Sonic Talk Episode 7 “Transformed”

In this special episode of Sonic Talk, Shigs and Nuckles87 are joined by Sven Joscylene AKA Dreadnux (Sonic Stadium, Spong) to talk all things All-Star. All three of us have gotten our hands on the game and will be discussing it at length along with what our choices would be for racers and courses. Tell us your favorite Sega franchise you would like to see in the game by hitting the comment section.

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Sonic Talk Episode #6: Ask Ian


Shigs and Ian at San Diego Comic-Con 2011

Flynn Lives!

This week on Sonic Talk we got a very special guest as Archie Comic writer Ian Flynn is in the house. In case you don’t know, Ian Flynn is the writer on Several Archie books including The New Crusaders, Mega-Man, Sonic Universe and of course, Sonic the Hedgehog!

We’ve got almost 3 hours with main man behind the Sonic comics. Mainly, we’re talking all things ArchieSonic and other books, but we also talk about the latest Sonic Scuttlebutt, Sonic Universe #39 and give Sonic ’06 a thrashing with some interesting info provided by Ian. Go get some coffee cuz it’s gonna be a long one!

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Swingin’ Report Show #30: SEGA – Ten Years of First-Rate Third-Party Games

This week on the Swingin’ Report Show we celebrate SEGA’s 10 year anniversary as a third-party publisher. George, Barry the Nomad, Nuckles87, and Shigs discuss great third-party SEGA titles like Jet Set Radio Future, Panzer Dragoon Orta and even Outrun 2. But don’t worry we also discuss stinkers like Shadow the Hedgehog, Sonic the Hedgehog 06 and Virtua Quest. Sit back and get a large drink, this is going to be a long one.

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Sonic 4’s physics finally fixed? “Affirmative”* bellows Balough!

Tomorrow will be the release of Sonic Talk: Episode 4. In it, we interview Ken Balough about all things Sonic 4:Episode 2. One thing that’s been discussed in other forums and kinda revealed lately is how the physics are shaping up and it’s all true. Here’s what Ken had to say on the new and improved Sonic 4-2 physics.

“You’ll notice the changes right from the get-go. We took fan feedback and made sure he doesn’t uncurl. So now when he rolls up those hills, he’ll stay in ball-attack form. The other thing was to start having the game have more momentum style physics similar to the Genesis. In act 2 of Silvania Castle, it starts off at a big hill. So if you just put Sonic towards the edge and have him tuck and roll (not spindash) and let him roll naturally, you can put your controller down because not only will he roll down that hill, but he’ll actually pick up speed and roll off a ramp (for example) and have it similar in essence to the way it was on the Genesis.”

Check out Sonic Talk 4:Episode 2 tomorrow to find out more on the physics, how Sonic CD is now embedded into Sonic 4 and the Genesis trilogy, what kind of adaption will be in the Archie magazine, which versions have “transfarring” and much more right here on SEGAbits!

*= He didn’t exactly say “affirmative”. It just sounds good in the header.

Sonic Talk #2: Early Bundle Edition

Because of some big, exciting Sonic news last week, we decided to do the second episode a week early! Unfortunately, it won’t be available until NEXT Monday unless you pre-ordered in advance and even then you get it with a small amount of memory and a crap game but you can’t resist because they put out all the software and accessories early and you don’t want to wait another week, you want it now!!!! “Huff. Puff.” In unrelated news, I have a Vita!

Our guests this week are GX Echidna from “The Spindash” podcast along with nSega54 while Nuckles87 takes the reigns as host. Read on to get full details on this episode.

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