SEGAbits Plays Episode #5: SEGA Dreamcast Holiday Classics

SEGAbits Plays gets into the festive mood as Barry and George play Dr. Seuss’s The Grinch and the Official Dreamcast Magazine demo disc Volume 10 for the SEGA Dreamcast. Join us as we destroy Whoville, fly about as a little toy Santa in Toy Commander‘s Christmas missions, and explore various demo disc oddities. Wait, was that an anti-smoking advert?

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Review: Sonic Boom: Shattered Crystal (Nintendo 3DS)

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In late October, SEGA released the first piece of the Sonic Boom franchise by way of the Archie comic book series of the same name. Despite the much touted TV series and video games, the comic book was our first official trip into the Sonic Boom universe. In my review of the first issue, I noted that I really enjoyed the fun, loose, self-referential nature of the comic book series. I compared the Sonic Boom comic to Archie’s early Sonic the Hedgehog issues. My exposure to the franchise continued with the TV series, which I also enjoyed, noting that the series felt very much like DiC’s 1993 series Adventures of Sonic the Hedgehog. By this point, I was feeling fairly positive about Sonic Boom. And then the video games released.

My Life with SEGA runs and guns his way through Metal Slug for the Saturn

This week on My Life with SEGA, Andrew and Mickey Mac dive into the trenches with a run-and-gun arcade classic from SNK, Metal Slug.

While the game is both addictive and exciting as a single player experience, it’s best enjoyed with a friend. Sadly, we’re getting these two jackasses that aren’t even capable of taking on the Empire without wanting to kill each other.

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Sonic & SEGA Fan Jam 2014: Impressions

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Hello SEGAbits readers, Kori-Maru here and fresh from our fan convention event in Savannah, Ga. I would like to thank everyone who’ve attended our event and The Guild Hall for their support and using their venue for the event. Met new friends and had some great moments at the event. Want to learn how SEGA & Sonic Fan Jam came to be and how the even turned out? Hit the jump of my impressions of Sonic & SEGA Fan Jam 2014 including a ton pictures.

Unboxing Persona Q limited edition 3DS XL

A few months ago we brought you an unboxing of a launch day Dreamcast, this time we are bringing you a short unboxing of the limited edition Persona Q 3DS XL from Gamestop. I have to say, this is the nicest looking special edition 3DS that I have seen and definitely worth looking into if you can’t wait for the New 3DS XL models to hit North America next year.

So if you have any questions about the Persona Q limited edition 3DS XL, let me know in the comments below. Thanks for watching!

Welcome to SEGAbits Model 5: New Redesign For a New Generation

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Welcome to SEGAbits Model 5, the new look for our blog! Our web designer has been hard at work coming up with a new look that modernizes the blog with a more responsive layout, making it easier to access our featured content. Unlike most blogs, we decided to go custom instead of just buying a pre-made skin, wanting to give the site a unique feeling. I hope you guys enjoy navigating through our content and news that we all worked hard on putting together.

So tell us in the comments what you think about the site and any features you want implemented. We are working on adding more things to the new look as time goes on, especially next year when we will be having some really exiting new content. It should be a great ride! Welcome to the next level!

SEGA Tunes: Shining Force III’s Sanctity & The Dragon’s Graveyard

Shining Force III Scenerio 2 & 3 never made it to America, which is too bad because the games where all fantastic. This track is from the 1st Scenario of the game, called “Sanctity”, which is one of the most epic tracks that I have ever heard in a game. I love the way it starts out simplistic enough and just adds layers throughout making it a very pleasant listen. Moving from epic, to haunting and back to absolutely beautiful.

No one quite does it like Motoi Sakuraba, who has worked on music for the first two Star Ocean games, Valkyrie Profile, Golden Sun series, and many more. The soundtrack to Shining Force III is so great, that I’ll embed another song after the break. For FREE, that’s right, 100% off! How’s that for a Black Friday deal?

Sonic Talk #29: That’s a bounce pad!

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It’s time for another episode of that OTHER Sonic podcast on Segabits, Sonic Talk!  This week, Nuckles87, GX and Shigs discuss all things Sonic Boom. From the cartoon and comic to Shattered Crystal and go into great detail on Rise of lyric. You’ll hear our personal thoughts on the game and whether it’s a decent Sonic title or a glitchy, unfinished mess. Maybe both! Listen in and enjoy!

SEGA Saturn’s 20th Anniversary: Celebrating Decades of Arcade Perfection

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The SEGA Saturn turns 20 years old today and I thought it would be a good time to discuss the popularity of the Saturn in the land of the rising sun because if we did this article on its life in America it would be a very depressing and frankly this means I can write about Segata Sanshiro which is always fantastic.

So let’s get to it and if you like this article you might want to also check out a similar article I did on the Dreamcast for its 15th year anniversary.

Sonic R – A Soundtrack Story

Note from the writer: This was originally a forum post I made over on the Sonic Stadium, but since that post I’ve learned even more about the surprising history of this soundtrack, and so I’ve decided to update it to celebrate Saturn month; enjoy! 

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Who loves Sonic R?

Released in late 1997, Sonic R  (ソニックR ) was first released for the SEGA Saturn, the under-appreciated 32-Bit powerhouse amongst SEGA’s console lineup. Sonic R had 10 characters to choose from, and presented 5 tracks to race across.

I gave my thoughts on it in my web series This is Saturn, which you can find here:

So, who does love Sonic R?

…not that many people to be honest. Some see it as an average racer, whereas others such as ScrewAttack see it as the absolute worst Sonic the Hedgehog game of all time.

We’re not here to discuss the game though – you probably could have guessed that from the topic title and the huge bloody banner saying “Sonic R – THE SOUNDTRACK.

Swingin’ Report Show #73: Sonic Boom: Shattered Crystal Interview with Mat Kraemer of Sanzaru Games

This week on the Swingin’ Report Show podcast Barry and George are joined by Mat Kraemer, Lead Designer at Sanzaru Games, developer of Sonic Boom: Shattered Crystal for the Nintendo 3DS. Topics covered include the development process of the handheld title, how Sanzaru interacted with various teams including the TV show crew and the team at Big Red Button, what Sonic games Sanzaru looked to for inspiration, and Mat’s favorite classic SEGA games and consoles.

There has been a lot of talk about the Sonic Boom franchise this past week, so it was great to sit down with Mat to learn more about how the 3DS game came to be. Hey! Why are you still reading this when you should be listening?

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