My Life with SEGA returns from Yokosuka with a very special Shenmue review

Shenmue. Yu Suzuki’s masterpiece has become something of legend. It completely redifined a genre and showed gamers around the world that Dreamcast was more than just a pretty face….

More than a decade later, the game retains a rabid cult following and fans cry out for a continuation to this incredible series. But is Shenmue truly worthy of all this praise? Should this title be revered? Watch and learn, my dear viewers.

The SEGAbits 3rd anniversary contest ENDS TODAY – win prizes like a SEGA Genesis, Genesis games and brand new My Life With SEGA DVD’s! All the details can be found here.

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SEGA Tunes SEGAbits Staff Spotlight: Ben, aka “nSega54”

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And so, on a quiet night, the streetlamps frosty amidst the falling snow, the locals warm and cozy inside their apartments up above the city streets, the town of Dobuita continues to sleep….

Shenmue has been lying dormant for an unspeakably long time, with not even a hint of a resolution in sight. Money, enough to have gone a long way towards funding a 3rd installment, was instead carelessly tossed off to to a Texas-based developer named Gearbox Software rather than into the hands of Yu Suzuki. After all these years, is it finally time to accept that SEGA will never allow their fanbase to continue the series that holds so much of their nostalgic gaming memories?

I’d given up hope long ago that Shenmue III would be released. But that doesn’t mean I can’t still appreciate all the great memories it offered, memories which, even over a decade later, still linger. This week’s Tuesday Tunes will highlight a couple of my favorite songs from the Shenmue games’ legendary soundtracks, so sit back and take a listen.

Review: Sonic & All-Stars Racing Transformed (3DS)

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Released to home consoles in November of last year, Sonic & All-Stars Racing Transformed ended up being one of the best games SEGA released in 2012. Marketing for the game was dead-on in proclaiming “It’s Not Just Racing. It’s Racing Transformed!”, as the game was both a huge step up from the previous game and a contender for the best character kart racer around. As the months went on, other versions of the game released with a Vita version in December and a PC version released just last month. The latest, and possibly final version of the game to be released, is for the 3DS. Despite being the most underpowered of the platforms, I was anxious to see how SEGA and Sumo were able to translate the console title to Nintendo’s handheld.

Swingin’ Report Show #40: Aliens Gone Wild

This week on the show George and Barry the Nomad sit down with the Sonic Talk duo Nuckles87 and Shigs. Listen to us talk about the new SEGA laptops, whine about Aliens: Colonial Marines and criticize the Playstation 4 announcement. Like every podcast, you can’t get us to shut up about Shenmue.

[MP3 Download] [Archive]

SEGA Saturn game designer Kenji Eno died yesterday

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Kenji Eno was always very anti-Sony and pro-SEGA back in the day. So much so that his franchises turned out to be exclusive and the man would go on a media rampage to put down Sony when he could. He is known for his horror SEGA Saturn titles like Enemy Zero and D (which later got a sequel on Dreamcast).

“I felt betrayed when Sony was treating me like that, so when I heard that the Sega vice president was a very interesting guy, he and I met and created this whole plot. My original conditions to make the game exclusive for Saturn involved my earlier story about supplying 1,000 Saturns for the blind people, and also to have Sega’s president appear onstage, personally, for the event. That was the original plot, and that was what was going to happen until the last minute, but he had a board meeting at Sega, and they were like, “OK, you’re actually appearing?” Like, Sega is a big, successful company, and a high-up management-level guy in that kind of company appearing in a situation like that isn’t good, so everybody stopped him. So he appeared in a video rather than in person.” – Kenji Eno tells 1up in a exclusive interview back in 2008.

Cause of death is said to be heart failure brought on by hypertension. Its funny how ahead of his time he was, one of his conditions to make his games exclusive to Saturn was for SEGA to give a 1,000 Saturn’s to blind people. He even created a game for them called ‘Real Sounds: Kaze No Regret‘ for the Saturn that was later re-released on Dreamcast.

Up from the depths, My Life with SEGA tackles Godzilla Generations

What’s this? My second review of a Dreamcast title? Don’t get your hopes up. It’s not Shenmue. Believe me, I wish it was. Instead, I’m reviewing Godzilla Generations. A Japanese launch title, which just so happens to be a Dreamcast exclusive….

Good. That means it can’t spread. Yeah, I know. “What are you talking about? Godzilla’s awesome!” Oh, Godzilla’s all well and fine, but this game? Just watch it and count yourself among the lucky ones.

The SEGAbits 3rd anniversary contest is going on now – win prizes like a SEGA Genesis, Genesis games and brand new My Life With SEGA DVD’s! All the details can be found here.

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From SEGAbits with Love – new SEGA-themed Valentines are here!

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Last year we presented a collection of print-and-cut-out SEGAbits themed Valentines, and this year we’re doing it again! We’re sharing these a day early to give SEGA fans time to prepare. Simply print, cut-out and give (or tweet or instagram or Facebook post) a SEGA Valentine to the man or woman in your life, and pretty soon they’ll be on you like an E-19 Egg Keeper (Sonic Adventure enemy reference, look it up). Have a happy Valentine’s day tomorrow!

After the break, double your love by checking out our Valentines from last year.

Expand your mind as My Life with SEGA reviews Saturn expansion carts

Import Month continues with my review of the SEGA Saturn expansion cartridges from two arcade masters; Capcom and SNK. In addition, we’ll be looking at several arcade classics that utilize these carts, such as X-Men vs Street Fighter, Marvel Super Heroes vs Street Fighter, Metal Slug, Amakusa’s Revenge: Samurai Showdown IV and King of Fighters ’95.

The Saturn was a capable 2D machine upon release. Is it even possible to improve on it without resorting to a more power console? See for yourself.

The SEGAbits 3rd anniversary contest is going on now – win prizes like a SEGA Genesis, Genesis games and brand new My Life With SEGA DVD’s! All the details can be found here.

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Sonic Talk #17: Criticize This!

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It’s time for an all-new, slightly different Sonic Talk. We’re cutting waaay back on news discussion and just bringing up two to three main topics per episode along with the usual what we’ve been playing and Comic discussion. It’s my way of..well…ATTEMPTING to keep the conversation flowing well. Also, those of you with sensitive ears should be aware we are no longer censoring any of the naughty words. This means Alex has been unleashed!!

Review: The Cave


How could I not be excited for The Cave when SEGA was publishing, Double Fine was developing, and the man behind The Secret of Monkey Island, Ron Gilbert, was behind this title? Now that I have finished the game, was it everything that I expected it to be? Were my hopes too high? Read on and find out.

Review: Anarchy Reigns (Xbox 360)

Let’s all take just a second to look back to what feels like an eternity ago: the year 2006. It was in this year that Capcom announced the closure of Clover Studio, a developer of such incredibly unique gaming experiences. It was a move that painted a rather bleak picture for the future of innovation and risk-taking from major Japanese publishers, and fans of Clover and the awesome games they created had little choice but to wait it out and see, eager to learn what, if anything, would happen to this legendary staff.

As it turned out, they needn’t have worried too much. Platinum Games was the ultimate result, and their partnership with SEGA was a surprising and exciting move for both companies. Things are a bit different today, with Anarchy Reigns representing, at least for now, the final game in Platinum’s publishing agreement with SEGA. The question is, is this online-driven beat-em-up any good?

Today marks our three year anniversary!

The number three is quite an important one for SEGA fans: the highly successful Mega Drive/Genesis was the third SEGA console (excluding the many variations of the SG-1000 and Master System), Sonic 3 & Knuckles is considered to be Sonic’s greatest 2D epic, and fans often request Sonic Adventure 3 and a Shenmue 3. It is fitting, then, that we make such a big deal of our three year anniversary. While three years may not seem like a long time, for a website it is quite a feat. For three solid years our writers, admins and mods have strived to bring SEGA fans the best general SEGA fan site we can. We’ve done our best to keep up to date on SEGA news and reviews, from official stories to fan projects, and strived to create as much original content as we can. As such, we are very proud of our many features including the My Life with SEGA video series, Tuesday Tunes, writer round tables, the Friday Five (which will return soon), the Sonic Talk podcast, and our general SEGA podcast the SEGAbits Swingin’ Report Show. We have also redesigned the site a number of times, but always for the better, to give readers and followers the best visual experience we can.

Of course, all of the above means nothing without a crucial element: our readers and community members. Without all of you, SEGAbits probably wouldn’t have lasted as long as it has, and would be nowhere near the success that it is. As such, we want to give a huge “thank you!” to our readers. Thank you for frequenting the site, thank you for the comments and news tips, thank you for the hours spent in our forums and thank you for making us the number one general SEGA fan site on Facebook, Twitter, Instagram, and Tumblr. Also, a big thank you to the many members of SEGA’s staff who helped us out with articles, interviews, contests, and events. You know who you are, and you’re awesome. So here’s to three years, and here’s to many more!

Check out these notable articles from our past three years: our first post, our second anniversary post, our exclusive preview of Sonic & All-Stars Racing Transformedour interview with Steve Lycett, our interview with Nagoshi, that time we got angry at Kotaku, our incredibly long special edition podcast looking back at ten years of SEGA games, our Dreamcast marathon, why we’re glad to be SEGA fans.

 

Import Month: My Life with SEGA sinks his teeth into Dracula X

Castlevania: Symphony of the Night was a sleeper hit in North America when it landed on the Sony PlayStation way back in 1997. Beautifully drawn 2D sprites with dazzling 3D effects, and a brilliant score. There’s a very good reason why many fans consider it the very best of the franchise. As incredible as the game already is, Konami released an expanded version for the SEGA Saturn….only in Japan.

That’s right; it’s import month on My Life with SEGA. This week, I’m reviewing Dracula X: Nocturne in the Moonlight for SEGA Saturn. If you’re a fan of the American version, as well as the Saturn, you’re probably thinking, “Holy shit! The Saturn is one of the best 2D gaming machines ever created. This is gonna’ blow the PlayStation outta’ the water!”

Also, a reminder that the SEGAbits 3rd anniversary contest is going on now – win prizes like a SEGA Genesis, Genesis games and brand new My Life With SEGA DVD’s! All the details can be found here.

Like this video? Subscribe to the SEGAbits YouTube channel!

SEGA Tunes SEGAbits Staff Spotlight: A.J. Rosa

For SEGAbits’ 3rd anniversary I thought I’d devote this month’s Tuesday Tunes to choices from other staff members! This week we’ll be highlighting the host for the SEGAbits video series “My Life With SEGA” A.J. Rosa. His selection? Two songs from The Terminator for the SEGA CD, a game that he covered in My Life With SEGA as part of his Schwarzenegger double feature. Enjoy!

The Terminator for SEGA CD didn’t have any fancy scaling and rotation effects; it’s true. However, it did have a kickass soundtrack! That’s saying a lot, because I generally criticize movie-licensed games when they fail to include score from the actual film. While it does feature Brad Fiedel’s iconic theme, the score was written and performed by Tommy Tallarico. The man is a legend in his field, having scored hundreds of games, such as Earthworm Jim, Unreal, Robocop vs. The Terminator and Cool Spot. Rather than aping Fiedel’s destinctive style, Tallarico went his own way and wrote something more akin to rock opera. It’s bursting with wicked electronic guitars that kick-start your adrenaline, melodies that inspire feelings of foreboding and desperation….

That’s certainly appropriate.

This score is so fucking awesome that I made a copy for the car. I’ll listen to “Future Shock” on my way to work, “Destinations Unknown” on my way home. That CD didn’t leave my player for a month. So what you’re about to listen to is – essentially – my Going to work/Going home ritual. I hope you enjoy it as much as I do.

Check out the songs below the break!