SEGA News Bits: Sonic Boom Season 2 announced & the state of the franchise

With Sonic Boom Season 1 coming to a close and the announcement that the series will continue with a second season we thought it was time for us to chime in on the show. We talk about what we liked, disliked about season 1 and our hopes for season 2. Tell us what you thought about Sonic Boom season 1 in the comments below and tell us what you want to see for the second season!

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SEGA News Bits: Ghost Blade impressions & Hucast Games controversy talk

Today on the SEGA News Bits we have not only one, but two videos for you to enjoy. Why two? Well, we ran too long and I decided it was best to cut the conversation into two separate videos. The above video is Barry’s initial impressions of Hucast Games’ Dreamcast Shoot ’em up Ghost Blade. The second video has us talking about the article that DCGX wrote about Hucast games (the publisher of Ghost Blade). Its a great article, check it out.

If you want to see our video on our Ghost Blade impressions, thats above and if you wanna see us whine about the Dreamcast indie scene you can watch that below. If you like what you see don’t forget to comment, like, share and subscribe to us on YouTube.

The History of Sega Japan R&D, Part 2: The 90s Golden Age

THE NUMBER ONE ARCADE ENTERPRISE

The Model series of arcade hardware by Yu Suzuki in co-operation with Lockhead Martin, where the next step in the Sega arcade world. Virtua Fighter sold Sega Saturns in Japan.

The Model series of arcade hardware by Yu Suzuki in co-operation with Lockhead Martin, where the next step in the Sega arcade world. Virtua Fighter sold Sega Saturns in Japan.

In Part 1, we looked at Sega’s origins and their Japanese game development during the 80s. In Part 2 we turn our attention to the golden age, when Sega was fought in the console wars and arcades were in full-force globally. Throughout the 90s, Sega would really grow up and mature and have individual divisions, splitting into arcade and consumer software and product development. Many of the programmers, designers and planners of the 80s and earlier would become managers and producers of their own divisions.
Let’s start Part 2 off with the growth of their AM studios, which is short for Amusement Machine Research and Development.

Opinion: Hucast and the Business of Dreamcast

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When speaking of the SEGA Dreamcast “nostalgia” is a word that is often mentioned, and it wouldn’t be an incorrect description of many gamers’ feelings towards the system. Countless articles and blog posts have been written about the prominence of the Dreamcast and how it died too soon. From that love of the little white box, an incredible scene of independent developers and publishers has continued the dream over the past decade with a steady stream of new games and multiplatform releases.

This is Saturn strikes back with Dead or Alive

After a longer break than expected, This is Saturn finally returns with Team Ninja and Tecmo’s fighting game début, Dead or Alive!

Known for its innovative mechanics, recognisable characters, and… some certain other things, Dead or Alive is now an incredibly well known series. But was the first game worth much of a toss? Find out in this new episode!

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

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SEGA News Bits: Has SEGA of America moved in with Atlus USA?

During the summer, SEGA of America closed their San Francisco offices and moved to Southern California. Oddly, SEGA had been pretty quiet when it came to revealing the exact location of the office, but after a little digging we may now know where they ended up! Based on various sources, it appears that SEGA has moved in to the existing Atlus USA offices in Irvine, California.

In this SEGA News Bits, Barry and George share how they came to this conclusion and give their thoughts on this development. As a bonus, enjoy a slideshow of pictures taken when Barry visited SEGA’s San Francisco offices in 2013, and check out the original SEGAbits Visits SEGA of America, Inc. articles here: Part 1 – Part 2 – Part 3 

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The History of Sega Japan R&D, Part 1: The Origins and the 80s

THE ORIGINS

Sega is an interesting company when it comes to their origins. There are companies like Namco, Taito and Konami that started in the 60s with electromechanical games and there are those like Capcom and Square that started in the 80s with video games. Sega is different.

Sega had its roots even earlier with slots and jukeboxes in the 1940s in Hawaii, when they were known as Standard Games. Today, Sega of Japan would rather say that Sega didn’t start until it was moved to Tokyo and renamed to Service Games in 1951. However all that expertise in manufacturing slots and jukeboxes during the Standard Games days really gave Sega the boost they needed when they entered the market to manufacture their very first “Amusement Machine” in 1965, Periscope, which the company still prides itself for as it was their first worldwide commerical success.

SEGA News Bits: Sonic Boom: Fire & Ice Delay Reaction

This is the first entry in our new series called ‘SEGA News Bits’, giving you digestible video content laced with our opinions. On this SEGA News Bit, we cover the recent delay of Sonic Boom: Fire & Ice. Let us know what you think of the new Boom series and if you think delaying a game is going to do it good.

If you like it, support us by subscribing to our YouTube channel. Feedback? Opinions? Leave them in the comments!

16 years and still thinking: Happy September 9th, SEGA Dreamcast fans!

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Another September 9th is upon us, a date that is very important to American SEGA fans. Sixteen years ago today, SEGA released the Dreamcast to the American public. Looking back, it was a bittersweet launch, as it was the last home console to be released by SEGA. Of course, we didn’t know that at the time. Back then, September 9th was nothing but excitement, and there was so much to be excited about! I know I may get some flack for saying this, but the Dreamcast’s American launch lineup stands as the best launch lineup in video game history. Just look at what games were available on day one: Air Force DeltaBlue StingerExpendableFlag to FlagHouse of the Dead 2Hydro ThunderMonaco Grand PrixMortal Kombat GoldNFL 2KNFL Blitz 2000PenPen TriIcelonPower StoneReady 2 Rumble BoxingSonic AdventureSoulCaliburTNN Motorsports Hardcore HeatTokyo Xtreme RacerTrickStyle. A variety of first and third party titles spanning multiple genres, some returning franchises like Sonic, House of the Dead, and Mortal Kombat and some new ones that would go on to become major successes like SoulCalibur and the 2K series of games.

Review: Hatsune Miku: Project Mirai DX (Nintendo 3DS)

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If you read last week’s preview, you’d know that I was feeling quite positive about what I had experienced in playing SEGA’s latest Nintendo 3DS title Hatsune Miku: Project Mirai DX. Now that I’ve had an additional week, I’ve experienced a bit more of what the game has to offer. Rhythm modes have ramped up the difficulty factor, I’ve been able to experience the game’s StreetPass/SpotPass functions, and it was even a certain vocaloid’s birthday. SO without further ado, let’s turn on the lights, grab a mic, and hit the stage for our review of Hatsune Miku: Project Mirai DX!

Why SEGA refusing to localize Phantasy Star Online 2 is a bad sign

Phantasy Star Online 2
Given that we know the news that SEGA doesn’t have plans on publishing Phantasy Star Online 2 outside of Japan, at least for the Playstation 4 (though the PC and Vita versions have been out for over 3 years, so I assume those aren’t coming either). I stated in my original article that I thought it was a really bad decision and got many people upset while they tried  to debate me on the topic even though I never really stated why I felt it was a bad decision. So, here it is, my article talking about why SEGA West not bringing Phantasy Star Online 2 is just another stupid decision by the company that has had a long history of bad decisions.

I decided that it was time I did a write up about why SEGA West not bringing Phantasy Star Online 2 outside of Japan is bad,  not only for their in-house IP but also for their overall brand.

SEGA Tunes: Jamming out to the Gunstar Heroes OST

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So as most of you guys know we are celebrating ‘The Year of Developers‘, one of the focused developers this month is Treasure and since their cult classic Gunstar Heroes‘ just got a re-release on the Nintendo 3DS we decided to have a look at the games soundtrack. Honestly, most people will be quick to give you hundreds of reasons why you should play the game, but almost none of them will mention the fantastic soundtrack.

Let’s look at some of my favorite tracks and then you can tell me some of your favorite tracks (or tracks you hated) in the comment section.

Preview: Hatsune Miku: Project Mirai DX (Nintendo 3DS)

Hatsune Miku Project Mirai DX

Thanks to an advance review copy, I’ve been having fun with Miku for close to two weeks now. While this is merely a preview and not a full-on review of the game (which will post on September 4th before the game releases), I did want to give some early impressions from the point of view of a Hatsune Miku newbie.

That’s right, despite contributing to SEGA fan sites since Miku made her SEGA debut in 2009, I have not laid hands on a Miku game until I received my download code for Hatsune Miku: Project Mirai DX. Prior to this, I reported the occasional press release, posted trailers when they hit, and sat on the sidelines while fellow fans either bemoaned the franchise or celebrated it. Up until now, I knew about the vocaloid craze, I knew that that the SEGA developed games were rhythm based, and I loved the Domino’s Japan campaign as evidenced by my earlier reference to it. But outside of that? Miku was a mystery. But not anymore. So now that I’ve finally had a chance to play a Hatsune Miku game, what do I think of it so far and what do I think the average SEGA fan will enjoy? Let’s find out!