Sonic Generations Lost CG Intro

Leading up to the release of Sonic Generations, a number of trailers appeared showing various CG footage. Fans assumed that all of these elements would combine to be the game’s CG intro, however when the game released the only CG featured was the initial teaser footage of classic and modern meeting in Green Hill. I’ve combined all the CG elements that I know of into an extended “lost” intro. Enjoy!

Update: Revised the video to include a bit of new footage found in a Japanese commercial.

SEGA Tunes: NiGHTS into Dream’s Orchestrated Main Theme

Say what you will about Dreams Dreams (I personally love it) NiGHTS has one of the most surprisingly epic orchestrated themes I’ve heard. Unlike the last two themes I’ve posted up, this one is a four minute long musical adventure. Also unlike the last two games, this song was never included in the game in its entirety, but instead used in the much shorter CGI opening. It was included in full on original soundtrack however. Go take a listen!

NiGHTS is not really a game I typically associate this sort of music with. I remember it more for “Message from Nightopia” and Twin Seed’s “Growing Wings” which sounded nothing like the orchestral theme we’ve got here. The most surprising part to me was when the music suddenly became a lot darker in the middle of the piece. You get a real sense that SOMETHING bad is happening. This song is almost like several different songs in one as it moves through several different themes before ending on the epic notes all of us NiGHTS fans remember from the opening!

The Weekly Five: A Salute to Miles “Tails” Prower

The secondary playable characters of the Sonic series get a lot of flack. Some, like those who veer the series into bizarre directions, deserve criticism. I like Big the cat as a character, I think his design is great, but the fishing gameplay? Ugh. But I believe there are some who wrongfully receive such hate. I have never been a fan of the term “Sonic’s shitty friends” because it gives an undeserving label to a number of good characters. Some cite the center of this week’s weekly five as the one who kicked off the “shitty friends”, but those folks couldn’t be more wrong. Not only did Tails prove that characters other than Sonic could offer similarly fun Sonic-style gameplay, but he also introduced a new way to traverse zones. To honor Sonic’s sidekick, who has his own 20th anniversary this November, we’ll take a look at five of the fox’s best moments from over the years.

SEGA Tunes: Skies of Arcadia’s Opening Theme

When I was taking Appreciation for Music a few years ago, and was asked to send in a modern day example of an orchestration, Skies of Arcadia’s opening theme was the first thing to come to mind. There’s a reason for that. It’s a sweeping, epic track that moves quickly and perfectly exemplifies everything Skies of Arcadia is in a single track. Epic one moment, adventurous the next and a little romantic after that, this song covers a lot of ground in less than two minutes. The use of horns, flutes, and percussion make for a very flavorful song that not only perfectly shows off a beautiful RPG, but also stands on its own as one of SEGA’s best pieces of orchestration ever. I only wish it were a little longer so I could enjoy it a little more, but for the time it does take up, it is an absolute joy to listen to, and the perfect way to introduce one of best JRPGs ever made.

The Weekly Five: The Games of 2012

Last week we shared our favorite games of 2011, and while we didn’t officially announce winners or give out some award for SEGA to stick on their box art (I’d imagine we’d award a gold Opa Opa statue nicknamed “the bitty”), the “winners” deserve another mention. Sonic Generations and Yakuza 4 were the top picks, while Guardian Heroes was picked as an excellent download release. Shinobi for the 3DS also earned a spot on the list. Other notable games included Shogun 2, Sonic CD, Daytona USA, Virtua Tennis 4 and Football Manager 2012. Overall, 2011 was a great year! Being only a week into it, 2012 is still young. However, SEGA has a number of great looking releases on the horizon. In this week’s Weekly Five we’ll look at five of those hotly anticipated titles. Could any of these become our favorites of 2012? Probably.

SEGA in the Media: Space Ghost Emerald Coast to Coast

My favorite tv show of the 90’s featuring my favorite game of the 90’s, it’s a match made… in space! On the November 11th, 1994 episode of Cartoon Network’s Space Ghost Coast to Coast, upon returning from commercials Space Ghost is caught up in a game of Sonic and Knuckles. It must have been a long commercial break, as Space Ghost has reached Hidden Palace Zone. Before cutting to Space Ghost, Zorak dances to the Sonic and Knuckles title screen theme. Just as Space Ghost is about to defeat Knuckles, he is interrupted by the guest and continues with the show.

SEGA Tunes: Phantasy Star Online’s “Whole New World”

Welcome to the return of Tuesday Tunes, everyone! Changing focus away from remixes and original music, we’ll be focusing more on SEGA’s own music. Boy does SEGA have some great stuff! We’ll be starting this feature back up with a song that inspired me to write up a few of these and restart the feature: PSO’s “Whole New World”, a song that recently saw a remix in the latest PSO2 video. Now, I love SEGA’s orchestrations, especially from the Dreamcast and early third party period. To me, this music represents some of the most beautiful original orchestrations ever done in gaming. One of the first SEGA songs to ever land on my mix CD was this beauty of a track. Very different from the cheesy rock I was used to hearing from the Sonic Adventure games.

This is one of those songs that I think would be really neat to hear in a real live orchestra. SEGA really needs to do something equivolent to the Zelda tour for their series. Come on SEGA, just have Crush 40 pop in at the end to play Live and Learn after the orchestra plays all your other masterpieces. People will go!

Round Table: Our Favorite SEGA Games of 2011

2011 is just about over, and looking back, it has been a great year for SEGA games. Back in 2010, it was hard to imagine what could top titles like Bayonetta, Sonic Colors, Vanquish and the English version of Yakuza 3. Then came 2011 and a slew of awesome titles arrived. SEGA upped their game in digital distribution, popular franchises saw excellent sequels and spin-offs and SEGA’s mascot truly shined. In this extra special round table, SEGAbits writers will share their favorite SEGA games of the year. What did we like? Read on!

How the rumors crumble…


So I might have posted a rumor that turned out to not be so correct during the start of the week. It seems that the rumor was a complete fabrication and for this I’m sorry. I have been getting emails (some to my personal account, you angry people sure know how to use Google) as to why I posted this rumor and long letters as to why I shouldn’t post every rumor that comes along.

First of all, I would like to just say that we get a ton of rumors. Anywhere from Shenmue 3 coming to Wii U (obviously fake) to this. Some of the rumors we don’t pick up usually end up on other sites a month or so later, most of those turn out to be true. When this one came along I decided to take a risk and took the wrong type of risk, for that I’m sorry to our staff and readers. So why did I post it? It seemed true. Though, I ignored some rules I usually stick by: “Don’t post unless there is evidence that it is correct or you personally know the person.”

From now on I’ll treat rumors like a newborn baby, with informative respect and if I don’t like the way it looks; i’ll ignore it.

Rumor: Sonic 4: Episode 2 not fixing physics complaints


We got an anonymous tip from a fellow reader that has actually played Sonic 4: Episode 2 and his opinion on the title wasn’t a positive one. He stated that the game uses the same physics from the first episode.

“I have obtained access to a prototype build via the Xbox Live PARTNERNET program, and what is concerning is that the physics are exactly the same as they were in Episode 1. Yes, letting go of the stick makes Sonic drop like a brick. The reason I am telling you this information is that if it is out in the open, the fans will have a chance to speak out and make Sega delay the game. I am worried if it is left too late Sega will push out yet another disappointing software product.” – Anonymous e-mail

Some fans didn’t seem to hate the new physics, but many did. We have more Sonic 4 information that he leaked, we will be posting something everyday, so come back when you can. Hopefully we can get some screenshots as well.

Edit: Put rumor in the title after some sites started running the story as a fact. This is a rumor and has been filed under rumor since I posted it.

DLC of Christmas Past: A Tree in Station Square

If you caught our latest podcast, you may have heard the moment when AAUK said that he begged for the special Christmas DLC to be included in the XBLA/PSN rerelease of Sonic Adventure. Sadly, it was not, so the only way to experience an early example of DLC is to boot up your Dreamcast with a copy of Sonic Adventure and the Christmas data on your VMU.

The file was originally available for download from December 17th to the 28th in 1999, and when players entered Station Square they were greeted by two Christmas trees complete with Sonic and Chao decorations. If you touched the tree, the music would change to the acapella version of “Dreams Dreams” from Christmas NiGHTS. The best place to get the VMU file and more is at Blue Swirl, where you can burn an application allowing you to use hundreds of VMU files. Enjoy!

Five Great Santas in SEGA History

Consider this a SEGAbits exclusive: Santa is real! Yes, as it turns out the annual gift giver is the real deal. All those Santas we see at malls? They’re just the middle men. They’re the guys that report to the real Santa. How about all those variations we see of Santa in the media? This is a marketing effort on the real Santa’s part to keep his image alive. Proof of this exists everywhere, but today I thought I’d highlight five notable Santas in SEGA history. After the break, we reveal our Claus.

The Weekly Five: SEGAbits Holiday Gift Guide

‘Twas two weeks before Christmas and all through the site, SEGA fans deserved presents, whether naughty or nice.

Okay, “site” and “nice” don’t rhyme. But you get where I’m going with this. The holidays (Christmas specifically, let’s not beat around the bush) are approaching, and you need ideas for what to give the SEGA fan in your life. If you don’t have a SEGA fan in your life, chances are YOU’RE the SEGA fan in your life. So what follows are five unique gift ideas for the holiday Christmas season.

Let’s Go to the “Sonic Generation” Art Show in Philadelphia!

When Gagaman of SEGA Memories wrote about the “Sonic Generation” fan art show in Philadelphia, PA, I knew I had to make the long trek to check it out. Grabbing my old near-broken digital camera (my new one is being repaired), I headed out into the tepid weather and braved the 9 minute subway ride to the Brave New Worlds comic book shop. The show, which is actually rather small despite the spiffy website, features various renditions of Sonic, Tails and Eggman from a variety of artists. Located in the outer lobby of Brave New Worlds, the gallery takes up what usually would have been a blank wall.

Click here for photos and more!

Yu Suzuki Interview – Toulouse Game Show 2011 (Must Watch!)

Yu Suzuki attended the Toulouse Game Show 2011 and here is an absolutely fantastic interview with Yu Suzuki from the event, possibly the best I’ve ever seen! Yu Suzuki is maybe the most iconic person to have ever worked at Sega, Suzuki is the man behind some of Segas most beloved classics such as OutRun, After Burner, Space Harrier, Hang-On, Daytona USA, Virtua Fighter and of course the ill-fated Shenmue saga.

In this interview by videoxoc.com Yu Suzuki answers some of the most important questions any Sega or Shenmue fan cold pose and they are met with some great replies from Suzuki.

Hit the jump for highlights: