Yu Suzuki speaks Shenmue and future of series

SEGA’s legendary former designer Yu Suzuki recently discussed his widely loved Shenmue franchise and the future of the series. In an interview lasting just over 12 minutes, Suzuki talked about the content of Shenmue 3 and what would become of Ryo’s thurst for revenge against Lan Di, but perhaps the most interesting part is how Suzuki said that if he could, he would try to obtain the license from SEGA to further develop the series. A must watch for any Shenmue fan.

[Thanks for the tip Madara!]

Rise of Nightmares demo finally debuts on Xbox Live


For all those Kinect owners thinking about picking up Rise of Nightmares, now you can try out the game for free. SEGA has finally released a demo for their horror Kinect title earlier today. Make sure you have 334.26 MB free on your harddrive to play the game.
The demo is Kinect only, so you will have to have the device to play the game.

Shenmue World is now dead [edit]


Even though we all wanted to play Shenmue City or Shenmue World (whatever you want to call it), it seems we won’t get the chance. According to Ysnet, the official developer for Shenmue Gai (the Japanese name of the game) has said that the game will cease to exist. No more updates, no more support. The site has a thank you message to all the users that played it.

This is pretty bad news for the Shenmue franchise and for hopefuls that this would lead to Shenmue III.

[Edit] It seems that this was already discussed by Yu Suzuki in an interview. Basically they are closing the mobile version of the game, but they are going to launch a ‘smart phone’ version for devices like Android and iOS.[/Edit]

Sonic 4 Episode 2 is being built for multicore mobile phones

SEGA has just has released a press release which gives us a hint at what kind of game we can expect for Sonic 4 Episode 2. The game is being built for multicore mobile phones, and SEGA is working with nvidia on a version for the worlds first Quadcore mobile phone processor for android.

This news personally has me really excited. It’s great to see that SEGA is putting so much concern for quality for Episode 2. For those who don’t know, the TEGRA quadcore processor is capable of running XBOX 360 and PS3 style games.

Hit the jump for the press release

Sega Confirms No Sonic 4:Episode 2 For Wii

It has officially been confirmed by Ken Balough that Sonic 4: Episode 2 will not be making it to the Wii platform. Sadly, for Wii Sonic fans, this is the third multi-platform Sonic game in a row not making it to their system. It’s seriously doubtful it will make it to 3DS either. I guess Sonic does what Nintendon’t. Here’s what Ken had to say.

But no – the reason Episode I was on the Wii was because we wanted to bring the Sonic 4 saga to the widest possible audience. Episode II unfortunately will not be coming to the Wii – for reasons most people have probably guessed, but that doesn’t mean the SEGA isn’t supporting Nintendo platforms, we have a very strong partnership and will continue to do so.

 

Source [Sega Forums]

Sonic 4 Episode 2 Officially Announced

http://www.youtube.com/watch?v=0KhMsQij8H0

Here it goes again! The controversial Sonic 4 is back again for another shot at classic sonic gameplay, Sonic 4 Episode 2 was officially announced today by Ken Balough on Gamespot. Check out the teaser trailer above.

Ken seemed really excited to announce Episode 2 you could see it all over his face, but why? Well Sonic 4 Episode 2 will boast new physics, new graphics and everyone’s favourite two tailed fox Tails!

Now, when talking about changes Ken specifically mentioned that Sonic will no longer stick to walls or ‘uncurl’ as he leaves ramps. Those of course were real problems with Sonic 4 Episode 1. What he didn’t mention but what is by far my biggest gripe with the game is this; when I take my finger off of the forward button is Sonic going to suddenly stop dead in the air? I honestly felt that was the biggest problem with Sonic 4 Episode 1 and that will be the make or break of Episode 2.

What personally I don’t care about at all but would probably go a long way would be a classic model for Sonic and the option to turn on and off the homing attack, maybe for classic Sonic it could be an item in one of those TV screens so he can still get though the level. Just a suggestion!

Ken announced Episode 2 for PSN, XBLA, Windows Phones, iOS and Android devices.

You can see the entire interview with Ken here!

Phantasy Star Online 2 – Opening CG and Trailer

Last night Sega held two Phantasy Star Online 2 “Fan Briefings” where members of the development team including ‘Dragon’ Sakai took to the stage in Akihabara Japan to revealed new details about PSO2. Fans who could not attend the even, like you and I could watch it on USTREAM.

The above video is the opening CGI movie of PSO2, hit the jump to watch a trailer for the game which includes lots of gameplay recorded from the USTREAM video so quality isnt the best.

Note the remixed version of the original PSO theme music ‘A Whole New World’ playing during both videos.

Sonic 4 Episode 1 on the iPad, As You Truly Imagined It

SEGA has released an iPad version of Sonic 4 Episode 1 just in time for the holidays! No longer will players have to upscale the original iOS version of the game. Now, the game appears in HD! What more, word has it that the level select now matches the one found on the console versions, the original iOS version only had the simple menu listing. Also, Sonic sports a new model (perhaps what we’ll see in Episode 2?). The revamped Lost Labyrinth and Casino Street act 2’s are not present, however. Instead, the game features the original pinball mini-game and the strange mine cart. I noted in my original iOS review of the game that the strange mine cart, while a boring level in itself, does sport fun tilt controls. You can buy the iPad version now for only $1.99!

Toshihiro Nagoshi Teases ‘Project-A’

Not satisfied with already having three in development (Binary Domain, Yakuza Black Panther 2 and the recently announced Yakuza 5) Toshihio Nagoshi and the newly formed Ryu Ga Gotoku Studio is teasing yet another game in the works. The new game tentatively titled ‘Project-A’ has a teaser site HERE. The teaser site has very little information on it beyond Nagoshi’s big angry face looming over you like a sex criminal. It does however credit the concept of the game to Nagoshi himself and also says that the game will be announced world wide in four days time.

Could it be Yakuza 5? Could it be a brand new IP? Check back in 4 days to find out!

[Thanks Pao]

Sturmwind Delayed

Those hoping to have the new Dreamcast game in time for Christmas will be disappointed, I’m afraid, as Sturmwind has ran into some production problems. Unlike the previous delay this has nothing to do with the game itself. Sturmwind has gone gold and is ready to go into production. Unfortunately, the CD pressing company that was slated to print copies of the game has gone bankrupt. Sturmwind’s publisher, RedSpotGames, has already found a replacement manufacturer, but for the time being the game’s release date is now “TBA”. We’ll be sure to update you as soon as a new release date is established. An announcement is expected later in the month.

Until then, if you wish to purchase the game, you can pre-order the regular edition, special edition, or the Wind and Water combo pack here.

Full press release is below the fold.