Well, I did a little digging myself, and it turns out most of the GameStops near me are either sold out or low in stock (mostly low). Also, Amazon.com in the US is completely sold out as well and relying on third party sellers. Keep in mind that it’s highly likely Sega only produced a low supply of the game for N/A retail after seeing how poorly it did in Europe and that’s why we’re seeing these copies run out. Still, it shows a strong demand for the game which is only good news for SoA. Those either on the fence or waiting for a price drop might want to consider picking up a copy sooner than later.
The Marie focused edition of Rhythm Thief Month has been postponed until I get further into the game.
Until then, I thought I’d post up one of the other things that makes Rhythm Thief cool: homages to other SEGA rhythm games. Rhythm Thief is a game with some interesting SEGA pedigree. Not only is its director, Shun Nakamura, responsible for also directing Samba de Amigo, but the game’s list of contributing composers include Tomoya Ohtani and Naofumi Hataya, whom have worked on the soundtrack for Space Channel 5 Part 2, Samba de Amigo, Feel the Magic as well as a variety of Sonic and Sonic Team games.
Above is Vamos a Carnival, from Samba de Amigo. The actual mini game is a surprisingly faithful adaptation of Samba de Amigo’s game play onto the 3DS, using both face buttons and tilt functions to replicate the Dreamcast classic’s game play. It’s one of my favorite games in RT, and this style of mini game is also one of the most difficult I’ve yet encountered in the game.
The other SEGA rhythm game Rhythm Thief pays homage to is Space Channel 5. Much like the Samba de Amigo mini game, it also adapts the Space Channel 5 formula into the game, complete with a track from the game, which I have posted below after the break.
I’ve finally recovered from my jet lag, so it’s time for another (late) addition of Tuesday Tunes! Continuing our celebration of SEGA’s latest rhythm game, this week we feature one of the most cheerful tunes on the soundtrack: One More Time.
The lyrics don’t make much sense, but as with anything in Rhythm Thief, it’s the rhythm that’s important here, and it’s something this song does incredibly well. The mini game this is paired with is one of my favorites that I’ve played in the game so far, a much more difficult version of the Show Time mini game that was available in the demo.
Next week we’ll be taking a look at Marie’s side of things with “Moon Princess”, but until then, please enjoy “Detective Claude Appears”! This one has a great rock theme that’s very remeniscent to some of the best modern Sonic tunes, making the composer’s Sonic music pedigree pretty obvious.
Look at it, its beautiful. Most non-SEGA fans will whine and ask whats so special about a video game billboard. It’s a SEGA billboard, when was the last time you seen this? Me? Probably forever since I don’t live in a big city. Good to see a sizable advertising budget for a digital title.
This is where you insert something negative, like how Sonic games get a nice advertising budget but games like Binary Domain, Rhythm Thief or Anarchy Reigns get ignored.
Shun Nakamura earned his SEGA respect back in the day when he created Samba De Amigo that apppeared in Arcades, SEGA Dreamcast and later ported over to the Nintendo Wii. He is now working on his new IP known as Rhythm Thief & the Emperor’s Treasure on the 3DS. In the interview he was asked if he could work on a Nintendo franchise what would it be?
“ I would rather pick out no titles! Honestly, I would like to enjoy Nintendo titles just as a user rather than developer, because most of them are too great and seem so hard to develop. If I had to, I’d ideally create something like Nintendo All Star Musical, a rhythm game like Rhythm Thief using Nintendo characters and background music. Mario rhythmically follows the stage while Koopa Troopa’s location is based on the rhythm, and that makes a track, for example. Nintendo, I’m looking forward to your offer!” - Shun Nakamura
Sadly the interview conducted by Computer and Videogames is very Nintendo related, disappointing me since I have like 30 questions I would love to ask Shun Nakamura about Samba de Amigo.
The good news? Rhythm Thief was not one of the cancellations reportedly occuring in the wake of SEGA’s recent financial woes; the game saw release in Europe earlier this month. The bad news? Nobody bought it. Though exact numbers are not currently known, SEGA’s forray back into Samba De Amigo-styled rhythm games failed to make the UK top 40 in its debut week, and its chart position remained missing in action in week 2.
I apologise in advance if this comes off as a rant; my intention is certainly not to upset anybody, but it’s hard for me to respond in any other way to what I find to be such an incredibly shocking turn of events. How is it that even with the fan outcry for more quirky, Japanese-style fare from SEGA, that with the good reviews and the lack of competition on the system, that with an ad campaign and Nintendo as a distributor…how is it that this didn’t sell? If niche Japanese beat-em-up Pandora’s Tower (on the Wii of all systems) can make this same chart (debuted last week at 38) then is it a stretch to expect a game being billed as one of the best rhythm games in years to find at least similar success?
I was pretty excited about Rhythm Thief for the Nintendo 3DS when it was announced and the more I’ve seen of it the more it looks like another fantastic Sega IP. But this little update is probably the most exciting thing I’ve seen so far; A throw back to both Space Channel 5 and Samba de Amigo- two of the best rhythm games ever made! (In my opinion…)
I’m totally sold on this game now, it looks amazing! Now throw in that Hatsune Miku character and grab yourself an easy 200k more sales Sega.
Hit the jump to see the Samba de Amigo gameplay, and another game play video.
I think this could be one of the most interesting 3DS titles released so far, certainly the most interesting new IP. It’s got a pretty original concept and I like the art style, It reminds me of Layton mixed with the game play of Elite Beat Agents. I’m quietly confident that this could be a big hit on the 3DS if advertised correctly considering how good Segas previous rhythm based games have been.
Rhythm Thief will release on the 3DS in early 2012.
This new trailer highlights some of the wacky rhythm based mini games you’ll be playing in Rhythm Thief. These include striking poses to hide from security guards, playing football in the streets of London and biting arses- as a dog.
Rhythm Heaven is exclusive to the Nintendo 3DS and is described as a blend of Professor Layton art and storytelling with the game play of Elite Beat Agents, sounds brilliant!
Rhythm Thief and the Emperor’s Treasure is due out early 2012.
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