Volgarr the Viking gets a Dreamcast port

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Volgarr the Viking
is a 16-bit style, tough-as-nails, retro-styled action game published by the crazy people at Adult Swim. The game has made it across multiple platforms including PC, Xbox One, 3DS, Wii U, PS4, and Vita. But what if you wanted to play this game on your Dreamcast?

Now you can, thanks to one of the developers of the orginal game, who did a side project to port the game on SEGA’s white dream machine. Since its Marc Hall’s personal port, this project is ‘unofficial’ and labeled as freeware, but works as you’d expect. The game even supports VGA, if you want a crisper picture.

Click here to download the ISO and start stabbing!

Shinobi III and Super Hang-On’s soundtracks coming to vinyl thanks to Data Discs

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If you haven’t heard of the London based video game record label Data Discs, they have released both the Streets of Rage and Shenmue vinyls last month. Now they have announced their next SEGA related records, they will do a pressing of the Shinobi III: The Return of the Ninja Master and Super Hang-On soundtracks. Big props for not using the Western cover art, which is inferior to its Japanese counterpart. Also cut out design for the Super Hang-On record is very cool.

The record will cost £19.99 (About $30.45 USD) and come in three flavors (click read more to see those).

Since I have picked up their last two SEGA records, I will obviously be pre-ordering these as well. I’m just a little disappointed that they didn’t do one for The Revenge of Shinobi, which had an amazing soundtrack. Some might even say a better soundtrack than Shinobi III. But what are your thoughts? Excited? Press release after the break.

Persona 5 reveals new character, screenshots and story info

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Seems from the new information that this is set to be one of the biggest Persona games yet, at least according to game director Katsura Hashino who stated that due to the game’s larger scale they had to delay the game to summer 2016

Even though it just seems like yesterday that Atlus took to the TGS stage and revealed a ton of new information about this game, it seems they aren’t stopping the torrent of information. This weeks issue of Famitsu was packed with a ton of new Person 5 information including more details on the story, characters and gameplay. Hit the jump to see that.

Also check out these new screenshots,which reveals a new character (so for the low resolution, their famitsu scans)! New characters name is Yusuke Kitagawa.

Shenmue’s Ryo Hazuki to appear in Project X Zone 2: Brave New World

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Japanese website Games Talk has let slip that Shenmue‘s Ryo Hazuki will be joining the cast in the SEGA/Capcom/Bandai Namco crossover Project X Zone 2: Brave New World! Ryo appeared in a piece of artwork from the game featuring several other new and already revealed characters. The artwork itself was in a series of screenshots from the Korean localization of the game. It is unknown at this time if Ryo is a solo unit or is a part of a team. Fingers crossed it’s a team, as that would mean an additional Shenmue character (Ren? Goro? The kitten!?).

After the break, check out a few more screens from the Korean version which feature Virtua Fighter characters.

SEGA News Bits: Has SEGA of America moved in with Atlus USA?

During the summer, SEGA of America closed their San Francisco offices and moved to Southern California. Oddly, SEGA had been pretty quiet when it came to revealing the exact location of the office, but after a little digging we may now know where they ended up! Based on various sources, it appears that SEGA has moved in to the existing Atlus USA offices in Irvine, California.

In this SEGA News Bits, Barry and George share how they came to this conclusion and give their thoughts on this development. As a bonus, enjoy a slideshow of pictures taken when Barry visited SEGA’s San Francisco offices in 2013, and check out the original SEGAbits Visits SEGA of America, Inc. articles here: Part 1 – Part 2 – Part 3 

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The History of Sega Japan R&D, Part 1: The Origins and the 80s

THE ORIGINS

Sega is an interesting company when it comes to their origins. There are companies like Namco, Taito and Konami that started in the 60s with electromechanical games and there are those like Capcom and Square that started in the 80s with video games. Sega is different.

Sega had its roots even earlier with slots and jukeboxes in the 1940s in Hawaii, when they were known as Standard Games. Today, Sega of Japan would rather say that Sega didn’t start until it was moved to Tokyo and renamed to Service Games in 1951. However all that expertise in manufacturing slots and jukeboxes during the Standard Games days really gave Sega the boost they needed when they entered the market to manufacture their very first “Amusement Machine” in 1965, Periscope, which the company still prides itself for as it was their first worldwide commerical success.

SEGA News Bits: Tokyo Game Show 2015 impressions

This year’s Tokyo Game Show has come to a close and SEGA of Japan showed off plenty of titles at the event. On this SEGA News Bit video me and Barry discuss our impressions of SEGA’s showing, including Atlus games that made the show. Tune in and tell us what you thought about this year’s Tokyo Game Show in the comments.

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Indie SEGA Dreamcast game Ghost Blade is now available for your undead console

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Its been a long time coming, but HUCAST Games’ latest release Ghost Blade is now available to purchase and play on your SEGA Dreamcast. Insert the obligatory “a Dreamcast game in 2015!?” here. Described as “an ace shoot ’em up for the Dreamcast with a focus on arcade action and an elaborate scoring system”, Ghost Blade promises three game modes with three player ships too choose from, five stages, a Caravan Mode, and support for the VGA Box, Arcade Stick, VMU and standard Dreamcast controller.

SEGA almost licensed the technology that created the Virtual Boy

SEGAVirtuaBoyFormer SEGA of America President Tom Kalinske has revealed on a Reddit community podcast that not only was SEGA in talks with Trip Hawkins about releasing the 3DO console (also talks with other manufactures including Sony), Tom reveals they also dodged another bullet by not entering an agreement with Reflection Technologies – the company that went on to make Virtual Boy with Nintendo. Seems that SEGA America was really interested in Virtual Reality headsets (they even showed their own prototypes at public events, but nothing was released).

“It was pretty cool. You could put it on and literally you were in a virtual world, and it moved as you moved your head.

One of the problems was almost everybody got sick. It caused severe motion sickness. Other people got severe headaches. I think we were right in turning it down.” – Tom Kalinske, former SEGA of America President on Virtual Boy tech

What are your thoughts? Did SEGA do the right move by passing on the ‘Virtua Boy‘?

[Via: Nintendo Life]

3D Power Drift and 3D Puyo Puyo 2 gameplay footage shown off

SEGA Japan  announced that they are releasing a second boxed version for their SEGA Reprint Archives, which gathers up SEGA 3D Classics digital releases into a physical format. While the first release was only made up of already released digitally titles, this second one has a few new titles that have not yet been digitally released. The two biggest titles are 3D Power Drift and 3D Puyo Puyo 2! During their Tokyo Game Show presentation, SEGA showed off gameplay footage of both these titles which you can see above.

3D Power Drift is actually running in widescreen, not every SEGA 3D Classic is released with native widescreen support (See their Genesis/Mega Drive releases), so its nice that they put in the extra effort. Seems that Puyo Puyo 2 will keep its original aspect ratio, from the footage being shown. Though, I guess if I had to choose one of the two games to get widescreen support it would be Power Drift. I’m pretty excited for these two titles to hit the US eShop at the very least, though also getting a physical release would also be nice.

[Via: Nintendo Everything]

Persona 5 artist shows of his skills in this hour-long illustration video

Shigenori Soejima has been doing Persona game artwork for a long time, he started at Atlus way back in 1995 working as a character portrait designer on Devil Summoner on the Sega Saturn. He got his big break as lead character designer and art director on Persona 3 and has continue being character designer for the franchise ever since then.

Persona 5 has been getting lots of praise for its art style, now Shigenori Soejima shows off his skills in this hour long sketch illustration of the Persona 5 gang. If you heaven’t heard, Persona 5 has been delayed and will be coming out in Summer 2016, over in Japan.

[Via: Siliconera]

Hatsune Miku: Project Diva Future Tone to run at 1080p and 60fps on PS4

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SEGA has revealed during their Tokyo Game Show panel, oddly enough named ‘Sega feat. Hatsune Miku Project’, that Hatsune Miku: Project  Diva Future Tone will run at 1080p at 60 frames per second on the Playstation 4. If you didn’t catch the announcement for this title, its a console port of the long requested Hatsune Miku: Project Diva Arcade game.

SEGA also confirmed that Hatsune Miku: Project Diva Future Tone will be coming out after Hatsune Miku: Project Diva X (yes, there are two Hatsune Miku games in the works) which is due out on out for Playstation Vita in March.

Another small mention was the Playstation VR enabled ‘Sega feat. Hatsune Miku Project: VR Tech Demo’, which SEGA says if there is enough positive fan feedback that they will consider making it a full product.

[Source: Gematsu]

Cook and Becker release officially licensed Sonic the Hedgehog and Virtua Fighter art prints

paul veer sonic the hedgehog print for SEGA

Art Dealership Cook & Becker have released several new officially licensed SEGA prints, adding to their previous prints including Phantasy Star and Streets of Rage; as well as a gorgeous Shenmue print. This time in the spotlight are two Virtua Fighter prints (for different coloured backgrounds) and everyone’s favourite spiny mascot, Sonic the Hedgehog himself. The Virtua Fighter print was produced by Gerald Parel, whilst the Sonic print was produced by Paul Veer (Also known as @pietepiet on Twitter), who you may know for his work on games such as Nuclear Throne. 

You can check out the prints here:

Unframed, the prints cost $115, or roughly £100/140 Euros, give or take. Be sure to let us know your favourites, and support these incredible artists! You can check out previews below.

 

Persona 5 delayed until summer 2016, but you can watch the new trailer now

Persona 5 was suppose to ship during the 2015 fall season in both Japan and North America. Today Atlus has announced that they will be delaying the release of the game until summer 2016.

Why the sudden cause of delay? According to director Katsura Hashino, they have the game together but are still tuning the gameplay, you can see the interview with Hashino after the break.

A few Japanese voice actors have been announced at TGS as well:

Check out voice samples on Persona 5‘s TGS website.