EA employee says Nintendo should “done a Sega” and went 3rd party

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Console wars, they never change. EA has announced that their EA Sports titles won’t be coming to Wii U and that they don’t have any games in development for the system. Does this remind anyone of the Dreamcast situation?

“Nintendo are still operating like it’s 1990.They should have “done a Sega” and offered Mario/Zelda as PS4/Durango exclusives.

If that wasn’t enough, EA’s  Bob Summerwill Senior SE and Architect of EA Sports, has decided to take to twitter to insult the console by stating that it’s a crap console and that Nintendo should have just went 3rd party (like SEGA did). But it seems that EA probably told him to stop what he was doing, since he has deleted the tweets. But of course, the internet caught on fast.

Hit the jump for more wonderful quotes.

Sonic Lost World to be “all new” says SEGA

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Details on Sonic’s latest Nintendo-exclusive adventure remain scarce, with a single concept photo among our only clues for where the Blue Blur’s next journey will take him. Today we’ve received a slight bit of info courtesy of Sega of America President John Cheng, who divulged some vague teases to the Associated Press.

“With ‘Sonic Lost World,’ we’re going to introduce new gameplay and enemies, which is always fun,” Cheng said. “In terms of Sonic and his friends, he’ll have his same friends there, and I think there’ll be some new ones as well. It’s not a reiteration. It’s going to be all new.”

We’re going to introduce new gameplay and enemies, which is always fun”- John Cheng

Sonic’s last major title, Sonic Generations, was mainly a throwback, taking place in re-imagined levels from the series’ past and featuring gameplay similar to its immediate predecessors, Sonic Unleashed and Sonic Colors. It’s currently unknown if Sonic Lost World will continue to feature the same mix of 2D/3D Sonic gameplay present in those games, whether it will use the Hedgehog Engine, or whether it will be starting things entirely from scratch.

Sonic Lost World is the first of three Nintendo-exclusive Sonic titles, and it’s said to see release this year for the Wii U and 3DS. For the latest news on the title, keep it glued to SEGAbits.

The SEGA Five: Reasons Why Sonic Being Nintendo Exclusive is a Good Thing

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I think everyone on the internet could name a few reasons why they don’t want their beloved Sonic the Hedgehog franchise to be exclusive to Nintendo platforms. First of all, the Wii U isn’t a power house. It is stated that it has the same capabilities as the Xbox 360/Playstation 3. But it seems that SEGA has inked a deal to have the next three Sonic the Hedgehog games exclusive to Nintendo platforms. So why isn’t this a bad thing?

3D Space Harrier to be playable at MCM Expo

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The official Nintendo Magazine has revealed that SEGA’s digital rerelease of Space Harrier, dubbed 3D Space Harrier, will be shown off at the Nintendo Unleashed tour which makes its first stop at May 24th’s MCM London Comic Con. This is the first sign we’ve had that the game will be released outside of Japan. The 3D Classics series also includes 3D Hang-On and the recently revealed and released 3D Sonic the Hedgehog (no relation to Sonic the Hedgehog remastered).

Yakuza 1& 2 HD coming to Wii U in Japan

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Via (shudder) Kotaku comes news that Yakuza 1&2 HD is making its way to the Wii U in Japan. Already released to PS3, the collection will be hitting the Wii U in August, and will utilize the GamePad by way of in-game maps and GamePad-only play. No mention has been made of a Western release, and given that the PS3 version has not made its way West, a Wii U Western release would be a bold move for Nintendo. Given the recent Sonic exclusivity announcement, making such a bold move isn’t such a crazy possibility for Nintendo and SEGA.

Sonic Lost World and Mario & Sonic 2014 announced – Wii U and 3DS exclusives

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During today’s Nintendo Direct, the latest Sonic title was announced: Sonic Lost World. Iwata stated that Nintendo and SEGA have entered into a “worldwide partnership in the Sonic franchise”, and as such, Sonic Lost World will be exclusive to Wii U and 3DS owners. No date was revealed, but November is a safe bet.

Update: It was also announced that another title in the Mario & Sonic Olympic Games series is in the works. Check out a video after the break.

Update 2: The Japanese SEGA site is up, and while it doesn’t offer much, it does confirm a Fall 2013 release date as well as the title being styled as Sonic Lost World.

Update 3: According to The Wall Street Journal SEGA and Nintendo have entered an exclusivity agreement, stating that the next three Sonic titles will be Nintendo exclusives:

SEGA(R) of America Inc. and SEGA(R) Europe Ltd. today announced details of an exclusive partnership with Nintendo of America Inc. and Nintendo of Europe GmbH for the Sonic the Hedgehog franchise. The new agreement will make Nintendo consoles the number one destination for Sonic gaming over the next three titles with more details of the individual games being revealed in the coming weeks.

Amazon’s Mayhem PC sale discounts a ton of SEGA games

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Amazon is having a big sale on PC games, some of the game bundles/discounts are of SEGA games. So what do they have?

Those Sonic and SEGA Fun Packs are the best value for your money. Totally worth the $10 dollars they are asking.

Fan crams a Gameboy SP into his Game Gear


 
Yep, sounds like a very sexual title. YouTube user ModGyver decided to unite both consoles by ripping out the insides of his GameBoy SP and putting the insides into his Game Gear shell.

Now you have the luxury of playing Gunstar Super Heroes and not feel like you betrayed your true blue heritage.

Sega trademarks “Sonic Lost World(s)”

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Deefy on our forums has done some sluthin’ and found out that Sega of Japan has registered the trademark “Sonic Lost World”. Meanwhile, TSSZ discovered that Sega of Europe has registered the domain soniclostworlds.com. So which is it? Lost World or Lost Worlds? Is this a new, Next gen game? An iOS mobile title? A new chapter in the Storybook series? With E3 right around the corner, we should hear more about this title very soon.

Sonic the Hedgehog remastered on iOS and Android releasing NOW – new features revealed!

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Via our broniks at Sonic Retro comes news that Taxman and Stealth’s remastering of Sonic the Hedgehog is releasing to iOS today and tomorrow! While some fans have bemoaned the fact that its the same game we’ve seen released again and again, Sonic the Hedgehog remastered has more than enough goodies to warrant a purchase. The game offers up Time Attack modes, remastered music, spin dash feature, slightly updated boss patterns, smoother motion in the Special Stages, and… unlockable characters! We’ll give you a hint as to who they are: one is red and the other is orange. Given Taxman’s work on Sonic CD, there are surely more surprises to be had, but we won’t know of them until the game arrives. Owners of the original Sonic the Hedgehog iOS App will receive the game as a free update. Android owners take note, according to Taxman on the Sonic Retro Forums: “Thursday 16th PST for Android, US & Canada so you’ll have to wait a bit longer sorry.”

After the break, sweet screens of the game and the cool new menus.

Project X Zone crossover contest – Mash up Namco, Sega, & Capcom characters

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Capcom-Unity in collabration with Namco Bandai Games and SEGA West are hosting a fan art contest for Project X Zone, which is set be released on June 25 in the US and July in Europe, to have your favorite Capcom character dressed as another character from Namco or SEGA. Will someone draw Jin from Cyberbots in Ogami Ichiro’s outfit from Sakura Wars, Frank in Bruno Dillenger’s attire from Die Hard Arcade (Dynamite Deka in Japan), or go all out drawing Felicia with Sonic the Hedgehog’s gloves and shoes? The possibities are endless! The contest runs from today through Friday May 31, 9pm PST and Capcom-Unity will pick up to 3 winners for the limited edition of Project X Zone. There’s also another contest if anyone is attending MCM Expo this year for cosplaying as one of the cover characters in Project X Zone.

My Life with SEGA boldly plays Star Trek: TNG and Starfleet Academy

With Star Trek Into Darkness hitting theatres May 17, I felt like taking a walk down memory lane with Star Trek: The Next Generation – Echoes from the Past for SEGA Genesis, and Star Trek: Starfleet Academy – Starship Bridge Simulator for 32X….

Good God, why must these titles be so damn long?!

Anyway, these weren’t just games I picked up later as I started collecting hard-core. I grew up with ’em. Echoes from the Past was the first Star Trek game I ever played, while Starfleet Academy was one of many reasons I wanted the notorious mushroom of failure. It’s been almost 20 years since the docked on SEGA. Are these echoes from my past worth hearing, or has my enjoyment faded into a dim memory?

Let’s see what’s out there. Engage, fucker! Like this video? Subscribe to the SEGAbits YouTube channel!

SEGA’s stock reaches six-and-a-half year high

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For much of the last 6 years, SEGA’s stock price has been known as a “penny stock”, or a stock traded below five dollars a share. In recent months, however, this has begun to change. The stock price has been soaring, finishing on a new fifty-two week high every week, if not every few days. Today, SEGA’s stock price has reached its highest point in six and a half years, closing at exactly $7.

Now, keep in mind that a stock price typically says very little about a company’s health. From my very limited experience, I find it says more about investor confidence then anything else, not just in a company but in the stock market in general. Nevertheless, I’m sure SEGA’s recent fiscal report, an improved forecast and promises to pay out dividends have not hurt their stock price’s speedy rise. It should be interesting to see where it goes from here.

SEGA Tunes: TrickStyle

Back before Criterion was developing the critically-acclaimed Burnout series along with, more recently, their successful Need for Speed reboots, they released a little-known Dreamcast launch title called TrickStyle. It was a racer featuring hoveboards in futuristic versions of New York, London, and Tokyo, and though the racing physics engine and trick systems felt rough, what was unquestionable was Criterion’s artistry. The game’s art still sticks out as vibrant and incredibly detailed even to this day, and its soundtrack set the scene and gave the game a very cool feel.

This tune played on a racetrack inspired by New York City’s Central Park. It’s both ambient and also fairly melodic. Other music in the game is a bit more intense, but this one fit perfectly for a quieter race as you hovered through Central Park under the moon’s glow.

For another (very different) tune from TrickStyle, hit the jump.