The Complete Dreamcast Dreamroom Marathon Now on YouTube, Check It Out!
Another Dreamroom has come and gone, but those who missed it can catch it NOW at the Dreamcast Junkyard YouTube channel in 5 parts totaling nine and a half hours!
Another Dreamroom has come and gone, but those who missed it can catch it NOW at the Dreamcast Junkyard YouTube channel in 5 parts totaling nine and a half hours!
Today celebrates the North American launch of the Sega Dreamcast. Hard to believe that it really has been 12 years, but it was on September 9th, 1999 when SEGA’s final console had its North American release, and the gaming landscape arguably hasn’t been the same since.
There are of course many ways that I can, as a writer for a SEGA-driven website, choose to honor the system. In the end, though, I’ve decided to shed some light on Dreamcast games that don’t often make any lists, that aren’t looked back fondly upon, that will likley divide up even people who read this editorial. But these are games that were not met with warm reception, even back in the day, but that I loved anyway. Someone’s gotta remember them, right?

We all know about Skies of Arcadia, Shenmue, Sonic Adventure, and Jet Set Radio. I don’t think there is a self-respecting SEGA fan alive who doesn’t know what all the best Dreamcast games are. But the Dreamcast’s library is large, and I’ll bet there are five games out there many of you have not played. This list is devoted to those games, the most overlooked awesome games on the Dreamcast!
Years of the Dreamcast is my first stab at autobiographical writing. It is long and is largely a tribute to the Dreamcast’s effect on my life. For those of you brave enough to read a bit about my boring life, my hat goes off to you. I hope you enjoy reading about my Dreamcast experience, and are willing to share yours with the community as well.
Believe it or not, I didn’t really get into gaming with the SEGA Genesis. Or the SNES. Or any other old school console for that matter. Sure, I PLAYED games on my Genesis and Game Gear back in the day, like Sonic, Lion King, and Ecco, but as soon as the Genesis croaked in 1996 I nearly left gaming all together in favor of other interests, including something that got me to buy a Genesis in the first place: Archie’s Sonic comics. I completely passed over the 32 bit generation, something I now sincerely regret given SEGA had some of its best games during that era.
It wasn’t until 2000 that a game console again caught my interest: a SEGA Dreamcast in a Target demo kiosk. I had been playing the N64 and Playstation in kiosks for years, and as much fun as I had had with them, this new system, this Dreamcast, felt like something special. The game on display, Sonic Adventure, was immediately playable. There was no wandering around or collecting of trinkets required to progress: an entire level was immediately opened up to me after the title screen.
It’s Labor Day weekend here in America, and only a week until the Dreamcast’s 12th birthday! So I thought it would be fitting to present to you a weekly five that is light on the labor for me, and Dreamcast related for you. Thus, we’re talking a look at five great Dreamcast adverts that ran on American television. So let’s get started, less reading more watching!
Since 2009, It has become a yearly tradition for me to throw a Dreamcast birthday party by way of Dreamcast gaming, a live stream, chit chat, drinking and pizza. This year will be no different from last year: Starting at 11am Eastern Standard Time (5pm GMT) on Friday, September 9th, I’ll be kicking off the party at twitch.tv/dreamroom. We’ll play a ton of games, chat, reminisce and celebrate the 12th anniversary of the Dreamcast’s American launch. We’ll check out the original launch titles, play some wacky imports, go on a Dobuita shopping spree and I even have a few surprises.
So mark your calendars and keep your eyes on The Dreamcast Junkyard and SEGAbits as the big day nears!
SEGA has a lot of exciting boxed retail releases on the way, but how about the downloadable games? I’m happy to say that there are a number of great titles heading to XBLA, PSN and mobile devices! In fact, dare I say this, as a whole I am more excited for the downloadable releases than I am the retail releases. Recently, SEGA has had a big upswing in the quality and quantity of retro rereleases. What’s more, SEGA will also be offering long awaited games via online marketplaces and are set to debut new IPs via this route. In this week’s Weekly Five we’ll be highlighting five upcoming downloadable titles that we’re excited to play!
As much as love new IP’s like Bayonetta, it’s nice to see some if the more classic IP’s make a return. Sega president Mike Hayes talked with VG24/7 about some of their popular IP’s and how they go about deciding which one’s to go back to.
We carefully look at each IP and every month, we review the locker of IP and think, ‘how could we release those and if so, what are we going to? Will it be a big game, digital, free-to-play?’ We constantly look at it. What I can say is that you will continue to see a reinvention of classic Sega IP coming to various platforms over the next three-five years.
All I can say to Mike is, JETSETRADIOJETSETRADIOJETSETRADIOJETSETRADIOJETSETRADIO!!
Full article can be found here.
Obviously, I love me my SEGA. Why else would I be writing for this place? But just because I love them, doesn’t mean I can’t be a little bit peeved with them when it comes to a few things. In this week’s Weekly Five, I’ll be going down my list of areas in which SEGA is slacking.
Well GagaMan is at it again (actually he was at it a while back, we’re just late with sharing it), in order to celebrate Sonic’s 20th Anniversary on time. DCJY dusted off their copy of Sonic Adventure 2: Birthday Pack and gave those who still haven’t owned it a definitive look at one of the most cherished Dreamcast Collectibles.
The review is even more spectacular, it echoing my own personal perspective towards the Gamecube (well that’s what the next Generation of Sonic fans grew up on).
Whether you like it or not a new Generation of fans have grown up on it, with just as much nostalgia for it as we have for the old games _ Master Gaga.
Hit the Jump for the Review it is worth watching
Ever fantasize about an alternate world where something that could have happened, but never happened, but if it had happened, would have made the world a different place today?
You know the butterfly effect or the FireFly Effect? Well SEGA fans should have quite a few alternate reality fantasies, and one of those events might have been the Sega Bandai Merger:
The year was 1997. And Sega, the Dreamcast still a twinkle in Segata Sanshiro’s eye, was in a bullish mood. While its rivals were focusing their efforts on winning the video game war, Sega was looking beyond.
It didn’t have Nintendo or Sony in its sights. It had the Walt Disney Company.
Sega wanted to take the humble video game company and turn it into an international multimedia powerhouse. Movies, TV shows, comics, toys, the works, you name it, Sega wanted in on the action.
To achieve this, though, the company couldn’t go it alone. It didn’t have the money, the properties or the know-how. So it had to team up with somebody else. And that somebody, it was decided, would be Bandai.
Read the Entire Article at Kotaku.
Most people that bought a 3DS seem to be waiting for software, what better way to wait than to play some of the best SEGA published software on the Game Boy Advance? Today I’m going to give you my top 5 favorite SEGA GBA games. Ready?
Last Friday was a sad day for Japanese role-playing game fans. G-mode CEO Takeshi Miyaji, who was also well known for starting up game development company Game Arts, passed away on the July 29. Miyaji was 45 years old.
You may be wondering why this was posted on a SEGA website, but if you go through the developer’s Gameography, you’d find that a majority of their games have found homes on SEGA consoles. Grandia 2 is still one of the best reasons for owning a Dreamcast (it was ported to the PS2, post-Dreamcast days but was inferior to the DC version).
The loss of Miyagi San is a loss for the game industry and fans like us who grew up on true Blue games. Miyaji San started Game Arts back in 1985 alongside his brother Yoichi Miyaji, who is the current CEO of the company. Game Arts is well known in the gaming community for creating games like Silpheed (Sega CD), and Gun Griffon (Sega Saturn), as well as the Lunar and Grandia series. A few staff members of Game Arts also helped develop Super Smash Bros. Brawl for the Wii.
Rest in Peace Takeshi Miyaji, our hearts go out to his family and friends.
Despite being over ten years old, VMU games can still be fun! Sure they pale in comparison to modern day handheld devices, but even back when VMUs were new they couldn’t compete with the handhelds of the early 00’s. The main purpose of a VMU was to save your game data, the fact that they could play mini-games was the cherry on top. While the VMU didn’t change the world, at least SEGA didn’t advertise it as the standout feature of the console (subtle dig at the Wii U). While I don’t carry a VMU about with me like I did back in ’99, I still make it a point to occasionally pick up some CR2032 batteries to bring my VMU back to life. What follows are my personal favorite VMU games.
Want to play these yourself, but don’t have all the Dreamcast titles that offer these extra features? Check out Blue Swirl’s VMU Tool. An awesome application for the Dreamcast which allows you to make a number of (safe) modifications to existing VMUs as well as download game saves and VMU games from the entire Dreamcast library. It even has a VMU emulator, for those too lazy to play an actual VMU.

As a child of the late 80’s and early 90’s, two of my biggest obsessions were Sonic the Hedgehog and The Simpsons. Despite having very little to do with each other, both franchises were at their heights in the early 90’s. Sonic’s first game saw release in the summer of 1991, just as The Simpsons were nearing the end of their second season, debuting a number of episodes that came to define the series and showed that they had greatly improved upon the so-so first season. The Simpsons had also invaded the world of video games in 1991, with the release of Konami’s The Simpsons Arcade and, of note to SEGA fans, a number of Master System, Game Gear and Genesis titles. 1993 saw the release of The Simpsons Comics series and Archie’s Sonic the Hedgehog, both still in print to this day, a rare feat for licensed comics.
It was only a matter of time before The Simpsons and Sonic crossed paths by way of The Simpsons propensity to reference popular culture. In this week’s SEGA in the Media we take a look at all the moments Sonic appeared on The Simpsons!