SEGA Tunes: Phantasy Star Online’s “Whole New World”

Welcome to the return of Tuesday Tunes, everyone! Changing focus away from remixes and original music, we’ll be focusing more on SEGA’s own music. Boy does SEGA have some great stuff! We’ll be starting this feature back up with a song that inspired me to write up a few of these and restart the feature: PSO’s “Whole New World”, a song that recently saw a remix in the latest PSO2 video. Now, I love SEGA’s orchestrations, especially from the Dreamcast and early third party period. To me, this music represents some of the most beautiful original orchestrations ever done in gaming. One of the first SEGA songs to ever land on my mix CD was this beauty of a track. Very different from the cheesy rock I was used to hearing from the Sonic Adventure games.

This is one of those songs that I think would be really neat to hear in a real live orchestra. SEGA really needs to do something equivolent to the Zelda tour for their series. Come on SEGA, just have Crush 40 pop in at the end to play Live and Learn after the orchestra plays all your other masterpieces. People will go!

Round Table: Our Favorite SEGA Games of 2011

2011 is just about over, and looking back, it has been a great year for SEGA games. Back in 2010, it was hard to imagine what could top titles like Bayonetta, Sonic Colors, Vanquish and the English version of Yakuza 3. Then came 2011 and a slew of awesome titles arrived. SEGA upped their game in digital distribution, popular franchises saw excellent sequels and spin-offs and SEGA’s mascot truly shined. In this extra special round table, SEGAbits writers will share their favorite SEGA games of the year. What did we like? Read on!

How the rumors crumble…


So I might have posted a rumor that turned out to not be so correct during the start of the week. It seems that the rumor was a complete fabrication and for this I’m sorry. I have been getting emails (some to my personal account, you angry people sure know how to use Google) as to why I posted this rumor and long letters as to why I shouldn’t post every rumor that comes along.

First of all, I would like to just say that we get a ton of rumors. Anywhere from Shenmue 3 coming to Wii U (obviously fake) to this. Some of the rumors we don’t pick up usually end up on other sites a month or so later, most of those turn out to be true. When this one came along I decided to take a risk and took the wrong type of risk, for that I’m sorry to our staff and readers. So why did I post it? It seemed true. Though, I ignored some rules I usually stick by: “Don’t post unless there is evidence that it is correct or you personally know the person.”

From now on I’ll treat rumors like a newborn baby, with informative respect and if I don’t like the way it looks; i’ll ignore it.

Rumor: Sonic 4: Episode 2 not fixing physics complaints


We got an anonymous tip from a fellow reader that has actually played Sonic 4: Episode 2 and his opinion on the title wasn’t a positive one. He stated that the game uses the same physics from the first episode.

“I have obtained access to a prototype build via the Xbox Live PARTNERNET program, and what is concerning is that the physics are exactly the same as they were in Episode 1. Yes, letting go of the stick makes Sonic drop like a brick. The reason I am telling you this information is that if it is out in the open, the fans will have a chance to speak out and make Sega delay the game. I am worried if it is left too late Sega will push out yet another disappointing software product.” – Anonymous e-mail

Some fans didn’t seem to hate the new physics, but many did. We have more Sonic 4 information that he leaked, we will be posting something everyday, so come back when you can. Hopefully we can get some screenshots as well.

Edit: Put rumor in the title after some sites started running the story as a fact. This is a rumor and has been filed under rumor since I posted it.

DLC of Christmas Past: A Tree in Station Square

If you caught our latest podcast, you may have heard the moment when AAUK said that he begged for the special Christmas DLC to be included in the XBLA/PSN rerelease of Sonic Adventure. Sadly, it was not, so the only way to experience an early example of DLC is to boot up your Dreamcast with a copy of Sonic Adventure and the Christmas data on your VMU.

The file was originally available for download from December 17th to the 28th in 1999, and when players entered Station Square they were greeted by two Christmas trees complete with Sonic and Chao decorations. If you touched the tree, the music would change to the acapella version of “Dreams Dreams” from Christmas NiGHTS. The best place to get the VMU file and more is at Blue Swirl, where you can burn an application allowing you to use hundreds of VMU files. Enjoy!

Five Great Santas in SEGA History

Consider this a SEGAbits exclusive: Santa is real! Yes, as it turns out the annual gift giver is the real deal. All those Santas we see at malls? They’re just the middle men. They’re the guys that report to the real Santa. How about all those variations we see of Santa in the media? This is a marketing effort on the real Santa’s part to keep his image alive. Proof of this exists everywhere, but today I thought I’d highlight five notable Santas in SEGA history. After the break, we reveal our Claus.

The Weekly Five: SEGAbits Holiday Gift Guide

‘Twas two weeks before Christmas and all through the site, SEGA fans deserved presents, whether naughty or nice.

Okay, “site” and “nice” don’t rhyme. But you get where I’m going with this. The holidays (Christmas specifically, let’s not beat around the bush) are approaching, and you need ideas for what to give the SEGA fan in your life. If you don’t have a SEGA fan in your life, chances are YOU’RE the SEGA fan in your life. So what follows are five unique gift ideas for the holiday Christmas season.

Let’s Go to the “Sonic Generation” Art Show in Philadelphia!

When Gagaman of SEGA Memories wrote about the “Sonic Generation” fan art show in Philadelphia, PA, I knew I had to make the long trek to check it out. Grabbing my old near-broken digital camera (my new one is being repaired), I headed out into the tepid weather and braved the 9 minute subway ride to the Brave New Worlds comic book shop. The show, which is actually rather small despite the spiffy website, features various renditions of Sonic, Tails and Eggman from a variety of artists. Located in the outer lobby of Brave New Worlds, the gallery takes up what usually would have been a blank wall.

Click here for photos and more!

Yu Suzuki Interview – Toulouse Game Show 2011 (Must Watch!)

Yu Suzuki attended the Toulouse Game Show 2011 and here is an absolutely fantastic interview with Yu Suzuki from the event, possibly the best I’ve ever seen! Yu Suzuki is maybe the most iconic person to have ever worked at Sega, Suzuki is the man behind some of Segas most beloved classics such as OutRun, After Burner, Space Harrier, Hang-On, Daytona USA, Virtua Fighter and of course the ill-fated Shenmue saga.

In this interview by videoxoc.com Yu Suzuki answers some of the most important questions any Sega or Shenmue fan cold pose and they are met with some great replies from Suzuki.

Hit the jump for highlights:

Five of the Weirdest and/or Worst SEGA Accessories

SEGA is awesome, there is no doubt about that, but they’re not infallible. Back in the hardware days, SEGA made their fair share of mistakes. I won’t name off the 32X and SEGA CD like a lot of gaming sites do, because to be honest, as an owner of both systems I have to say they have some really great titles. I’ll even defend accessories that only exist for the sake of a few games. Just because the Dreamcast fishing controller is rarely used, due to the limited library of fishing games, does not make it a bad accessory. It’s just highly specialized, and when put to use it is very effective. Same goes for the Samba de Amigo maracas and Virtual-On’s twin sticks. But there are SEGA accessories and add-ons out there that were failures, or were simply too weird to take seriously. This week we’ll take a look at five of these hiccups in SEGA’s history.

Sonic’s Road to Redemption: Part 2, Picking Up the Pieces

In February 2007, Sonic the Hedgehog was still fresh in the memories of Sonic fans. Yet they already had a new game to play in the form of the Wii exclusive Sonic and the Secret Rings. Secret Rings was a radically different kind of Sonic game, featuring on-rails play and a heavy emphasis on motion controls.  Secret Rings had been championed the previous year by journalists as a Sonic game that was actually good, that took a radically different approach to the formula to solve the franchise’s problems. What gamers actually got was a mixed bag of great and poor design decisions that was still a huge step up from Sonic 06, and would start Sonic on his slow, winding road to recovery.

SEGA Five: Why I’m Glad to be a SEGA Fan

Here in America, we just finished celebrating Thanksgiving and went through hell with Black Friday. Now I’m sitting here putting together a list of why I’m glad to be a SEGA fan this year. It seems that SEGA hardly gets the credit they deserve for some of the things they do, but when they do something wrong everyone notices. So why am I a SEGA fan?

Sonic’s Road to Redemption: 2006, the Fall

This six part series looks at the disaster that was Sonic’s 15th anniversary, and how the series slowly redeemed itself over the following five years, culminating Sonic’s next anniversary title, Sonic Generations.

It’s a little hard to believe that it’s already been five years since Sonic the Hedgehog or “Sonic 06” as it’s called by fans, made its debut. It feels like only yesterday that this infamous train wreck of a game was released and utterly destroyed what little credibility the character had left in gaming. Of course, by 2006 bad Sonic games were nothing new for anybody. Even in his halcyon days Sonic still churned out stinkers, like the infamously not 3D Sonic 3D Blast, and the utterly horrible (and largely forgotten) Sonic Jam for the Game.com. Heck, the franchise had churned out a whopper of a stinker just a year before in the form of Shadow the Hedgehog, the first Sonic game from Sonic Team to average in the 4s on Game Rankings. Even so, Sonic 2006 represented something new for the franchise: it was the first main entry considered utterly deplorable by both critics and fans alike. Sure, Sonic has had his “controversial” games. Sonic Heroes sparked some massive debates on the SEGA forums back in the day and the Sonic Adventure series had its share of dissenters in the press that grew ever more vocal as they were re-released on other platforms. None of them have received the amount of vitriol and did the same amount of damage to the franchise that Sonic 2006 was able to do with its released.

The Weekly Five: Sonic’s Next Adventure

While Sonic Generations is just over a week old, fans from all corners of the interwebs have started to discuss what’s next for the hedgehog. I would say it’s a bit too soon to start speculation on the next game, but even series producer Iizuka has started hinting towards the future. So with Generations considered completed and released, let’s look towards 2012 and beyond, and just what we might expect from the next Sonic game!