SEGA Five: How to be the best Dreamcast collector that you can be

dc5
 
In celebration of Dreamcast month, the Friday Five is back! In this installment, I thought I’d share some collecting tips for both budding, and seasoned, Dreamcast collectors. Despite the Dreamcast’s short lifespan, the console has a vast library and a number of accessories. In total, there exist around seven hundred and twenty Dreamcast games, both licensed and unlicensed. Accessories range from various controllers, to keyboards, mice, lightguns, twinsticks, arcade sticks, cameras, and more! Suffice to say, collecting for the Dreamcast is a lot of fun.

Let’s kick off the list with one of the most important things a Dreamcast collector needs to remember…

Sonic Talk #23: Laptop vs. 3DS case

This week, Nuckles’ Laptop is brutally engaged in Mortal Kombat with his 3DS case (With Mortal Kombat music playing over it). We discuss more on the Ouya since I have one now, making your animal characters swear at others in Animal Crossing New Leaf, and why Blinx: The Time Sweeper isn’t nearly as bad as critics made it out to be. We then go into Sonic news, my trip to Sonic Boom West Coast Chapter and a long discussion on the Sonic/Mega Man crossover “Worlds Collide”. Nuckles ends the podcast by swearing at our listeners. (Yeah. Good way to keep what little listeners we have.) Go 3DS case! Smash that laptop and silence its loud fan forever!

Read on for show notes.

[ MP3 Download ] [ iTunes ]

SEGA in the Media: FOX’s “Dads” takes the Dreamcast hostage

Screen Shot 2013-09-18 at 12.20.22 PM

FOX’s live action sitcom Dads, from Family Guy creator Seth MacFarlane, is one of the fall season’s worst shows reviews-wise. Perhaps the production crew knew they had a stinker on their hands and threw a Dreamcast into the set dressing. Hey, if it worked for The Drew Carey Show, it could work for them. The series follows two guys named Warner and Eli who are successful video game developers who are forced to have their fathers move in with them, thus explaining the Dreamcast sitting on Seth Green’s desk. Why a modern game developer would have so many pieces of 90’s era hardware on his work desk is unknown. Perhaps they’re indie Dreamcast developers? In any case, save yourself the trouble watching the show and just enjoy the image above.

SEGA Tunes: Soul Calibur’s Light and Darkness (Soul Mix)

It’s impossible to talk about the Dreamcast without eventually talking about Soul Calibur. Still arguably one of the best 3D fighting games ever made, the original Soul Calibur was absolutely groundbreaking in its day both in its spectacular next generation visuals and its supremely fluid and accessible game play. On top of all of this, the game had a presentation that was surprisingly grandiose for its time. While many of its contemporaries either tried to play themselves off as silly, over-the-top, or ridiculous, Soul Calibur presented itself with dignity. It was not just a fighter, it was “the stage of history!” You will not find a kick boxing kangaroos, bouncy boob physics, or gory fatalities here: only fighters battling their way toward their ultimate destiny.

This attitude is reflected in the game’s spectacular soundtrack. The game is filled to the brim with beautiful orchestrated themes meant to compliment the diverse characters and locations in the game. Back in its day, this soundtrack helped give the game a special epic quality that other fighters lacked. I confess, I do find the soundtrack to be a little dated by modern standards: these tracks were clearly produced on a budget with a limited orchestra, but that doesn’t mean they don’t still sound damn good. For your benefit, I’ve decided to feature the far superior “Soul Mix” version of the game’s epic theme song. You can check out the original track below.

SEGA Sequels: Sonic Shuffle

SequelSaturdayShuffle

Hey, I know you guys are asking why I picked Sonic Shuffle for this week’s Sequel Saturdays.  I mean, the first game wasn’t that good (at least in my opinion) and it wasn’t a ‘Dreamcast classic’ compared to something like Jet Set Radio, Shenmue or Skies of Arcadia. Well, I think there is a huge market for a Sonic the Hedgehog party franchise and Sonic Shuffle had potential to fill it.

So if there was to be a sequel, what should the sequel improve upon? Well, that is this week’s Sequel Saturday article!

Editorial: Fourteen years later, SEGA’s final hurrah is still one to remember

It’s incredibly rare for a failed system to carry with it such a long-lasting legacy. With the closing of one console generation comes the opening of another, and with time, the systems of old one fade into the realm of memories.

The Dreamcast didn’t get to see the end of the sixth generation of video game systems; at least, not in a traditional sense. But its thriving indie scene was then created, living on for years after the system’s discontinuation, with small independent games released, even today, for SEGA’s white box. Digital remasters of Dreamcast games on HD consoles continue to be greeted with interest and enthusiasm, this anticipation reaching even beyond the SEGA community.

For those of us who owned a Dreamcast from 1999 through 2001, we know that the system was truly something special. It was the only video game console to see its launch at the tail-end of the 90s, carrying with it not only the cultural magic that was the year 1999, but also carrying on its shoulders the last remnants of a dying arcade industry, without a doubt making the most of both. But the Dreamcast also had an eye to the future. As the first sixth gen video game system, it lead the way for many of the games we would go on to experience in a generation that saw storytelling and presentation make a significant jump. The Dreamcast’s games were not (for the most part) the types of linear “movie-games” we see today, but they were certainly cinematic; far more than what came before. They were innovative, they were different, they were funky, and they had soul.

They were art.

SEGA Tunes: Sonic Adventure, merging past and future

My very first experience with the Dreamcast took place at a crowded Toys R Us demo kiosk, the system launch being mere weeks away and with a poster for Sonic Adventure having caught my eye.

I picked up the controller to find myself in some sort of futuristic bumper car hall. Momentarily confused as to what to do, I did what all little kids do when they’re stuck in a video game; I had Sonic jump around aimlessly until he hijacked one of the bumper cars and drove it out onto an outer space race track.

Simply put, my mind was blown, and the Twinkle Park stage became one of my favorites in the series, a place that it still holds to this day.

I was in for another surprise in the final product, when I got to play the Twinkle Park stage on my own TV with the sound up. The music, an epic remix of Panic Puppet Zone Act 1 from Sonic 3D Blast, was incredible. Crazily enough though, despite being a remix, the Sonic Adventure version unquestionably takes on a life of its own and fits the game just as well as an original track would have, if not better.

Sonic Adventure made several major changes to the series, there’s no doubt about it. But the game also had many nods to the character’s past, all integrated seamlessly into Sonic Adventure’s next generation shell.

To hear the original Sonic 3D Blast version of the song, hit the jump.

Dreamcast Livestream with Vidya Retro


Watch live video from vidyaretro on TwitchTV

The stream has ended, but the entire three hours have been embeded above for your viewing pleasure. We’ve gone through Sonic Adventure, Typing of the Dead, Power Stone, Space Channel 5, Rayman 2 – The Great Escape, Crazy Taxi, Sonic Shuffle, and Quake III Arena. Featuring commentators from Sonic Retro: Bartman3010, Gene Fujimori and Overlord.

What better way to celebrate the birthday of the Dreamcast with a live stream? Vidya Retro will be streaming starting at 5PM Central taking a look at some of the biggest games, hardware and more with SEGA’s last major console.

Swingin’ Report Show #50: Dreamcast Birthday Bash with Francesca Reyes, Simon Cox, & Ricardo Torres


If you didn’t know, we here at SEGAbits are huge fans of the Official Dreamcast Magazine, so you know we totally geeked out knowing that Francesca Reyes (ODCM writer and OXM editor-in-chief) and Simon Cox (Editor-in-chief OCDM) were coming on the podcast. But that isn’t all, we also have a unique perspective coming from Ricardo Torres (working at CNET Gamecenter, coming from early online media compared to print at the time) who gets massive SEGA props for having more Samba de Amigo maraca sets than all the staff combined. I’m really happy with the way the podcast turned out this week, full of nostalgia and the perfect way to kick off the 14th anniversary of the Dreamcast.

SEGABits Gaming Community Night featuring Virtua Fighter 5: Final Showdown on XBLA

yw4o
Want to play SEGA games online with the staff and writers of SEGABits on PSN and XBLA? Look no further, we at SEGABits are willing to play SEGA’s library of titles along with our readers and forum members twice every month on the weekends.

Our first game featured on our gaming community night is Virtua Fighter 5: Final Showdown on Xbox Live Arcade on Sept 7th at 6pm Eastern Time. If your interested, add me “KoriSX15” by 5pm EST time and I surely will add you on the list.

My Life with SEGA returns this October with an Alien-packed season 2 premiere


The SEGAbits YouTube channel original series My Life with SEGA will return this October with a three part assault on the Aliens franchise! On October 2nd, AJ revisits the Alien Trilogy, a game he reviewed way back before the series moved to SEGAbits. October 16th sees the battle of Aliens vs. Predator, and then the infamous Aliens: Colonial Marines lands the day before Halloween. Check out the trailer above, and mark your calendars!

Like this video? Subscribe to the SEGAbits YouTube channel.

SEGA Tunes: Samba de Amigo’s Samba de Janeiro

In Samba de Amigo, every day is a dance party, with and endless parade of singing, shaking and Latin music. Few songs in the game embody the spirit of Samba’s visuals as well as Samba de Janeiro does. This is what a wild party sounds like and it’s always a joy to shake maracas to. This carefree party atmosphere also makes Samba de Amigo one of SEGA’s quintessential summer games.