Famitsu recently revealed a few new characters for Project X Zone with a ton of pictures. So, what is Project X Zone? It’s a crossover stradegy RPG using characters from Capcom, SEGA and Namco universes. The game is being developed by Banpresto and Monolith Soft. If you read the title, you know that Bahn from Fighting Vipers was announced. Who else? Tron (Mega Man), Reiji Arisu (Super Robot Taisen OG Saga: Endless Frontier), Xiaomu (Super Robot Taisen OG Saga: Endless Frontier), Lady (Devil May Cry), and Lindow (God Eater) are the rest of the announced characters.
If you guys want to see the screenshots posted by Famitsu, click here. Sorry, no Western announcements have been made for this title.
Another week and another episode of My Life with SEGA. This week A.J looks at Virtua Racing, a fan favorite around these parts. If you have never seen the show enjoy. Three versions of the game, one video. Get to it, hit play!
“This week, we’ll be taking a long hard look at Virtua Racing. Not only will I review the Saturn version, but I’m reviewing the 32X and Genesis/Mega Drive version as well. Which is the best of the bunch? Watch and learn, friends.”
Welcome to another odd and exciting episode of the Swingin’ Report Show. This week George, Barry the Nomad and A.J. talk about their Fourth of July drinking, SEGA closing offices in Europe and finally the return of the purple Jester himself. No, I’m not talking about Prince, we are talking about NiGHTS! [Download] [Archive] [Archive] [RSS] [iTunes]
SEGA has announced that Gunstar Heroes Treasure Box and Dynamite Dekka (Die-Hard Arcade) will soon be making its way to the Japanese PSN. They are part of SEGA’s AGES 2500 line, Playstation 2 remakes of classic SEGA games for the Playstation 2. Now SEGA is pulling a inception and putting them on PSN.
But more people here will be interested in the first game SEGA is going to release on the PSN PS2 archives service, Dragon Force (trailer). That one will hit PSN on July 25th. SEGA West, we want these, please?
Cracked.com posted an article titled “The 5 Worst Marketing Failures in the History of Video Games” and happen to use a Virtua Fighter image to promote the article. Since I’m a SEGA fan I decided it was worth a read. The SEGA Saturn comes in at number 5, with Jamie Kennedy’s E3 presentation coming in at number 4. Yeah, I guess fucking up a whole console generation is not as bad as having Jamie Kennedy talk for an hour super high at your E3 press conference.
I think SEGA got off easy, I’m sure they could have written a million ways SEGA has screwed up royally with their marketing or lack of marketing. Note: I like Clockwork Knights and Daytona USA so fuck the author of the article.
The SEGA Saturn was something of a black sheep in SEGA’s family of consoles. It divorced itself from many of its predecessor’s most well-known franchises, and instead focused on a slew of original IPs. Even Sonic Team would take a big break from Sonic, instead focusing on NiGHTS into Dreams and Burning Rangers, the former becoming the Saturn’s mascot. This would lead to the Saturn becoming the one and only SEGA console to not feature a wholly original Sonic platforming game. Instead, the Saturn merely saw a trio of spin offs, in the form of Sonic 3D Blast, Sonic R and the subject of today’s review, Sonic Jam. The first two were fairly mediocre spin offs created by Traveler’s Tales for the purpose of filling the cap by the canned Sonic X-Treme game. Sonic Jam was easily the best Sonic game on the Saturn, though largely because it capitalized so heavily on the past: it was a compilation of the best Sonic titles ever made.
Its hard to realize that the NiGHTS franchise turns 15 years old today, you know with all the celebrating that SEGA is doing with Sonic and his 20th anniversary.
Lots of users will complain that NiGHTS has only recieved 2 games in the last 15 years (3 if you count Christmas NiGHTS as a full game), there are way longer running SEGA franchises that have more games. That is true, but I think NiGHTS holds a special place in most people’s hearts, especially SEGA Saturn fans. We didn’t have Sonic like the Genesis kids, this was our Sonic for that generation.
Happy birthday NiGHTS. Lets hope SEGA ports the original game to HD consoles. Please, SEGA?
Before Saturn Month is considered to be completely over, I thought I’d squeeze in one more Saturn related Weekly Five. This week, we combine our regular SEGA in the Media feature with the SEGA Saturn. That’s right, five times the SEGA in the Media in one day! So let’s kick things off with…
One of the best things about the SEGA Saturn is it’s wide array of exclusives. While Dreamcast lost many of its best exclusives to its competitors shortly after it died, the exodus of Saturn exclusives has been painfully slow. A port here, a remake there, but nothing like the sort of treatment that Dreamcast, Genesis, and even Game Gear/Master System libraries got after SEGA’s departure from the console business. Heck, when a Saturn game does get ported, it doesn’t even get localized much of the time. Why the general lack of porting or emulation? Well, according to Panzer Dragoon series director Yukio Fatatsugi, it’s because SEGA has misplaced the source code for many of their Saturn games, meaning that many games now on the Saturn will never see the light of day on another console unless they are completely rebuilt from the ground up, something that is probably unlikely to happen.
Hey, a gamer can dream, right? Here are five Saturn titles that I think should see the light of day on modern consoles, whether it be a port, emulation, or a total remake for a retail release. Since I recently wrote an entire article demanding an Astal remake, and since Guardian Heroes is now going to be the latest Saturn title to make the leap, obviously those won’t be counted.
SEGA Saturn may not have sold as well as the Playstation or the Nintendo 64, but the system is full of gems that were never appreciated when they where released. We will now talk about our favorite games on the Saturn, if you want to add yours, do so in the comments.
SEGA was under the lens when the first screens of Guardian Heroes came out: the ones that used that ugly filter. SEGA has been saying that the game was ‘re-mastered’ for HD consoles. Putting a filter on graphics isn’t re-mastered… but did they do this? SEGA has listed what has changed, been re-done and has stayed the same.
I love the SEGA Saturn, you love the SEGA Saturn, we all love the SEGA Saturn. But why do we love the SEGA Saturn? I asked myself this very question and came up with five reasons why SEGA’s 32-bit wonder makes me all happy inside.
In celebration of Saturn month, I knew we had to feature the excellent Segata Sanshiro ad campaign from Japan. Initially I thought I’d share a few of the best commercials, but then I came across this video gem. From bestdamnpodcastever.com comes this cool mini-documentary on Segata Sanshiro. The video gives a few fun facts about the campaign, a little history, highlights some of the best commercials and ends with an awesome music video. Check it out… unless you want to be placed in a headlock. SEGATA SANSHIRO!
Look closely at the Japanese Guardian Heroes website url. Notice how it starts with a ‘SS’, what could this stand for? The obvious? SEGA Saturn. Why would they format a URL like that for a one off title?
This could possibly mean that SEGA is most likely planning on releasing more than one SEGA Saturn title on digital services. I mean, why not? They are already doing Dreamcast releases and overdo SEGA Genesis. Seems like the smart choice.
16 years ago today, SEGA of America President Tom Kalinske took to the stage at E3 and announced that the SEGA Saturn was now available in select retailers across the United States. Though this would later be seen as one of the greatest marketing blunders in SEGA’s history, it nevertheless marked the debut of one of the greatest consoles ever made. In commemoration of this momentous birthing of this epically underappreciated game console, we at SEGAbits are committing not a day, not a week, but a full month for all things SEGA Saturn! You can expect to see plenty of reviews, articles, and a dedicated episode of the SEGAbits podcast all about the Saturn from here until E3 on June 7th.
Those of you who don’t know much about the Saturn, or think there was a big load of nothing between the Genesis and the Dreamcast, should learn something this month. The SEGA Saturn is a veritable treasure trove of SEGA hits that have yet to see the light of day on other systems due to the Saturn’s difficult to emulate architecture, and the general obscurity of its library. Sure, we’ve all heard of NiGHTS and Panzer Dragoon, and Guardian Heroes has recently risen from obscurity to be remade as an Xbox Live Arcade release. But have you ever heard of Blazing Heroes? Ever heard of Astal? Did you know the SEGA Saturn had two Die Hard games, one which was a piece of crap and one which kicked ass? Have any of you guys even seen Dragon Force?
While Nintendo spent the 32 bit generation giving its 16 bit hits the 64 bit upgrade, and Sony spent it producing games that would go on to define its Playstation brand for more than a decade to come, SEGA went through a creative renaissance, almost completely ditching the franchises that made the Genesis a hit in favor of all new franchises that, regrettably, no one would buy. Even Sonic took a backseat to NiGHTS, which became and still remains one of the best reasons to own a Saturn.
So sit back, relax, and enjoy this month long ride through SEGA’s forgotten generation.