Sonic’s Road to Redemption: 2006, the Fall

This six part series looks at the disaster that was Sonic’s 15th anniversary, and how the series slowly redeemed itself over the following five years, culminating Sonic’s next anniversary title, Sonic Generations.

It’s a little hard to believe that it’s already been five years since Sonic the Hedgehog or “Sonic 06” as it’s called by fans, made its debut. It feels like only yesterday that this infamous train wreck of a game was released and utterly destroyed what little credibility the character had left in gaming. Of course, by 2006 bad Sonic games were nothing new for anybody. Even in his halcyon days Sonic still churned out stinkers, like the infamously not 3D Sonic 3D Blast, and the utterly horrible (and largely forgotten) Sonic Jam for the Game.com. Heck, the franchise had churned out a whopper of a stinker just a year before in the form of Shadow the Hedgehog, the first Sonic game from Sonic Team to average in the 4s on Game Rankings. Even so, Sonic 2006 represented something new for the franchise: it was the first main entry considered utterly deplorable by both critics and fans alike. Sure, Sonic has had his “controversial” games. Sonic Heroes sparked some massive debates on the SEGA forums back in the day and the Sonic Adventure series had its share of dissenters in the press that grew ever more vocal as they were re-released on other platforms. None of them have received the amount of vitriol and did the same amount of damage to the franchise that Sonic 2006 was able to do with its released.

The Weekly Five: Sonic’s Next Adventure

While Sonic Generations is just over a week old, fans from all corners of the interwebs have started to discuss what’s next for the hedgehog. I would say it’s a bit too soon to start speculation on the next game, but even series producer Iizuka has started hinting towards the future. So with Generations considered completed and released, let’s look towards 2012 and beyond, and just what we might expect from the next Sonic game!

Preview: Shinobi 3D

 

This was the same demo available at E3. As such, there are certain things I don’t cover in this preview. For the full picture, check out our E3 preview!

Back at E3 I previewed Shinobi 3D for the first time. I loved what I got to play, but my time with the game was limited. At last month’s New York Comic Con I was able to give the game another go, so I’d like to talk more about it.

What’s Wrong with Binary Domain’s Box Art?

Since the reveal of Binary Domain’s box art, I’ve been thinking about just what is it that makes it so… ineffective. I hesitate to use the word “bad”, as artistry clearly went into producing the cover. However, I think the reason for the cover’s failing is that not a lot of thought went into it. Sure they threw a lot into the scene, but perhaps they threw in too much? I’ve been working in the graphic design industry for five years now, so I thought I’d put some of my professional experience to practice and pick apart Binary Domain’s cover art problems, and perhaps find a better solution. Is it worth the time picking apart the game’s cover? Of course it is! As a new IP, the only thing the game has going for it is SEGA’s name when it comes to appearing on a shelf. First impressions are key for a new franchise, and sadly Binary Domain is not making a good first impression.

Arts & Crafts: Make your own Sonic Generations Genesis box!

Back in late 2010 I put together a nifty Sonic the Hedgehog 4 mock Genesis box complete with cover art, a cartridge sticker and a fake instruction manual. The project was a mini labor of love for both retro Genesis box designs and my favorite SEGA franchise. Today, as Sonic Generations releases, I’m happy to present another Genesis box design, this time for Sonic Generations. I figured, as the series focuses on both modern and classic, it would be fitting to provide a classic version of the game case. As the actual Generations cases for 360 and PS3 tout 3D support, I thought I’d throw Master System fans a bone and added the “SegaScope 3-D” logo to the case.

Let’s get started! Click here for files and printing instructions!

SEGA Sammy Holding’s post half year results

SEGA Sammy posted their half year results for the period ending September 30th 2011. A difficult period saw that the publisher declined in both revenue and profit, numerous reasons from the natural disaster that struck Japan earlier this year that still holds ramification for the publisher today, to the weak global economy that is affecting consumer sales. In these tough times, read on to find out how the group managed.

Time Eater Pumpkin Says: “Happy Halloween from SEGAbits!”

Happy Halloween! To celebrate the release of Sonic Generations, I thought it would be fitting to carve a Time Eater pumpkin (code name: Peter Peter Pumpkin Time Eater). I carved this baby up over the weekend, during a very bizarre east coast snow storm. Fitting that the city was covered in white the same day that I carved a Time Eater. I’m kicking myself now for not taking a photo of it in the snow, but if I come across a time hole, I’ll make sure to jump back to Saturday to snap the photo. You can’t see it so well in the above shot, but I carved the lid in the shape of a clock gear. After the break, more Time Eater Pumpkin photos!

SEGAbits Halloween Playlist

Believe it or not, the day before Sonic Generations releases there’s a little holiday going on called Halloween. Everybody has their own Halloween traditions, mine focus on pumpkin carving and scary movies. This year I thought I’d mix things up by throwing video games into the mix, specifically five games with a Halloween slant, each played on a different SEGA console. What follows are the five games I’ll be playing over the Halloweekend, and I hope if you have any of them you’ll revisit them as well.

GhbuR zEW

SEGA in the Media: “The Lost World: Jurassic Park” doesn’t have SEGA

With the Jurassic Park trilogy releasing on blu-ray this week, I thought it would be a fitting time to highlight a nod to SEGA in the second film “The Lost World: Jurassic Park”. An actual SEGA console does not appear, but our beloved gaming company does get a mention in the dialogue. While preparing to leave for another island filled with dinosaurs, Ian Malcolm is trying to persuade his daughter to go and stay with a friend of his. Unfortunately, she doesn’t want to go for a number of reasons, but the main one is that the woman “doesn’t have SEGA”. To quote Muldoon from the first film: “Clever girl.” Interestingly, I did not find this line of dialogue in the film’s script, so it looks like it was something added on the day of shooting. Perhaps Spielberg wanted to infuse a real world issue a kid would have, and staying with somebody who doesn’t have a SEGA is a great reason to not want to go. Perhaps they should get the girl a Game Gear or a Nomad?

Hear the audio of the scene here, or listen below in the embedded player:

She Doesn’t Have Sega. She’s Such a Troglodyte

Speaking of SEGA and Jurassic Park, head on over to our forums to discuss the many Jurassic Park games found on SEGA consoles.

Sonic Generations Original Stage Review

With less than a week to go ’til Sonic Generations, I thought it would be fun to take a leap back and run through the original stages featured in Generations. What made the original stages so memorable? Are they a fitting choice for representation of the game they originally appeared in? Were there better choices that could have been made? Those questions and more will be explored after the break!

MpBq iyqdkMJCebYbaVLKBEQRfDHexLt

The Weekly Five: I’m Lovin’ Modern Sonic

The second Sonic Generations demo is out, and with it comes the first public demo of modern Sonic! Of course, we’ve had hours of footage and pages and pages of modern Sonic impressions. But none of that compares to actually playing the game. Having finally played the demo, I can happily say that modern Sonic is the best the 3D ‘hog has played in the HD era. Perhaps only being rivaled by the 3D Sonic of the Adventure titles. To celebrate Sonic’s return to form, let’s look at five reasons I’m lovin’ modern Sonic!

The Weekly Five: SEGA locations I’d want to visit

There’s a certain feeling I get when I’m playing a video game and, suddenly, I find myself absorbed into its world. It’s a feeling even greater than being pulled into a movie I’m watching, or even a book I’m reading, in the sense that this is a world in which I have control over my character. In a video game, you’re not simply along for the ride, but rather, you play a major role in the main character’s journey; you’re the force that guides your character through these worlds. SEGA has created some stunning worlds over the years, and the five I’m going to list here only scratch the surface. But these are a few of the worlds that SEGA has created which, ever since I first got to explore them, I’ve been wishing for a way to transport my real life self into them. Hit the break to read on.

SEGA-Sammy changes half-year forecast due to poor game sales


SEGA-Sammy has changed their financial forecast, stating that they will make less revenue, yet make more profits.

SEGA-Sammy has changed their forecast  due to recent software titles not selling as well as expected. But they reduced the cost of operation from their pachinko machine business, thus they will return profit instead of losses.

SEGA-Sammy orginally posted that they expected to make $2.15 billion in revenue, now they changed it to $1.96 billion. Revenue isn’t Profit. SEGA orginally forecasted that they will lose $39.11 million, now changed it to a profit of $26.08 million.

[Thanks: TheREALTupac]
[Source: Gamasutra]

Sonic Generations: Sonic Team building on lessons learnt

Sonic Generation is looking to celebrate the 20th anniversary of SEGA’s blue mascot in style. The game is set to feature a number of throwbacks, references, past levels and a complete mishmash of the history of the entire series as publisher SEGA looks to restore the quality that was once synopsis with the series. I spent an extensive time playing the levels available for the Sonic Generations demo and got to play as both classic and modern Sonic, click after the break to find out how the title fared!

The Weekly Five: Sonic Generations Classic Callbacks

While Sonic Generations release is still a month away, thanks to the many screens and video clips released by SEGA, fans have been able to pick apart every pixel. Some screens feature road signs with in-jokes, while others feature references to classic Sonic stages from the Genesis/Mega Drive days. Yes, even though the game only features a handful of classic era zones, that hasn’t kept Sonic team from including callbacks to zones not featured in the game. In this week’s Weekly Five we’ll run through five of these way past cool references.