SEGA Cinema Halloween Special: Sonic the Hedgehog Double Feature

SEGA Cinema has risen from the dead with a spooktacular boogielicious Halloween Special! Okay, so it’s actually not scary at all. Barry and George are joined by Sonic Retro’s David the Lurker to watch two Sonic the Hedgehog cartoons featuring clowns, ghouls, sea monsters, and a half-man half-sponge who lives in the sea. No, it isn’t Spongebob.

First up is Adventures of Sonic the Hedgehog‘s “Boogey-Mania”, which plays out like a cross between NiGHTS into Dreams and A Nightmare on Elm Street. And then, interrupting the Sonic cartoons are a compilation of cutscenes from the SEGA Saturn’s Deep Fear and Mr. Bones. Ending the special is the scariest thing of them all, an episode of Sonic Underground titled “The Deepest Fear” in which Sonic faces his fear of water. Don’t worry, he doesn’t drown and the story ends with an awful song. Enjoy the special, and Happy Halloween!

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My Life with SEGA both loves and fears Alien: Isolation for Playstation 3

On the latest episode of My Life with SEGA, rather than stepping back in time, we’re going to check out the newest title from SEGA and The Creative AssemblyAlien: Isolation. Developed in-house and released last week to PS3, PS4, Xbox 360, Xbox One, and PC, Alien: Isolation takes a different approach when it comes to what players have come to expect from Alien franchise video games. For starters, it’s not a first person shooter! Instead, The Creative Assembly have cooked up a first person survival horror game that is very much in line with the tone of the original Alien film directed by Ridley Scott. How does SEGA’s latest Alien outing fare? Check out the video to find out!

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SEGA Tunes: Wacky Races’ “Scarecrow Creek” and “Tombstone Pass” (SEGA Dreamcast)

Today marks the 15th anniversary of SEGA’s Dreamcast console in Europe, and seeing as we’re in the midst of Halloween season, what better way to celebrate both than with some creepy music from a UK developed Dreamcast classic! Wacky Races is a kart racer based on the late 60s Hanna-Barbera cartoon of the same name. Developed by Infogrames Sheffield House, formerly known as Gremlin Interactive, Wacky Races could be seen as a precursor to Sonic & SEGA All-Stars Racing. Sumo Digital, developer of the All-Stars Racing titles, was formed in 2003 by the former management of Infogrames Sheffield following its closure. Sumo Digital even used lessons learned in Wacky Races when developing their SEGA racing titles as revealed in a 2012 interview held by Sonic Retro with Executive Producer at Sumo Digital Steve Lycett:

Sonic Retro: The announcer is an element that people really loved or hated. I personally felt it was a welcome element to give the game some personality. What was the decision to include the announcer?

Steve Lycett: Wacky Races also featured an announcer type system that would call out for each specific character. The announcer came about for two reasons. Trav had seen SEGA Race TV and loved the concept of an announcer who commented the race, plus we wanted to make the player feel like there was more going off than they could see.

So you get this chatter that someone at the back is making a move up the field, or someone just had a really bad crash, and although it was happening and you couldn’t see it, it made it feel like it mattered. Plus… we’d done a similar thing a long time before making Wacky Races on the Dreamcast and PS2 in our previous guise as Gremlin/Infogrames Sheffield House. So we knew it could be made to work…!

SEGAbits Plays Episode #4: Alien: Isolation

SEGAbits Plays returns with a brand new game from SEGA and The Creative Assembly, Alien: Isolation! In this episode, George takes Barry into outer space where Amanda Ripley uses whatever she has at her disposal to duck, dodge, and fight a lone xenomorph. A killer alien isn’t the only enemy out there, as George and Barry encounter dangling electrical wires, annoying old bald men, and trigger happy humans.

Alien: Isolation is out now on PC, Playstation 3, Playstation 4, Xbox 360, and Xbox One. Like this video? Subscribe to the SEGAbits YouTube channel.

SEGA in the Media: The Price is Right for a Sega-Vision in 1977!

Way back in 2011, we featured an article on the Sega-Vision, a big screen projection TV sold to consumers in 1977. While a post I made at SEGA Memories detailed patent drawings from 1976, and our post in 2011 featured the commercial, today we have another bit from the Sega-Vision’s past! Courtesy of a reader named Matthew, I was linked to a YouTube upload of a full episode of The Price is Right taped on June 29, 1977, and guess what item appears? If you guessed the Sega-Vision, you’d be right – or is that the “Seega-Vision”? Unfortunately for our lucky contestant, she wasn’t so right. In fact, she was wrong and lost the item when it came to guessing the retail price. Thankfully, as SEGA fans we finally get to know the retail price of a Sega-Vision in 1977: $1,895.

My Life with SEGA cranks up the Aerosmith and plays SEGA Saturn’s Revolution X

Time to get back in the saddle, rockers, because the New Order Nation has declared war on everything we hold dear: rock music, movies, video games, sex and red meat….

Good lord, it sounds the “Moral America” in Escape from L.A.

Anyway, the oppressive New Order Nation, led by Head Mistress Helga, has abducted Aerosmith (no shit, folks). Now it is up to A.J. Rosa and Erica Winter to save 90’s pop culture. 1996 is gonna’ EXPLODE!

All kidding aside, this gimmicky arcade rail shooter was first released in 1994 and ported to several gaming consoles of the day, including the SEGA Genesis, SNES and PlayStation. While it claims it was a “#1 arcade smash hit”, Revolution X received a lukewarm to negative reception upon its release.

But how can this be?! It has AEROSMITH! There’s guns! There’s hot chicks in bikinis! There’s blood! How can this game suck?!

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SEGA Tunes: Space Channel 5’s Spaceport: Introducing Ulala and Mexican Flyer

It’s only fitting that the final Tuesday Tunes for Dreamcast month be about one of the Dreamcast’s legendary rhythm titles. Tonight’s track? A bombastic, jazzy little tune from Space Channel 5,You got to love when that awesome saxophone solo at the 2:55 mark, too. This is a real swinging, sexy piece of jazz that’d be absolutely great to dance to even outside of the game. Spaceport: Introducing Ulala. You got to love when that saxophone solo starts playing at the minute mark, too. This is a real swinging, sexy piece of jazz that’d be absolutely great to dance to even outside of the game. Definitely a great song to introduce one of the coolest rhythm game characters out there.

What many of you might not know is that one of Space Channel 5’s most iconic tunes wasn’t even made for the game! It’s actually a remix of an awesome song from the 1966 spy thriller movie “The Thriller Memorandum” called Mexican Flyer. The song itself is performed by Ken Woodman & His Piccadilly Brass, and the version Space Channel 5 uses seem to be ripped straight from the movie.

I don’t know what possessed Tetsuya Mizuguchi and the good people from United Game Artists to go with this as one of their game’s headline songs, but I’m glad they did. We can always use more jazz in gaming soundtracks, especially these days! Check out the original Mexican Flyer, which was also in Space Channel 5, below the fold.

Swingin’ Report Show #71: Phantasy Star Online with Susan Arendt & James Mielke

Dreamcast Month comes to an end at SEGAbits with a special episode of the Swingin’ Report Show podcast in which we celebrate one of the most memorable Dreamcast games – Phantasy Star Online.

Joining Barry and George on this episode are two gaming industry greats! Taking a telepipe to the Pioneer 2 is Susan Arendt – Managing Editor of Joystiq.com, former Editor-In-Chief at The Escapist, and former contributor to GameShark, Shojo Beat Magazine, and Wired. And back from busting a blue rappy it’s James Mielke – Founder of BitSummit, former Editor-In-Chief of Electronic Gaming Monthly and 1UP.com, and former producer at Q Entertainment and Q-Games.

Join us for a special round table looking back on PSO, from pre-release hype, to launch, and memories of the many versions and episodic sequels. As a bonus, James reveals that he has an army of super soldiers and he shares some inside info on where Phantasy Star Online 2 is at in English translation and what may be holding up a Western release.

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Classic SEGA Ads: Shenmue! It’s so good, you’ll dream about it during sex!

As the Dreamcast entered its second (and final) year on the US market, SEGA moved away from their awesome “inside the Dreamcast” ads and went back to a style somewhat more conventional. These later Dreamcast ads are reminiscent of some of the better Genesis era stuff, albeit they are typically cleverer and better written.

Here, we’ve got a man who’s clearly been playing too much Shenmue. I’ll admit this is a funny ad that conveys the immersion factor of the game pretty effectively, but at the same time I can’t help but think that this would have been a game better advertised as a dramatic, epic masterpiece than as a game you’ll be thinking about in bed.

There was an ad made in this vein…though I’m unsure if it ever aired on television. It’s a direct translation of the Japanese ad and a pretty epic piece of advertisement. It features a great vocal track called “Song of the Bay”, which was only ever featured on the Shenmue orchestral soundtrack. Check out this ad below the fold!

Retro Review: Shenmue (SEGA Dreamcast)

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Even with the ridiculous and almost unprecedented hype that surrounded the release of SEGA’s mega-budget Dreamcast title Shenmue, it’s tough to imagine that gamers first diving into the series back then would have any idea how legendary (or infamous) Ryo’s adventure would become. Who could have guessed that even nearly 15 years later, fans would be still be begging for more?

Love it or hate it, the still-unfinished saga that is Shenmue has become a legend in its own right: a mystery etched into the fabric of gaming that may never be solved. But it’s a game very much worthy of that legendary status. It may not have been for everyone, but for those who “got” Shenmue, there was simply nothing else like it.

This is Saturn puts out some fires in Burning Rangers for the SEGA Saturn

After a month or two away, This is Saturn strikes back with Burning Rangers, another cult hit from Sonic Team!

Burning Rangers remained considerably obscure upon release, being one of the final games released for the Saturn in the UK – this also makes UK copies quite rare. Is it really a hidden gem, or does it deserve to stay buried in the blaze?

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

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SEGA Tunes: Shenmue’s Original Soundtrack

When Shenmue was being hyped by SEGA as the next big step in gaming immersion, Yu Suzuki often liked to classify the game in its own genre, “Full Reactive Eyes Entertainment” or FREE. These days we tend to either call it an RPG or an adventure game, but even back then the phrase didn’t really work because it ignored one of Shenmue’s best qualities: its utterly marvelous, epic, emotional, cinematic, beautiful soundtrack. For Shenmue Week Tuesday Tunes will be doing something new: instead of posting one or two tracks, we’re posting the entire soundtrack.

The above video was put together by Shenmue Dojo. Aside from being a marvelous way to listen to the entire Shenmue soundtrack, this video was also the first request Tuesday Tunes ever received. Someone from Shenmue Dojo really wanted us to highlight it, but I knew we couldn’t just do it for any occasion. It may have taken awhile, dude, but you finally got your wish. Now please, join us as we take a musical journey through part one of Yu Suzuki’s magnum opus!

SEGA Retrospective: Let’s get sweaty as we celebrate a SEGA Dreamcast classic, it’s Shenmue Week!

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Welcome to a franchise week that many readers have been requesting ever since we began to dedicate seven days to classic SEGA titles, this is Shenmue Week! Like Jet Set Radio Week, we’re going focus exclusively on the first game of the franchise throughout the week. While Shenmue and its sequel are not incredibly different games from each other like Jet Set Radio and Jet Set Radio Future, we felt that both Shenmue titles are both so epic on their own that to try and cram both into seven days would do a disservice to the series. Not to mention, we love Shenmue so much that the prospect of another Shenmue Week in the future is something we’re looking forward to.

But I’m getting ahead of myself. Let’s travel back in time, before Shenmue II and before the original Shenmue. Before the series went by the codename Project Berkley, to a time in the mid 90s when SEGA’s Yu Suzuki was working on a SEGA Saturn prototype known as The Old Man and the Peach Tree.

Round Table: What direction should Sonic Adventure 3 have taken?

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Sonic Adventure was the best selling Dreamcast game of all time, so it’s no surprise that we would want to discuss the game on this week’s Round Table. The Sonic Adventure series had two main entries that were both on the SEGA Dreamcast, and both had a very different approach when it came to story and gameplay progression. As the series continued, SEGA took the blue blur in a various directions with titles like Sonic Heroes, Sonic Generations, Sonic Colors and the latest title Sonic Lost World. Despite the long gap between Sonic Adventure 2 and today, a very vocal group of fans still ask SEGA for a third entry in the series. The question we posed to our writers this week was would we want a Sonic Adventure 3? If so, what direction should the third entry take?

Like always you can tell us your own opinion on what direction Sonic Adventure 3 should take in the comment section.