Editorial: Gaming sites who failed at reporting last Friday’s news.

Last Friday we learned the sad news that SEGA West was restructuring, downsizing and canceling certain games. I think we’ve all discussed the news enough, what I wanted to focus on in this editorial are the gaming sites who did an awful job of reporting the news. For whatever reason, unpaid fans who write for blogs do a better job reading press releases and reporting on them than big name sites like Kotaku. I also wanted to draw attention to a general gaming blog, toplessrobot.com, who did an equally awful job in reporting on the news.

SEGA Tunes: Jet Set Radio’s ‘Bout the City

Over the ‘hood, through the streets, and right into your braaaaain!!!!!

Savor the sweet sounds of Reps, because it’s Jet Set Radio month on Tuesday Tunes! Over the course of the next few weeks you’ll be powering through the wave of nostalgia, energy, and the sheer, absolute, unmistakable musical sexiness that we know of as the soundtrack to Jet Set Radio and its sequel, with a little branching out for good measure.

This week’s chosen song is none other than ‘Bout the City, an infectiously catchy track coming from British artist Reps. Though Kogane-Cho is undoubtedly my least favoite of Jet Set Radio’s three main districts, I can’t help but crack a smile when I drop into the level and this is the first track that plays. To me it embodies everything that makes Jet Set Radio what it is; it was a free spirit in an industry that was growing more gritty and “mainstream” by the year. The punk-flavored ‘Bout the City seems to want nothing more than for the listener to have a total blast, and that to me is everything that Jet Set Radio stood for; Poison Jam may have kidnapped the dog, the Noise Tanks may have flooded the Garage with frogs, and they were constantly pursued by a batshit crazy police captain…yet, you never got the feeling that the GGs weren’t enjoying just about every minute of it all.

Their world was always colorful, the funky melodies were beamed directly into their heads, and the streets of Tokyo-to sure looked beautiful when blasted through on rocket-powered skates. For another upbeat but very different tune, hit the jump for Toronto’s Electric Toothbrush, which pretty much sums up everything awesome about not just SEGA, but hell, the year 2000 as well.

The Weekly Five: The Shenmue HD Wish List

To wash the yucky taste of today’s big news story out of our mouths, let’s focus on something positive. Recently, SEGA has been hinting at an HD Shenmue 1 and 2 rerelease. Given the latest announcement of putting more focus on digital releases, Shenmue HD could become even more of a reality. As SEGA has yet to release an official announcement, we can do what Shenmue fans do best and speculate! This week’s Weekly Five will take a look at what we want to see in a Shenmue rerelease. Let’s begin, shall we? [insert sailor joke here]

SEGA Tunes: Bayonetta’s Fly Me to the Moon

Bayonetta had a great soundtrack, but it’s clear the game’s director had an obsession with one, All-American classic: Fly Me to the Moon, one of my favorite songs from the great American songbook. Originally written by Bart Howard in 1954, it’s been performed by all the greats, including Frank Sinatra.

Perhaps the most notable part about this song’s inclusion in Bayonetta is the fact that it was integrated so deeply into the game. It wasn’t just a once used track, or something used in the end credits, but a song heard constantly throughout the game. Bayonetta herself even whispered the song in a scene.

This version, performed by Belgian singer Helena Noguerra, gives this age old classic a nice little SEGA twist. The background music sounds like something that would be perfectly at home in a multitude of SEGA arcade titles. All that said, I must admit I do prefer the version in the end credits, a 1963 by Brenda Lee. That will be getting its own Tuesday Tunes one day.

Below is my favorite version of this song, sung by Frank Sinatra

Weekly Five: Five Game Gear Games that Need to Be on 3DS

There are some interesting similarities between 3DS and the Game Gear. They both have 5-6 hours of battery life, they both have oversized peripherals that defeated the whole “portable” concept, and now…they both have Game Gear games! Last week, the Game Gear debuted on the 3DS’ Virtual Console service with a strong trio of titles: Sonic Triple Trouble, Shinobi, and the rogue-like Dragon Crystal. The line-up was a good way of introducing a new generation of gamers to what the Game Gear had to offer. The Game Gear has way more to offer then these three though, and hopefully SEGA will send some of the titles I’ve listed below our way in the coming months.

I would also like to make some special notes: we did not record these videos, and we recommend that if you want to see more, you click them and visit the creator’s Youtube channels. Also, I would like to note that the sound in the final game on this list isn’t as bad as it is in the video.

SEGA Tunes: Outrun 2’s Magical Sound Shower

http://youtu.be/39L1f6CKaoo

You know what’s the mark of a good soundtrack? When you can’t remember which one of the tracks was your favorite. Was it Splash Wave? Maybe Risky Ride? In the end, I just went with Magical Sound Shower!

Beyond being a really fun arcade game, Outrun 2 also had one of the best SEGA soundtracks of the last decade. Almost every single track had a unique personality and a really great beat. It sounded like a track right out of SEGA’s mid 90s arcade library. Magical Sound Shower is probably the richest tracks. It mixes drum beats and electrical instruments with a really superb saxophone, all set to a nice tropical island theme. A gorgeous track for a gorgeous game!

The Weekly Five: Japanese zombie movies to watch before playing Yakuza: Dead Souls


This week on The Weekly Five, we will be checking out five awesome Japanese zombie movies to watch before you play Yakuza: Dead Souls. A few weeks ago I did one for Binary Domain, this time I’m trading robots for Japanese zombies. This time around I tried to find over the top Japanese zombie films for you all to feast on. Just like Yakuza: Dead Souls, these films are meant to entertain you with its weirdness and violence.

Sonic Universe #38 Preview

Segabits is would like to announce that we will now be doing preview and reviews of the Sonic comics. First up is a five page preview of Sonic Universe #38 (available in comic stores next week.) The second part of the “Scrambled” arc show that rotten Eggman invading Station Square with some Eggman-looking At-Ats just to get at the traitorous Snivley who has escaped from the Eggman empire to plead with his niece Hope. Meanwhile Omega and an entire army are fighting the invasion while Shadow and Rouge protect the president. (What a lousy way to keep those two out of the fight! I’m not much of a Shadow fan, but having him fight Eggman’s army would give this issue some great action.) Anyway, hit the jump for the full preview of this hard-boiled (Get it?) tale of treachery.

The SEGA Five: Jet Set Radio Regional Rumble

Continuing the Jet Set Radio hype, this week’s Weekly Five will be taking a look at three regional versions of Jet Set/Grind Radio. Those unacquainted with the US, European and Japanese versions of Jet Set Radio may be thinking: “whats the big deal? A ton of Dreamcast titles were released in three regions.” Well, unlike most Dreamcast games, Jet Set Radio had rather notable differences between regional releases. Each version features unique graffiti tags, unique songs, different stages, different character names and voices and even different titles. Of the three, which is the best? That’s what we’ll try to decide today, by comparing five aspects of the games and choosing a winner! Let’s begin.

SEGA Tunes: Sky Sanctuary

So, I thought I’d give us all a break from orchestrations this week, to post up an oldie but a goodie: Sky Sanctuary Zone. I loved this song back in the day, and it’s still the classic Sonic theme I best remember. I still remember when I first loaded up Sky Sanctuary and was greeted with this tune. It was so…different from anything else I had ever heard in a Sonic game before, and it instantly gave Sky Sanctuary this huge breathtaking feel that went perfectly together with it’s scope. This theme is one of the primary reasons why I wanted the level to be included in Generations.

Speaking of which, I am including two very awesome remixes of this song below the fold, one put together by Kanjika and the other from Sonic Generations. I HIGHLY encourage you listen to both. It’s really surprising what Kanjika is able to do with this.

Five Things You May Not Have Known About Jet Set Radio

While I may write about Sonic a lot, my favorite SEGA franchise is actually Jet Set Radio. Ever since playing the original game in 2000, my perception of games has never been the same. Jet Set Radio was more than just a fun game, it was an experience. It introduced me to a world that oozed with color, funky music and over the top characters and settings. Unlike Sonic, however, the Jet Set Radio franchise is insanely small. All fans really have to soak up are two great games, a fun handheld title and the upcoming port. Articles about the series are rare, and the amount of Jet Set Radio merchandise produced could easily fill a small shelf. As a tribute to my favorite SEGA game, I thought I’d increase the web article count by one with five things about Jet Set Radio that the regular SEGA fan may not know about. If, after reading this weekly five, you have learned nothing then consider yourself a Jet Set Radio super fan!

Binary Domain Interview With Toshihiro Nagoshi

With Binary Domain set to be released next week, SEGAbits was given an exclusive interview with one of SEGA’s finest developers, Toshihiro Nagoshi. Having joined SEGA in the late 1980s with a degree in media, Nagoshi has been involved in several high profile games for SEGA early in his career, from working on Virtua Racing to having worked on the biggest arcade game in the industry, Daytona USA. Moving up the ranks, Nagoshi soon found himself leaving his job at AM2 to head up Amusement Vision in the late 90s during the Dreamcast era. There his teams made two of SEGA’s most well loved series in the modern era, Super Monkey Ball and Yakuza.

Now heading the newly formed Ryu Ga Gotoku Studio, we get a chance to talk to Nagoshi after the release of his new studio’s first title, Binary Domain.

The Weekly Five: Movies to watch before you play Binary Domain


Sometimes you have to watch a motion picture to get truly excited about a concept in a video game, at least this is the way Binary Domain has been working out for me. I have always been a big fan of Sci-Fi films, so when I heard that SEGA was tackling down some robotic action, I was all in. Time to post five of the best sci-fi films to get you all pumped up to play Binary Domain.

Get a Load of This! – Planet Harriers

Planet Harriers is a criminally underrated game from Sega’s history which is well over due a spotlight on SEGAbits, so here it is!

Planet Harriers is an on-rail shooter and part of the more widely recognized ‘Space Harrier’ series. It released in the year 2000 on the Sega Hikaru arcade board and while I believe plans for it to appear on the Dreamcast were afoot unfortunately it never materialized before the consoles untimely demise.

Planet Harriers uses a twin cabinet, which allows for two player Co-Op, or a networked two-player game. The cabinet has a seated configuration. Planet Harriers controls used a joystick with a missile and bullet trigger. ‘View change’ and bomb buttons were on the main panel.

So why do I think it needs to be given a spotlight on our front page? Well just look at that video! I think if there is ever a game that sums up what ‘Sega’ means to a whole host of older fans out there it’s games Planet Harriers. The game just drips with bright colours and that nostalgic ‘blue skies’ happy-go-lucky feeling a Sega game should. The graphics are beautiful too and I’m very impressed by the lighting. Not to mention the video above features the bonus character; SEGAbits’ adopted mascot OpaOpa!

Now if Sega ever wanted to bring this beauty to XBLA/PSN and Steam, this is something I could get behind!