Saturdays by congratulating Yu Suzuki, who will be honored with the Pioneer Award at at the 2011 Game Developers Choice Awards, and I figured that it would be appropriate to devote this week’s to Shenmue, a series that’s near and dear to the hearts of many a SEGA fan.

5 SEGA crossovers that need to happen


When I was a kid I used to love my crossover comics, I really got obsessed with the idea of having my favorite video games in a crossover, especially after I played Fighters Megamix on the Saturn. I thought it was brilliant. Capcom has been doing this crossover thing for awhile and in a few days they will release Marvel vs. Capcom 3, which makes me wonder why SEGA doesn’t do more crossovers.

As always, if you have any crossover ideas that I didn’t list, let us know in the comments.

Conduit 2 Hands on Preview

Note: This preview was actually written after PAX 2010, not the recent Conduit 2 community event. As a result, the build I played would now be considered outdated. The only part of the preview this really effects is my opinion on the  frame rate, but nevertheless keep this mind. I actually have a few articles from PAX that never went up. You’ll be seeing the other article soon.

The original Conduit garnered a lot of press for being the first serious attempt at a Wii first person shooter. At the end of the day, despite all the hype surrounding it, The Conduit garnered only a good review score average. The game was criticized for being a very generic corridor shooter, with not much beyond typical running and gunning. With Conduit 2, High Voltage Software has set its sights on correcting all of the flaws of the original.

More after the break.