Round Table: How we would like to see Sakura Taisen localized

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As Sakura Taisen week comes to an end, the SEGAbits writers and I look ahead to the future of the franchise. While we’re certain Japanese gamers want a sixth title, here in the West we’re still waiting for localized releases of the first four games. While there are no signs of Sakura Taisen 1-4 seeing a Western release anytime soon, that doesn’t stop us from speculating and sharing our own ideas for how SEGA could give gamers these SEGA classics. And who knows, with the recent developments of SEGA acquiring Atlus’s parent company Index and SEGA surprising us all with the localization of Hatsune Miku: Project Diva F, perhaps there is a future for the franchise in the West. Check out our thoughts after the break!

Segalization and Sakura Taisen Week

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Segalization heard that SEGAbits was running a Sakura Taisen-themed week, and we were happy to help commemorate the week by contributing something of our own. Sakura Taisen, or Sakura Wars as it’s known over here, is easily one of the most prominent SEGA franchises to never make it stateside. It is the poster child for what Segalization wants to correct. So please, read on as we go into Sakura Wars’ history, what it means to the Segalization mission and my own personal experience with the only game in the franchise that has been localized.

Classic SEGA Ads: Segata Sanshiro is in love

The internet has made much ado about Chuck Norris as the manliest man who has ever lived, but that’s only because they are too afraid to admit that Segata Sanshiro will one day beat them all up for not diligently playing their SEGA Saturns.

Segata Sanshiro is the definition of an unstoppable force, the embodiment of an unmovable object, but even he is susceptible to love, as this Sakura Taisen 2 commercial shows. That said, it takes a true to be willing to gleefully play in a pile of Sakura pedals with his beloved. Do not be comforted by this ad though, non-Saturn owners. After Sakura Taisen Week is over, he will come for you all…with a vengeance.

Retro Review: Sakura Taisen 2

After the first Sakura Taisen game was met with commercial and critical success in 1996, a sequel was inevitable. The SEGA Saturn, though successful in Japan, was hemorrhaging money abroad, making a sequel to one of the company’s few late 90s success stories all the more important. So, SEGA collaborated with RED again to produce a sequel.

Sakura Taisen 2: Kimi, Shinitamou Koto Nakare, which roughly translates to “Beloved, You Must Not Die” was released for the SEGA Saturn on April 4th, 1998 as a three disc set. Introducing two new characters and improved game play, it remains the most successful game in the series. It sold over half a million copies, making it the second best-selling dating sim of all time. It was re-released for the SEGA Dreamcast two years later with brand new features that showed what the system was capable of.

Here is our retro review of Sakura Taisen 2 for the Saturn and Dreamcast.

The SEGA Five: Ways to experience Sakura Taisen

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Sakura Taisen has had an interesting history in the West. Though the first four games that make up the core of the franchise were never localized, the series’ anime and manga adaptions were. As a result, Sakura Taisen was able to establish a cult following in the West, one strong enough to spawn continued interest in the franchise from both fans and corporations years later.

Thanks to the efforts of these companies and fans, there are now several ways for western audiences to get a taste of the franchise. Though they are not all complete and they are not all convenient, these are the five ways you can experience the biggest SEGA franchise to never officially make it West.

This is the Westerner’s guide to Sakura Wars.

(Special Note: the information from this list is derived from Kori Maru’s extensive knowledge of the franchise. He was gracious enough to help us out with the research for this article)

SEGA Channel Retro: Sakura Taisen 1-4 streaming marathon

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Kori-Maru here to bring our readers a live stream today featuring Sakura Taisen 1-4 during Sakura Taisen week running on a SEGA Dreamcast system. The stream will begin at 7:15 AM 9:30 AM Eastern Time. I will be showing off the each game in the main series for fans and newcomers of the series and it’s gameplay features. Be sure to stop by our SEGA Channel Retro Stream Channel and ask us questions during the stream.

Swingin’ Report Show #55: Localize It! with Segalization

This week’s episode is a special one, as Barry and George reunite to talk with Draikin and InTheSky of the SEGAbits partner site Segalization – a fan campaign dedicated to promoting the localization of SEGA games. While Western SEGA fans have enjoyed a number of great releases over the past few years, there are several titles that fans have never been able to experience due to SEGA not localizing hits from Japan for Western audiences.

Draikin and InTheSky talk about the inception of the Segalization campaign, and share their thoughts on how SEGA could go about localizing titles including Valkyria Chronicles 3, Yakuza 5, Yakuza Ishin, and Puyo Puyo Tetris. We also reveal another new partner site, Panzer Dragoon fan site The Will of the Ancients, and deliver the usual off topic banter. Enjoy the show!

Want to support Segalization? Visit their website, follow them on Facebook and Twitter and sign their petition to bring Japanese SEGA titles to the West!

[Download] [RSS] [iTunes] [Archive]

SEGA Tunes: Sakura Taisen’s “Kimi Yo Hana Yo (Live)”

As some of you may remember, we’ve covered Sakura Taisen on Tuesday Tunes before, featuring music from both the game itself and its stage show incarnations. As a musical theatre buff myself, I am extremely jealous of Japanese fans for the dozens of Sakura Taisen related stage shows they’ve had over the years. After all, the closest thing us westerners have gotten to a proper SEGA related stage show is that awful Sonic musical from Australia.

A Sakura Taisen stage show is rather fitting though, given that the game itself stars performers who actively sing and dance on stage. The above video is from the 2003 Shichifukujin show, which features all the voice actors from the Sakura Taisen video games and anime reprising their roles on stage. From what I’ve seen of the show it looks pretty cool, and the performers themselves are definitely talented.

The song “Kimi Yo Hana Yo” was originally composed by Kouhei Tanaka for the end credits of Sakura Wars 4. The stage version features all of the games voice actors reprising their roles as members of Flower Division, including Akio Suyama as Captain Ichirou Oogami and Chisa Yokoyama as titular character Sakura Shinguji.

Check below the fold for the version of the song featured in the game!

SEGA Retrospective: Sakura Taisen Week – Imperial Assault Force, Move Out!

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Konnichiwa! Kori-Maru here to welcome our readers to Sakura Taisen week.

In commemoration of Valentine’s Day we’ll be providing you with a full week of coverage for SEGA’s popular dating/strategy game. Since its release in Japan on the SEGA Saturn back in 1996, the franchise expanded with sequels, spinoffs, stage shows, animation, and even a motion picture. While Sakura Taisen was a smash hit in Japan, the franchise was never given much exposure in the west due to SEGA’s western branches not believing the series would find an audience.

Luckily, other companies disagreed, and Sakura Taisen’s anime and manga would reach western shores in the early 2000s thanks to companies like ADV films and Tokyopop. Thanks to NIS America, even Sakura Taisen’s latest game, Sakura Wars: So Long, My Love, was able to make reach western markets. Most recently, last year’s Project X Zone for the Nintendo 3DS saw a Western release and featured Sakura Taisen characters and locations.

To get you guys prepped for a week of Sakura Taisen, check below for an overview of the series!

Classic SEGA Ads: Did you know SEGA Master System is the best thing ever?

Watching Master System commercials from places like the UK and Australia sometimes feels like watching something from an alternate dimension, one where the NES didn’t obliterate its competition and establish an unbreakable monopoly on the 8-bit gaming market. That’s because despite the NES’s utter dominance of the US and Japanese gaming markets, Nintendo failed to establish much of a foothold in Europe or Brazil, where SEGA dominated. Thus, we have ads like this, that act like the Master System was on top of the world. Mostly because it was…in Australia anyway.

The ad itself is pretty typical for its time, lacking the flare and attitude that would eventually become characteristic of SEGA’s marketing in the nineties. It does give us a nice window into the Australia’s 1980s games market. The After Burner music in the second half is a nice touch, too.

SEGAbits & Segalization partnership

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Hi SEGAbits readers! Some of you may have heard about Segalization, our new fan campaign that focuses on promoting the localization of Japanese Sega games. The project has already gone live a while ago, and today we’d like to formally announce a new partnership with our friends at SEGAbits. Other than having both websites link to each other, this partnership means you may find Segalization staffers occasionally contributing articles to SEGABits, which may or may not involve titles or news related to Segalization’s mission. In this first article, we’d like to talk a bit about the origins and goals of our campaign/website.

We are celebrating our 4th anniversary!

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Holy Sonic balls, we are now 4 years old. I know that if you have been scrolling through the site lately you probably have noticed that there has been quite a lack of ‘George’ written posts and I’m here to inform you that I have not abandoned the site. If anything, I missed it. It’s just something I have been doing since I first got internet on my Dreamcast back in 1999! It started off with chats on IRC rooms, moved over to forums and eventually ended up blogging! This lead me to wanting to own my own SEGA site, thus here we are at SEGAbits.

Thankfully I have had great people on board here to help me come up with ideas, this site might have been started by me, but decisions are group based. I want to thank the awesome staff we have here, who work very hard on the site and usually have some of the most brilliant ideas. One of the big reasons the site looks so well is because of our web designer Will, who is working on a new look for the site and has been with the site since before it was even launched! I want to thank A.J. for single handily making our YouTube channel relevant, thanks to Nuckles and Shigs for going to events for us and running the Sonic Talk podcast, thanks to Ben for all that work he does behind the scenes with his editing skills and I also want to thank Barry The Nomad who came in and created some great images for the site, while also helping me make the Swingin’ Report Show podcast awesome. One of the biggest help we had on the site last year was our partnership with Sonic Retro/SEGA Retro, so I definitely want to thank those guys. Its been a great partnership!

But mostly I want to thank everyone that reads the site! You guys make our little fun hobby way more enjoyable. What’s 4 more years?

‘Sonic Boom the Game’ revealed as third Wii U/3DS Sonic title


 
Update: We reached out to SEGA of America over the big question of whether this is a reboot or it’s own thing. Their reply? “Sonic Boom is a new branch of the Sonic universe and does not replace modern Sonic.”

Update 2: The SEGA Blog has posted the official announcement. After the break, check out an image gallery for both the TV show and the game.

Update 3: This is crazy. So way back in March of 2013 a CryEngine 3 demo video was uploaded to YouTube, and the video featured some unnamed environments from Big Red Button. Those environments are actually from Sonic Boom the game! We’ve added the video after the break.

Not only is Sonic Boom the cartoon series landing later this year on Cartoon Network, but SEGA has also revealed today that LA developer Big Red Button Entertainment, a team made up of Ex-Naughty Dog staffers, will be leading the development of a video game adaptation of the series which will be exclusive to the Wii U and 3DS. This makes Sonic Boom the first Western created Sonic cartoon and video game adaptation in over 20 years, the last being Adventures of Sonic the Hedgehog and Dr. Robotnik’s Mean Bean Machine, as well as Sonic Spinball which featured Sonic SatAM elements as well as characters which were carried over to Adventures of Sonic the Hedgehog.

Some may be tearing their hair out in the belief that Sonic has been rebooted, Sonic Team are no longer developing the games, and Sonic will forever be Nintendo exclusive. HOWEVER we have yet to hear from SEGA themselves over whether we can expect to see the usual Sonic Team developed “modern Sonic” we’ve come to know continue and be seen as separate from Sonic Boom the cartoon series and game adaptation. Much like the aforementioned Western Sonic cartoons and games being separate from the Japanese developed titles. Once we learn more, we’ll be sure to share it!

Contest: Win a SEGA Tommo iPhone 5/5S Genesis, Saturn, or Mega Drive case

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Today marks our four year anniversary, and it just so happens that we also have a contest to win a Tommo iPhone 5/5S case from our friends at SEGA and Tommo! What more, these SEGA iPhone cases come in SEGA Genesis, Mega Drive, and Saturn styles – consoles that celebrate milestone anniversaries this year, which we’ve aptly dubbed The Year of the SEGA Console! We have four cases (2X Genesis, 1X Mega Drive, and 1X Saturn) to give away to four lucky SEGA fans.

To enter, all you have to do is follow SEGAbits on Twitter and/or Instagram, take photos of your SEGA collection or your favorite SEGA hardware (be creative, it helps your chances) and share them with us, tagging your entry with #SEGAbitsContest. While you can submit more than one photo, we will only award one case per person and we advise you keep the number of entries minimal – think “quality over quantity”. We’re excited to see what our potential winners come up with!

Deadline for entries is February 28th. Winners will receive a randomly selected case, though a winning photo’s content may dictate which case we award. Contest not open to SEGAbits staff or staff of SEGA fan sites.