SEGA Tunes: Comix Zone’s Road Kill plays Grunge music

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It’s no secret that Comix Zone‘s Sketch Turner was design around a grunge rock musician. Grunge music started in the mid-1980’s in Seattle and slowly spread thanks to labels like Sub Pop. It didn’t become commercially successful until the first half of the 90’s thanks to Nirvana, Pearl Jam, Soundgarden, Alice in Chains, and of course Stone Temple Pilots.

Howard Drossin, the composer behind the soundtrack for Comix Zone put a band together called ‘Road Kill’ (named after Turner’s pet rat and humble side kick).

SEGA has ‘no plans’ to bring retro games to the Wii U eShop

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SEGA Japan has been going crazy porting over Game Gear and other classics under their ‘3D Sega Classics’ brand on the 3DS eShop. But so far there hasn’t been any announcements for any Wii U ports.

Seems that Wii U owners can stop wondering because the question has been answered by Yosuke Okunari, a producer at SEGA. He stated that there are no plans on SEGA supporting the Wii U Virtual Console. You can read his tweet after the jump.

Pier Solar HD gets delayed again due to failing Microsoft’s certification process

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Its hard to believe that games actually go through a certification process before you buy said product. I want to know who approved games like Sonic the Hedgehog 2006, but that isn’t what we are here to talk about. It seems Pier Solar HD has hit another bump in the road when they missed their certification from Microsoft.

“Microsoft already evaluated Pier Solar as well but we failed some internal requirements on the certification and we’re correcting them for the next submission. This also impacts Wii U and PlayStation(s) submissions since we want to send it as clean as possible so that we don’t get another failed certification. Luckily, the process doesn’t take as long as we thought, so the perspectives to getting a release date gets better. As soon as we’re certified on all platforms we’ll announce the date and put it on the street.”

Solar Pier HD is headed to Linux, Mac, Windows,  Ouya, Playstation 3, Playstation 4, Wii U, and of course the Dreamcast. It seems only consoles will be affected by the delay.

Retro Review: Sky Target (SEGA Saturn)

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In the mid-nineties the rise of 3D gaming left many of SEGA’s older franchises behind. While most were either abandoned or received largely forgotten two dimensional entries, some were completely reinvented for the third dimension. Though it doesn’t bear the After Burner name, Sky Target was in fact the first 3D entry in SEGA’s After Burner franchise. Released in 1995, the arcade version of Sky Target never achieved its predecessor’s success, failing to even leave Japan. Western gamers wouldn’t get to play Sky Target until SEGA ported the game to the Saturn in 1997, where it would be quickly forgotten.

At first glance, After Burner looks like the perfect candidate for a transition to the third dimension. After all, the game is already trying to simulate 3D play. In reality, Sky Target’s design decisions actually perfectly illustrate why so many SEGA franchises struggled (or failed) to make the 3D jump to begin with. Sky Target would introduce many drastic changes to the After Burner formula, many of which would find their way into 2006’s After Burner Climax. Do these design decisions work, though? Does Sky Target live up to the reputation built by its predecessor?

SEGA Retrospective: Get Ready For After Burner Week, Fire!

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SEGA made a name for itself in the eighties thanks in no small part to the incredible talents of Yu Suzuki and his team at AM2. Though the company saw numerous successes throughout the decade ranging from Zaxxon to Fantasy Zone to Altered Beast, it was AM2’s innovative tetralogy of super scaler powered games that would make SEGA a big name in the arcades. From 1985 to 1987 SEGA released a crescendo of innovative mega-hits, including Hang-On, Space Harrier and OutRun, culminating with the release of After Burner.

Much like the rest of its brethren, After Burner was a resounding success, spawning numerous updates and spiritual successors. This week, we’ll be giving you a taste of what After Burner has to offer. First, we’d like to present an overview of the franchise for the uninitiated.

Cracked: 4 Social Criticisms Hidden in ‘Sonic the Hedgehog’ Games


Imagine if this whole time you played Sonic the Hedgehog, you weren’t winning, you where falling for Eggman’s plans the whole time? Well, the grown ass men over at Cracked.com have posted a new video detailing four social criticisms that are present in Sonic the Hedgehog.

Now if you’d excuse me, my mind has been blown. Just leave me in this Hedgehog wonderland created by Robotnik.

SXSW 2014: Hands On with the RetroN 5

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Photo courtesy of Hyperkin’s facebook page.

There wasn’t much of anything SEGA related at this year’s South By Southwest in Austin, Texas. However it did provide a chance to check out Hyperkin’s upcoming RetroN 5 console with a number of games to show off the system’s accuracy and additional perks.

The RetroN 5 is a major step up from the other RetroN consoles for a number of reasons. The system provides compatibility for a number of consoles including Nintendo, Famicom, Super Nintendo, Super Famicom, Genesis, Mega Drive, Game Boy, Game Boy Color and Game Boy Advance games through its five cartridge slots on the system as well as Master System games via the Power Base Converter. But aside from the added compatibility, it makes use of emulators running on Android hardware instead of clone hardware to run the games. What this provides besides better accuracy, is the other benefits of game console emulation including save states, remapping buttons and macros on any controller, take screenshots, fast forward games, as well as several video filtering options.

Shinji Mikami agrees: Aladdin on the Genesis is better than SNES

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When I was a kid there was much debate between my friends on which version of Aladdin was better, the SEGA Genesis/Mega Drive version by SEGA or the SNES version by Capcom. Its hard to pick, considering I was gifted the SNES one as a child while my cousin got it on the SEGA Genesis. I have played it growing up on both consoles and I will state that the SEGA Genesis version is superior. What about Shinji Mikami  (Resident Evil, Vanquish), he worked on the game, does he agree? I guess so.

“If I didn’t actually make [the SNES game], I would probably buy the Genesis one. Animation-wise, I think the Genesis version’s better. The Genesis version had a sword, actually. I wanted to have a sword.” – Shinji Mikami tells Polygon

So, what about you SEGA gamers? Which one is your favorite version of Aladdin?

Hideo Kojima’s SNATCHER being remade on Dreamcast

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Have you ever wanted to play SNATCHER, Hideo Kojima’s awesome SEGA CD game, on the SEGA Dreamcast? You might be able to do that soon enough, since Collectorvision is planning on remaking the game for the Dreamcast with ‘enhanced visuals’ and a remixed soundtrack.

Outside of this, not much else is known. You can check their facebook post, where they posted the above image (comparing the graphics of the SEGA CD version to the Dreamcast remake). Don’t expect it to be out soon.

Let’s get excited!

SEGA Genesis RPG Pier Solar HD coming to the Nintendo 3DS? [Update: Game delayed to April]

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We already know the guys behind the remake of the SEGA Genesis RPG from 2010, Pier Solar, want to bring the title to many platforms including the Dreamcast and the Wii U this Spring. According to the developer Watermelon, they could end up putting it on the Nintendo 3DS as well.

“On Wii U, we’re definitely putting the second screen to good use, a feature that will be exclusive of that platform. Well, maybe not for long if we end up making it to the 3DS, but that’s for later.” – Watermelon Presiden Tulio Goncalves

Pier Solar HD is also coming out for PC, Mac, Linux, Xbox 360, Xbox One, Playstation 3, Playstation 4, Android, Ouya and lastly the SEGA Dreamcast. Yeah, its going to be hard to miss!

It should also be noted that a recent tweet from the team confirmed that the game has been delayed from a March release to April.

Swingin’ Report Show #54: SEGA Retro Talk with GameSpot editor Peter Brown


 
The SEGAbits Swingin’ Report Show is back for 2014, and boy do we have a good show for you!

SEGAbits editor/writer Barry the Nomad and SEGAbits writer, Sonic Talk host, and Sonic Stadium writer Jason aka Shigs are joined by GameSpot editor Peter Brown for a retro themed round table discussion. Peter shares how he got into video game journalism and gives us his thoughts on the Xbox One’s Panzer Dragoon spiritual successor Crimson Dragonwhich he officially reviewed for GameSpot. We also discuss the many SEGA consoles celebrating anniversaries this year and share some good ol’ SEGA memories. Listen today, and while you’re at it subscribe to us and rate us on iTunes!

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Retro Review: Ristar the Shooting Star

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SEGA’s catalog is quite literally littered with spectacular characters and franchises that either never took off or never made it to the west. We each have our favorites and one of mine is a little game for the Genesis called Ristar, a glowing example of SEGA’s mascot aspirations that was unfortunately unable to find an audience.

Back in the early Genesis days, SEGA was looking for their Mario killer. After Alex Kidd failed to save the Master System from being anything more than a speed bump to the NES’s growing monopoly, SEGA knew it needed a mascot that could capture the imagination (and money) of gamers. As we all know, they would eventually come up with Sonic the Hedgehog. Along the way, however, they created some other concepts, including a bunny that could throw things at enemies. This concept would percolate within SEGA for years, until it was finally released in 1995 as Ristar.