SEGA Sequels: Toejam and Earl

Hey guys, welcome to Episode 16 of SEGA Sequel Saturdays. Before I get into it this week, there’s some business to take care of. I’d like to start by thanking George and Nuckles87 for contributing episodes to this feature, either when I haven’t been able to, or, in some cases, when I’ve been totally out of ideas. I’d also like to thank all of you who read these and create discussions each week by commenting. It makes writing them fun and rewarding, and I’d love to see this continue as a weekly feature. I feel that the best way to do that is, well, to open the floor to you guys. If you want to write an episode of Sequel Saturdays, drop a me a private message or say so in the comments section. You’d send me your write-up and I’d format, edit, and post it. I’d love to keep this feature going and if you would too, and if you want to write an episode, definitely let me know.

Alright, that out of the way, let’s jump into this week’s episode, this one about a good old childhood franchise of mine.

Round Table: Our favorite thing about the Yakuza series

We are bringing you this week’s round table early, to celebrate the closing of Yakuza week. This time we are talking about one thing we love about the Yakuza series… while Cube_b3 lists everything he hates. What a negative Nancy.

If you guys liked what we did for Yakuza week, tell SEGA about it. I’m sure we can do this for more games if there’s positive feedback.

How PSN Store downtime will affect SEGA


I have seen lots of sites covering this news, even some of them being SEGA related sites like this one. But none of them seem to point out how the PSN store will be affecting SEGA. Lets have a overview please.

SEGA was really pushing Virtua Tennis 4 for the Playstation 3. It was first announced for the console last year and even got some cool exclusive content on disc. So why does PSN store being down effect it? SEGA promised exclusive demos for PSN. The first demo hit the PSN store on April 19th, given that it is a few days from when PSN went down, I doubt many people got a chance to try it.

SEGA was set to release their PSN version of Streets of Rage 2 port on May 3rd (tomorrow) to PSN plus users and a week later for all users. Issue is that PSN Store is down. Also set to make its debut was the SEGA Genesis dynamic theme (to America, already out in Europe).

Sony held a conference on Sunday saying that online play, Playstation Home, Trophy synching, and other related abilities will be restored during the week. As for the Playstation Store, it should be up “within the month”.

Yakuza Week: Who’s the boss now?

During this generation, I’ve seen a disturbing lack of boss fights, or at least, good boss fights. Thankfully, one of the most enjoyable aspects of any Yakuza game for me has become the boss battles. Yakuza is home to some of the most memorable boss fights in any recent SEGA title and the fourth mainline entry into the series isn’t any different. As with such articles, spoilers for the game follow, so if you happen not to have completed Yakuza 4 yet and do not wish to be spoiled, walk away now, for everyone else, please continue reading to find out my personal five!

SEGA Sequels: Viking: Battle for Asgard


Every week we bring up mostly retro games we want to see come back. Viking: Battle for Asgard came out in early 2008. Most gamers ignored it for other titles and SEGA fans didn’t know what to expect. Reviews where mixed. But guess what? I loved it and want Creative Assembly to continue the franchise.

Yakuza Week: Favorite Yakuza 4 tunes

In celebration of…I guess we’re calling it Yakuza Week, (rad) I figured it would be appropriate to dedicate some time to the music of the recently-released Yakuza 4. Their soundtracks have been one area that this series has always excelled in, and Yakuza 4 is certainly no exception. The adrenaline-pumping and guitar-heavy soundtrack returns, of course, as do the power balads, and let’s not forget those crazy Japanese karaoke songs. Here are some of the songs I found to be memorable in Yakuza 4, and I encourage you to post/discuss yours in the comments section below!

The Weekly Five: Why We’re Partying Like It’s 2001!

2001 was a great year for SEGA games, but a bad year for SEGA. While a number of amazing titles released, we played them with the knowledge that the Dreamcast was to be discontinued by March. To create a sad analogy, it was like going to Disneyland knowing you had three months left to live. Jump ahead ten years to 2011. All signs point to a great year for SEGA games AND a great year for SEGA. The comparison between 2001 and 2011 doesn’t end there, as you’ll soon learn in this week’s “Weekly Five”. Just why are we partying like it’s 2001? Read on to find out!

Review: Super Monkey Ball 3D


Super Monkey Ball has become one of SEGA’s strangest popular franchises over the years. Like Ridge Racer or Tetris, a console’s library almost isn’t really complete without an entry from this quirky series. I imagine it may only be a matter of time until Monkey Ball ends up on the HD consoles in some fashion.

Due to this constant stream of new entries into this series, the quality has been taking a dip. Whether it’s the declining quality of the mini games or the increasingly poor stage design of each game, this series has seen better days. So, the question for SMB3DS is: does it reverse this trend? Read on to hear my opinion.

SEGA Sequel Saturdays Presents: F-Zero GX

Hello and welcome to your weekly dose of potential SEGA Sequel Awesomeness (yeah I did just say that). Before I get started on Episode 14, though, I’d like to give a shout out to another pretty amazing sequel that has nothing to do with SEGA. As anyone who has been following my Twitter likely knows by now, I’ve been seriously loving the new Mortal Kombat game. If you’ve ever been a fan of the Mortal Kombat series, especially games 1-4, I’d definitely recommend checking MK9 out on your HD system of choice, really a lot of fun.

Anyway, without further ado…this is one I’ve been wanting to write since last week, when IGN’s Martin Robinson did an article celebrating the Amusement Vision-developed F-Zero GX. After reading his piece, what I had always thought in the back of my head was brought completely to the surface: I don’t think a new F-Zero game could be as good as GX was without SEGA’s Amusement Vision back at the helm.

Pier Solar: The First Few Hours

I confess, when I first heard about Pier Solar back in 2008, I was both excited and cautious. On one hand, the prospect of playing a new game on my Genesis sounded like an awesome proposition. On the other, I simply didn’t believe the game would get done. As the originally announced release date faded into memory, I assumed the game had simply gone the way of many a Dreamcast indie project, and forgot about it.

The game surpassed my expectations though, and has actually made it all the way into my Genesis. Even as I ordered it, I had my doubts about the game being anything more than a stereotypical role playing game that just happened to be on the Genesis. Has the game been able to surpass my expectations again?

Sonic fans on Wii: Please Quit Yer Cryin’!

Some folks are never happy.

As with everyone else this week, I was ecstatic to see the new Sonic Generations gameplay trailer. While discussing it over several different forums, I noticed the same topic coming up. “Why isn’t it on Wii?!” “That’s not fair, the Wii should get an anniversary game too!” And my favorite, “LOL typical Sega. screwing over Wii fans”. This line of discussion really ticked me off. Mainly because if you’re a Sonic fan who only owns a Wii, you’ve never had it so good!

Round Table: Our thoughts on SEGA asking Bomber Games to pull Streets of Rage Remake Offline

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After eight years of development, Streets of Rage Remix hit the internet a few weeks ago, only to be promptly removed by SEGA.

While it’s called a remake, its actual content is closer to a remix, developed on Bomber Game’s very own engine. Featuring 19 playable characters across the classic trilogy Streets of Rage games; 64 types of enemies; 83 remixes of classic techno tunes; and 103 stages, the game has clearly had a lot of love put into it, as Bomber Games strived to make the most complete homage to Streets of Rage possible.

Shortly after its release, SEGA contacted Bomber Games and forced them to take down the game. SEGA later issued a statement regarding the matter:

“SEGA is committed to supporting any fans that take an interest in our games, and where possible we do so by involving them in Beta tests and other development, marketing or research opportunities. However we need to protect our intellectual property rights and this may result in us requesting that our fans remove online imagery, videos or games in some instances.”

-nSEGA54’s- Opinion

Can’t say I knew much about Streets of Rage or even the existence of its fan remake. This issue though of a company demanding a fan game be taken down is nothing particularly new; I remember Square-Enix got some internet heat when they did this type of thing a while back. Companies have their own reasons for “protecting” their IP, and and money’s often a big part of it.
And money was likely the biggest factor here, as shortly after this remake was pulled, Streets of Rage 2 was re-released for the iPhone. SEGA would clearly rather you buy Streets of Rage 2 than to play a fan-made remix online.

As always, though, I can’t help but wish that these types of decisions were made with a bit more tact. It always winds up seeming like a slap in the face to the fan community, and that sort of thing just doesn’t look good in the press.

Cube_b3’s Opinion

SEGA contacting Bomber Games for undisclosed reasons leading to Bomber Games shutting SOR-Remake downloads, has been blown so out of proportion that it has given the game ten times more publicity than it would have ever received (BomberGames website has received so much traffic that they’ve exceeded their bandwith and have gone offline). Every one is talking about it and the game has already gone viral so everyone who wants it can simply google it and find it.

The only problem is the game isn’t a remake it is more like Streets of Rage Recycle, don’t get me wrong I play the game almost everyday while I wait for my TV shows or Movies to download it is the perfect way to kill time and has more replay value than any beat em up I’ve played with unlockable characters, art work and cheats but it can’t be compared to the orignal Ancient/Overworks Master Trilogy (well it is better than the original).

Also note their are plenty of other Streets of Rage fan remixes and even original games (that means they make original backgrounds, sprites and music) I suggest checking them out they may not be as expansive as Bomber Games take on Rage but they will keep you satiated.