Swingin’ Report Show #62: Console Wars with Tom Kalinske – SEGA of America’s President (’90-’96)

This is it! Our third Console Wars focused episode of the Swingin’ Report Show in which we speak with the man himself, SEGA of America’s former President Tom Kalinske! Tom has an amazing history with the toy and game industry. Before his years with SEGA, Tom served as President and CEO of Mattel, reviving the Barbie brand and creating the He-Man and the Masters of the Universe line. During his time at SEGA, Tom reinvigorated the SEGA Genesis brand, helped in the creation of Sonic the Hedgehog, and led the launch of many famous pieces of SEGA hardware including the Game Gear, Pico, 32X, Nomad, and Saturn.

Tom Kalinske’s career is chronicled in the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris, and if you haven’t purchased a copy yet, do so today. If you’ve read the book, are reading the book, are awaiting delivery of the book, or are simply a fan of SEGA during the 90’s, our latest show is a must listen!

Also, make sure to check out our other Console Wars interviews including our discussion of SEGA’s marketing efforts with SEGA’s former Director of Marketing Al Nilsen and our interview with the author of Console Wars, Blake J. Harris.

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This is Saturn goes Super Sonic Racing in Sonic R

This is Saturn is back to talk about one of the few Sonic games on the Saturn, Sonic R, in which Sonic and company go Super Sonic Racing! Sonic R was a game I’ve played on many a system, and it was actually one of my first Sonic games – but does it hold up today? Or is it a blemish on the hedgehog’s wonderful 90s career?

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

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My Life with SEGA Season 2 ends with a SEGA Saturn classic – Die Hard: Arcade

My Life with SEGA season 2 ends with punches, kicks, and several explosions as Mickey Mac and I take on the SEGA Saturn classic Die Hard: Arcade in a 2-Man Scramble! With season 2 over, what’s next for My Life with SEGA? I’ll be taking a break from the series as of now to concentrate on other projects. However, don’t think for a moment that My Life with SEGA is dead.

Next season is going to change things up where I’m sharing more single-player games with friends, like Mickey Mac, Lauren and others. I’ll do some straight reviews with big name titles (yes, Shenmue II), but this will be more freeform from Season 3 onward. Also, The Next Level/No Limits VCD: Special Edition is still in the works.

A big thanks to everyone – my family, friends, fans and SEGAbits – for keeping My Life with SEGA alive and well. It’s amazing to think that, come September 11th, it will be celebrating its 3rd birthday. I love you all, and I thank you from deep down in the cockles of my heart…. maybe below the cockles. Maybe even in the sub-cockle area. Maybe in the liver. Maybe in the kidneys. Maybe even in the colon. I don’t know.

STICK IT IN YOUR GENESIS, FUCKERS!

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My Life with SEGA battles it out in Cyber Troopers: Virtual-On for the SEGA Saturn


 
My Life with SEGA is back! A.J. is back! Mickey Mac is back! In our first episode since our team up in Rambo for SEGA’s Master System, it’s time to get our mech on in SEGA’s critically acclaimed arcade smash, Cyber Troopers Virtual-On for the SEGA Saturn! Released in 1995 to arcade’s by Sega AM3, Cyber Troopers Virtual-On is a versus fighting game featuring robots known as the “virtuaroids”, appropriately powered by Sega Saturns. Yes, sticking consoles on your protagonists was a thing even before The Typing of the Dead. The game was later ported to the Saturn, which is the version we’re putting to the test in this 2-Man Scramble. Who will come out on top? Watch and find out!

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Classic SEGA Ads: Segata Sanshiro is in love

The internet has made much ado about Chuck Norris as the manliest man who has ever lived, but that’s only because they are too afraid to admit that Segata Sanshiro will one day beat them all up for not diligently playing their SEGA Saturns.

Segata Sanshiro is the definition of an unstoppable force, the embodiment of an unmovable object, but even he is susceptible to love, as this Sakura Taisen 2 commercial shows. That said, it takes a true to be willing to gleefully play in a pile of Sakura pedals with his beloved. Do not be comforted by this ad though, non-Saturn owners. After Sakura Taisen Week is over, he will come for you all…with a vengeance.

Retro Review: Sakura Taisen 2

After the first Sakura Taisen game was met with commercial and critical success in 1996, a sequel was inevitable. The SEGA Saturn, though successful in Japan, was hemorrhaging money abroad, making a sequel to one of the company’s few late 90s success stories all the more important. So, SEGA collaborated with RED again to produce a sequel.

Sakura Taisen 2: Kimi, Shinitamou Koto Nakare, which roughly translates to “Beloved, You Must Not Die” was released for the SEGA Saturn on April 4th, 1998 as a three disc set. Introducing two new characters and improved game play, it remains the most successful game in the series. It sold over half a million copies, making it the second best-selling dating sim of all time. It was re-released for the SEGA Dreamcast two years later with brand new features that showed what the system was capable of.

Here is our retro review of Sakura Taisen 2 for the Saturn and Dreamcast.

2014: The Year of the SEGA Console – join us as we celebrate SEGA hardware all year long!

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Twenty-five years ago, the SEGA Genesis graced American shores, where it would come to dominate the console market for years and make SEGA a household name. Twenty years ago, the Saturn was released in Japan and went on to become SEGA’s biggest success in their home country, though success that would unfortunately not be repeated abroad. That same year, the SEGA Pico and 32X left some US gamers scratching their heads as they introduced weird concepts of what gaming hardware could be. Finally, fifteen years ago on 9.9.99, SEGA released their swan song, the Dreamcast.

We at SEGAbits love a good anniversary, and 2014 is full of them. Throughout 2014, we intend to honor these core pillars of SEGA’s hardware legacy with 2014: The Year of the SEGA Console. We’ll be devoting entire weeks to certain games, entire months to certain consoles, and we have several special guests planned for the SEGAbits Swingin’ Report Show. We’ll write about the Genesis and how it introduced many of us to SEGA. We’ll look back at SEGA’s quirky art house console, the Saturn, and the many ups and downs the console experienced. We’ll remember the Dreamcast for the good times and unique and innovative experiences it delivered in the twilight years of SEGA’s time as a platform maker. We’ll give the 32x some overdue respect. Finally, we’ll all get SEGA Picos so that we can tell you about games like Tails and the Music Maker and The Great Counting Caper With the 3 Blind Mice!

Hope you’re looking forward to 2014 as much as we are, it’s gonna be a blast!

My Life with SEGA battles it out in Marvel Super Heroes for the SEGA Saturn

Marvel Super Heroes was Capcom’s follow-up to their equally successful X-Men: Children of the Atom fighting game.

Like its predecessor, Marvel Super Heroes shares much in common with Capcom’s prolific Street Fighter series with over-the-top anime-style action, combo system and so on. While the arcade game was first released in 1995, console gamers wouldn’t receive a home port until late 1997 on Sony PlayStation and, of course, SEGA Saturn.

The Saturn version is fantastic. The animation is like an explosion of color that’s very faithful to the arcade original, with an energetic soundtrack and kick-ass sound effects. Now that Lauren’s joined the League of Extraordinary Dorks, I feel it’s high-time I make her suffer for NHL ’94.

FUN FACT: The American version is the one and only game outside of Japan that supports the RAM cartridge. To learn more about this delightful peripheral, check out the episode of My Life with SEGA dedicated to it!

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Yu Suzuki to deliver a postmortem for Shenmue at GDC

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[SEGAbits at the GDC 14 event]

SEGA legendary developer Yu Suzuki is set to deliver a postmortem on Shenmue at this upcoming year’s GDC. GDC says that the creator will be talking about the classic game for the first times, starting from its origins as a Virtua Fighter based RPG for the SEGA Saturn all the way till its release in 1999. But that isn’t all, Playstation 4 lead system architect and game designer Mark Cerny will be translating the presentation! I guess that was what talked about last year?

Sadly for people like us that aren’t invited or can’t make it to the the event, good old GameSpot will be live streaming the event, so we don’t miss on any ‘surprise announcements’. So, who’s excited?

SEGA Memories: A look back at Toys ‘R’ Us’ 1996 holiday video game catalog

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Its almost that time of season where most kids are waiting to tell their parents what modern day war shooter they want under their Christmas tree. Its also the time where older folks, like ourselves on the site, think about our previous holidays and how we used to make our parents waste hoards of cash to buy our affection. Wasn’t that great? Well this week on Monday Memories we will look at the 1996 holiday Toy ‘R’ Us video game catalog. I remember these where awesome as a kid, it was like window shopping for games in my underwear.

SEGA Memories: Dave’s Sega Saturn Page

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Obviously SEGAbits isn’t the first and won’t be the last website dedicated to the big blue. Throughout the life of the internet, there have been thousands upon thousands of SEGA related websites and out of all those websites there are few webpages that we would visit regularly. Dave’s Sega Saturn Page was one of those sites I always kept bookmarked along with others that we will most likely cover here on Monday Memories.

My Life With SEGA reviews Panzer Dragoon


My Life with SEGA returns this week with a review of the acclaimed SEGA Saturn game, Panzer Dragoon. Probably one of my favorite franchises in SEGA’s huge catalog of unique IPs, this week you get to see A.J. give you his take on the game.

Make sure if you want more videos from My Life from SEGA and others, to subscribe to our YouTube channel. Its groovy, I swear.

Crimson Dragon creator wants to to make a Crimson Dragon RPG

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Yukio Futatsugi is the creator of the acclaimed Panzer Dragoon franchise, though he has left SEGA to work at Microsoft Game Studios Japan, the developer working on Crimson Dragon. Yes, that Xbox One title that looks very similar to the iconic SEGA franchise.

SEGA also had a spin-off of sorts called Panzer Dragoon Saga, which happens to be an RPG instead of a rail shooter. That title was created by Yukio Futatsugi, and when asked at E3 if he would ever return to make a new RPG, he said he would like to make one based in the Crimson Dragon world. Seems that the team is full of SEGA employees that worked on the old Panzer Dragoon titles and it shows.

When he was also asked if he would like to see Panzer Dragoon Saga re-released by SEGA, he stated yes. He said that they’ve talked about a re-release over at Grounding Inc (the name of his studio) and ultimately came to the conclusion that it would be too hard to remake. Of course, this RPG will only happen if Crimson Dragon does well on Xbox One…