Every week we bring up mostly retro games we want to see come back. Viking: Battle for Asgard came out in early 2008. Most gamers ignored it for other titles and SEGA fans didn’t know what to expect. Reviews where mixed. But guess what? I loved it and want Creative Assembly to continue the franchise.
In celebration of…I guess we’re calling it Yakuza Week, (rad) I figured it would be appropriate to dedicate some time to the music of the recently-released Yakuza 4. Their soundtracks have been one area that this series has always excelled in, and Yakuza 4 is certainly no exception. The adrenaline-pumping and guitar-heavy soundtrack returns, of course, as do the power balads, and let’s not forget those crazy Japanese karaoke songs. Here are some of the songs I found to be memorable in Yakuza 4, and I encourage you to post/discuss yours in the comments section below!
2001 was a great year for SEGA games, but a bad year for SEGA. While a number of amazing titles released, we played them with the knowledge that the Dreamcast was to be discontinued by March. To create a sad analogy, it was like going to Disneyland knowing you had three months left to live. Jump ahead ten years to 2011. All signs point to a great year for SEGA games AND a great year for SEGA. The comparison between 2001 and 2011 doesn’t end there, as you’ll soon learn in this week’s “Weekly Five”. Just why are we partying like it’s 2001? Read on to find out!
Video of the Day: Yakuza 4 Revelations – Essence of Triple Strike
Why you should own this game, Day 1 – Reason 1: There isn’t a bad time to jump in!
Every time a new Yakuza game is about to release I see the same question cropping up in every forum I visit; ‘Can I buy this game now or do I have to play the series from the start to understand the storyline?’
You can jump in RIGHT AWAY; Each Yakuza game has its own story arc with a beginning and an end. If you don’t care to know about the series history you can play right off the bat and you won’t feel lost at all.
However if you are one of those kinds of people who just needs to know all the history of the game and the characters, Yakuza 4 has you covered. At the start of every Yakuza sequel so far there’s the chance to ‘reminisce’, which is a fancy way of saying ‘watch videos of the events of the previous games’ and they go really in-depth too!
Do yourself a favor and look at our side bar, over there on the right. We’ve made it easy for you to buy! Just click on that BUY NOW button!
TWITTER GIVE AWAY – Day 1 of 6
Prize 1: A Yakuza 4 Branded Bowl & Yakuza game signed by YAZ
Prize 2: A Yakuza 4 Art Book & Yakuza 4 branded chopsticks
All you have to do to have a shot at winning these awesome prizes is follow us on twitter, CLICK HERE follow SEGAbits and retweet this message;
“RT & Follow @SEGAbits – YAKUZA WEEK – DAY 1 – CONTEST! Retweet to win Yakuza prizes. info: http://www.segabits.com/?p=11634”
We’ll pick a winner at random!
If you don’t win, don’t fret, we’re here all week!
Yukio Sugino had an interview in the latest Famitsu magazine, where he talks about the past, present and future of SEGA. One of the quotes that I loved was when he described what made SEGA great.
“Sega’s philosophy has always been that creativity is our lifeblood and we try to reflect that not just in what we make, but in all aspects of our work. Staying consistent with this spirit is what’s allowed us to approach the world of entertainment in such a broad scope.” – Yukio Sugino
He goes on to talk about a lot of great stuff, about how they used to make games with world wide appeal and not just split it up into regions. So what about not having hardware? Yukio Sugino says it’s hard to go from a hardware company to software.
This week we are talking about SEGA pulling the Streets of Rage fan remake download links from the internet. SEGA fans are a passionate bunch and no others have been more passionate about Streets of Rage than the guys over at bomber games.
Hit the jump to read what we think about SEGA pulling down fan projects and give us your feedback in the comment section.
Super Monkey Ball has become one of SEGA’s strangest popular franchises over the years. Like Ridge Racer or Tetris, a console’s library almost isn’t really complete without an entry from this quirky series. I imagine it may only be a matter of time until Monkey Ball ends up on the HD consoles in some fashion.
Due to this constant stream of new entries into this series, the quality has been taking a dip. Whether it’s the declining quality of the mini games or the increasingly poor stage design of each game, this series has seen better days. So, the question for SMB3DS is: does it reverse this trend? Read on to hear my opinion.
Hello and welcome to your weekly dose of potential SEGA Sequel Awesomeness (yeah I did just say that). Before I get started on Episode 14, though, I’d like to give a shout out to another pretty amazing sequel that has nothing to do with SEGA. As anyone who has been following my Twitter likely knows by now, I’ve been seriously loving the new Mortal Kombat game. If you’ve ever been a fan of the Mortal Kombat series, especially games 1-4, I’d definitely recommend checking MK9 out on your HD system of choice, really a lot of fun.
Anyway, without further ado…this is one I’ve been wanting to write since last week, when IGN’s Martin Robinson did an article celebrating the Amusement Vision-developed F-Zero GX. After reading his piece, what I had always thought in the back of my head was brought completely to the surface: I don’t think a new F-Zero game could be as good as GX was without SEGA’s Amusement Vision back at the helm.
I confess, when I first heard about Pier Solar back in 2008, I was both excited and cautious. On one hand, the prospect of playing a new game on my Genesis sounded like an awesome proposition. On the other, I simply didn’t believe the game would get done. As the originally announced release date faded into memory, I assumed the game had simply gone the way of many a Dreamcast indie project, and forgot about it.
The game surpassed my expectations though, and has actually made it all the way into my Genesis. Even as I ordered it, I had my doubts about the game being anything more than a stereotypical role playing game that just happened to be on the Genesis. Has the game been able to surpass my expectations again?
As with everyone else this week, I was ecstatic to see the new Sonic Generations gameplay trailer. While discussing it over several different forums, I noticed the same topic coming up. “Why isn’t it on Wii?!” “That’s not fair, the Wii should get an anniversary game too!” And my favorite, “LOL typical Sega. screwing over Wii fans”. This line of discussion really ticked me off. Mainly because if you’re a Sonic fan who only owns a Wii, you’ve never had it so good!
Surprising nobody, it seems the long rumored third entry into the Mario & Sonic franchise has finally been announced. Surprisingly, this entry is cutting the DS out of the mix, and will instead be coming to the 3DS as well as the Wii.
Special thanks goes to Sonic Stadium for digging this up. The press release below was posted on the Czech website Zing.cz and translated by Google. Check it out after the break.
Hello and welcome to my first entry in nSEGA’s incredibly awesome “SEGA Sequel Saturdays” Segment. This is something I had actually promised to do a long time ago on behalf of Panzer Dragoon Orta. It’s something I’ll get to eventually, nSEGA, I swear! In the meantime, last week’s write up on a sequel to Ecco has inspired me to try my hand at it. After all, I beat the game years ago! So that people know where I’m coming from, I figure I’ll detail my history with the Ecco franchise. Any peeps not interested in that, feel free to skip the next two paragraphs.
The Weekly Five is back! And this time it’s personal. Okay, it’s not personal, but it may just be a tad controversial. KINECT! Did reading that make your blood boil? Did it make you think of things like “laggy”, “casual” and “the death of video games”? Well if it did, you need to wise up. The Kinect has been around for almost 6 months now, it sold more than 10 million sensors and the video game industry is far from dead. Kinect may not have reinvented the industry, but it hasn’t hurt it in the slightest.
What more, having owned a Kinect since launch and having played ten titles so far (four of them were demos) I can honestly say that things like “lag” and “recognition problems” are not due to hardware problems, but rather fall on the early software. I’ve found that lag has been nearly wiped out in the main Kinect Hub, and is not a problem in first party titles and second gen releases. As software updates occur, the problems that were hardly problems to begin with have become greatly diminished. Anyway, this sort of discussion can continue in our wonderful forums. My point was that the Kinect is now at a great place, both hardware and software-wise, to support some of SEGA’s great franchises. What sort of SEGA games would be perfect for Kinect?