SEGA Sequel Saturdays: Shenmue

I’d like to start our fourth episode of SEGA Sequel Saturdays by congratulating Yu Suzuki, who will be honored with the Pioneer Award at at the 2011 Game Developers Choice Awards, and I figured that it would be appropriate to devote this week’s to Shenmue, a series that’s near and dear to the hearts of many a SEGA fan.

5 SEGA crossovers that need to happen


When I was a kid I used to love my crossover comics, I really got obsessed with the idea of having my favorite video games in a crossover, especially after I played Fighters Megamix on the Saturn. I thought it was brilliant. Capcom has been doing this crossover thing for awhile and in a few days they will release Marvel vs. Capcom 3, which makes me wonder why SEGA doesn’t do more crossovers.

As always, if you have any crossover ideas that I didn’t list, let us know in the comments.

Conduit 2 Hands on Preview

Note: This preview was actually written after PAX 2010, not the recent Conduit 2 community event. As a result, the build I played would now be considered outdated. The only part of the preview this really effects is my opinion on the  frame rate, but nevertheless keep this mind. I actually have a few articles from PAX that never went up. You’ll be seeing the other article soon.

The original Conduit garnered a lot of press for being the first serious attempt at a Wii first person shooter. At the end of the day, despite all the hype surrounding it, The Conduit garnered only a good review score average. The game was criticized for being a very generic corridor shooter, with not much beyond typical running and gunning. With Conduit 2, High Voltage Software has set its sights on correcting all of the flaws of the original.

More after the break.

SEGA Sequel Saturdays: Craaaaazy Taxi

We’re at episode 3 of SEGA Sequel Saturdays, and for this go-round, I’m taking a look at Crazy Taxi, a series that many SEGA fans (especially those old enough to have been to something called an “arcade,”) have fond memories of. Though the home console ports got old for me after about a weekend, there’s just something about the first entry in this series (I never really got into the other two) that screams “SEGA!” and it’s a series I’d love to see brought back, though only if it really expands upon what the earlier entries offered.

5 Annoyingly Catchy SEGA Genesis Tunes

… or Mega Drive tunes, if you’re of that persuasion. Every blue blooded SEGA fan knows the distinct sound of Genesis/Mega Drive music. Having played dozens of Genesis games throughout the 90’s, a number of game tunes stuck with me. Many great, due to the sheer genius of their composition (Sonic 2’s Chemical Plant Zone and Streets of Rage 2 Stage 1-1 come to mind). But what of those game tunes that stick with you due to them just being plain old annoyingly catchy? Today I’m going to share 5 of those tunes. I actually find myself unknowingly whistling these on a daily basis. Proof of their annoying “catchocity” (a scientific measurement of catchiness).

The Last Boss: White Fang

Now, when you think of a game based around Die Hard, you would think the last boss would be Hans Gruber. Not so in Sega’s Die Hard Arcade though, this time you get to beat White Fang (better known as ‘The last guy from Die Hard Arcade’) into unconsciousness with the Presidential golf clubs. This Die Hard also features killer death robots that shoot laser beams, and giant Mexican Wrestlers called ‘Jocko’ so that kinda sets the tone for things to come, really.

SEGA Sequel Saturdays: JET SET RADIO!!

[The one, the only……..Jet Set Radio]

Few franchises have managed to achieve such iconic status with only two installments, but the Jet Set Radio series (Jet Grind Radio for the first one in North America,) was one that managed to do it. The series represented all that was great about Sega during the Dreamcast era: their incredible ability to take risks and deliver groundbreaking and inventive experiences that you simply couldn’t get anywhere else.

What better series to get a sequel than this one? Here’s how I’d do a sequel if I were in charge.

Fly like a butterfly through the break to read more and comment with your own thoughts/ideas.

5 Indie Dreamcast Games Worth Your Time


While there are a lot of great independent Dreamcast games out there, many worthy of a Dreamcast collector’s collection, not every game is worth it for the casual fan. Some games are too short, too difficult or too simplistic. Gamers shouldn’t be expected to pay $20 to $60 for a so-so indie game simply because that money goes towards development of new games. We’re not dealing with charities. People buy games with the promise that the game will be worth their money.

As such, I thought I’d share five independent Dreamcast games that are worth the time and money of not only collectors, but also those who have a Dreamcast console but aren’t into the indie scene. The following five games are just as good, and in some cases better than official Dreamcast games.

Max Anarchy – New game by Platinum Games

[Jack from MadWorld gets a colorful make over, only on PS3 & Xbox 360]

Max Anarchy has been revealed in the latest issue of Famitsu. The game will be the first online title by Platinum Games and will be heading for both PS3 and Xbox 360. The screens above show that Jack, from Platinum Games’ violent Wii game MadWorld, will be a playable character.

The game is said to boast a ‘big number’ of online players. Not much new information. The screens do give a ‘Gears of War’ vibe, don’t you think?

[Update] More information after the jump![/update]

[Via: AndriaSang]

Round Table: Our favorite SEGA heroes

We all have heroes that we look up to, since we here are big SEGA fans, we also happen to have SEGA heroes. I decided to make this article a bit more intresting and allow anything SEGA. This includes workers, game characters or marketing icons.
As always you can share your thoughts in the comment section.

SEGA Sequels: Vectorman 3

[You know you want to see him back]

Annnnnnd introducing…..SEGA Sequel Saturdays. The new feature where we discuss what we feel would be the perfect way to do sequels to some of our favorite SEGA games. This week, I tackle Vectorman, a pretty awesome SEGA Genesis run-and-gun platformer that was developed by BlueSky Software and published by SEGA. Though an attempt was made to revive the character back on the PS2 in 2003, the game was cancelled. All hope shouldn’t be lost, though. I still definitely think it’s possible to make a great next gen Vectorman game, and if you hit the jump, you’ll see how I’d go about reviving this Genesis icon for the current gen, and you can express your own ideas as well.

5 Things an All-Star Racing 2 MUST Have

2010 has come and gone, and with it came a slew of excellent SEGA games. I won’t list them off as I’m certain every reader here knows all the great titles that released. However, I do want to point out one of the releases that made it into my top ten games of 2010 list: Sonic & SEGA All-Stars Racing. When first announced in 2009, many let out a collective “meh”, and rightfully so. Up until that point, Sonic spin-off titles have ranged from terrible to good, but never great. SEGA Superstars Tennis, the predecessor to All-Stars Racing, was a good game. However the roster was lacking, the mechanics needed polish and the mission mode was a bit unforgiving.