Obsidian recently talked to Eurogamer about their canceled RPG, Aliens: Crucible and some of the mechanics it would have had in the full version. Obsidian had a pretty cool idea about building a stronghold that seemed to be one of the main features in the game.
“If you’re dealing with a ship repair mechanic who may have no combat experience whatsoever, that obviously would serve a vital function in surviving in this predicament. So it’s more of a third-person, two companions with you survival game, but it had a lot of the RPG trappings in terms of you could set up your own stronghold and base and build that up over time, explore more of the environment, figure out how you get all of the resources and stuff to survive.”– Chris Avellone, Obsidian’s creative director
The game was in development for over three years, till it was finally canned in 2009. Chris says that SEGA told them that they had to “take a step back and carefully consider the type of game we want to release”. Yet they still released that awful Aliens: Colonial Marines. According to Chris it wasn’t that bad, SEGA paid for them to build their own engine and even though the game got canceled they had that to walk away with. So yeah, great way to manage your money, SEGA. No wonder you are at the position that Nintendo has to fund Bayonetta 2.
What about Alpha Protocol 2?
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