SEGA Sequel Saturdays: Comix Zone

This is my first time taking on the ‘SEGA Sequel Saturdays’ feature, I hope I do it justice. My pick is Comix Zone, it might have been a very hard and short game, but it still remains as one of my favorite SEGA Genesis titles of all time.

I think with PSN & XBLA games doing so well, it might be time for SEGA to do a proper sequel for this title. Move over Sonic 4, this is the Genesis game that deserved a sequel!

5 Things SEGA Fans Need to Stop Doing

I love SEGA fans, they’re my favorite type of video game fan. However there are things that some of them do that make me want to smack my skull against a wall. Consider these to be the five things that grind my gears, five things that SEGA fans could easily stop doing and should stop doing. Just what are those five things? Read on.

SEGA in the Media: Game Gear in the Bronx

Welcome to another edition of SEGA in the Media, now a weekly feature here at SEGAbits! While most SEGA fans don’t have to go far for a glimpse of something SEGA (just look over at your game shelf or under your tv), spotting something SEGA on television or in a movie is far more difficult. In the past we’ve spotted Virtua Tennis 2009 on the Inbetweeners and a MadWorld poster on Weeds. Today we’re heading to the Bronx, where a certain Jackie Chan had quite the rumble. I think the movie was called The Spy Next Door. No wait, it was Rumble in the Bronx.

Custom Ulala Vinyl Toy is Out of This World!

SEGAbits forum member Ulala5 created this awesome custom vinyl figure of Space Channel 5’s Ulala! To create it she used a kidrobot Do-It-Yourself Mini Munny vinyl figure, acrylic colors, a pen and of course her imagination. Very awesome! I could easily see a number of Jet Set Radio characters being possible with this shape. Check out Ulala5’s blog for more photos of the figure!

To quote Space Michael: “Thank you, Ulala.”

SEGA Sequel Saturdays: Shenmue

I’d like to start our fourth episode of SEGA Sequel Saturdays by congratulating Yu Suzuki, who will be honored with the Pioneer Award at at the 2011 Game Developers Choice Awards, and I figured that it would be appropriate to devote this week’s to Shenmue, a series that’s near and dear to the hearts of many a SEGA fan.

5 SEGA crossovers that need to happen


When I was a kid I used to love my crossover comics, I really got obsessed with the idea of having my favorite video games in a crossover, especially after I played Fighters Megamix on the Saturn. I thought it was brilliant. Capcom has been doing this crossover thing for awhile and in a few days they will release Marvel vs. Capcom 3, which makes me wonder why SEGA doesn’t do more crossovers.

As always, if you have any crossover ideas that I didn’t list, let us know in the comments.

Conduit 2 Hands on Preview

Note: This preview was actually written after PAX 2010, not the recent Conduit 2 community event. As a result, the build I played would now be considered outdated. The only part of the preview this really effects is my opinion on the  frame rate, but nevertheless keep this mind. I actually have a few articles from PAX that never went up. You’ll be seeing the other article soon.

The original Conduit garnered a lot of press for being the first serious attempt at a Wii first person shooter. At the end of the day, despite all the hype surrounding it, The Conduit garnered only a good review score average. The game was criticized for being a very generic corridor shooter, with not much beyond typical running and gunning. With Conduit 2, High Voltage Software has set its sights on correcting all of the flaws of the original.

More after the break.

SEGA Sequel Saturdays: Craaaaazy Taxi

We’re at episode 3 of SEGA Sequel Saturdays, and for this go-round, I’m taking a look at Crazy Taxi, a series that many SEGA fans (especially those old enough to have been to something called an “arcade,”) have fond memories of. Though the home console ports got old for me after about a weekend, there’s just something about the first entry in this series (I never really got into the other two) that screams “SEGA!” and it’s a series I’d love to see brought back, though only if it really expands upon what the earlier entries offered.

5 Annoyingly Catchy SEGA Genesis Tunes

… or Mega Drive tunes, if you’re of that persuasion. Every blue blooded SEGA fan knows the distinct sound of Genesis/Mega Drive music. Having played dozens of Genesis games throughout the 90’s, a number of game tunes stuck with me. Many great, due to the sheer genius of their composition (Sonic 2’s Chemical Plant Zone and Streets of Rage 2 Stage 1-1 come to mind). But what of those game tunes that stick with you due to them just being plain old annoyingly catchy? Today I’m going to share 5 of those tunes. I actually find myself unknowingly whistling these on a daily basis. Proof of their annoying “catchocity” (a scientific measurement of catchiness).

SEGA-Sammy Q3: $451 million in net income

SEGA-Sammy has posted a net income of ¥36,821 million (about $451 million), that’s 117.3% increased compared to last year. So what branch of SEGA made the most money? Not a big surprise. Pachinco/Pachislots division ranked in ¥54,666 million(about $670 million) operating income.

Coming in at a hot second was Amusement Machine Sales, which had a operating income of ¥8,458 million (about $103 million). Guess who isn’t losing money and didn’t come dead last? Consumer Business (SEGA you know and love, they make those games you play). They brought in an operating income of ¥2,811 million(about $34 million). Congrats SEGA!

The Last Boss: White Fang

Now, when you think of a game based around Die Hard, you would think the last boss would be Hans Gruber. Not so in Sega’s Die Hard Arcade though, this time you get to beat White Fang (better known as ‘The last guy from Die Hard Arcade’) into unconsciousness with the Presidential golf clubs. This Die Hard also features killer death robots that shoot laser beams, and giant Mexican Wrestlers called ‘Jocko’ so that kinda sets the tone for things to come, really.

SEGA Sequel Saturdays: JET SET RADIO!!

[The one, the only……..Jet Set Radio]

Few franchises have managed to achieve such iconic status with only two installments, but the Jet Set Radio series (Jet Grind Radio for the first one in North America,) was one that managed to do it. The series represented all that was great about Sega during the Dreamcast era: their incredible ability to take risks and deliver groundbreaking and inventive experiences that you simply couldn’t get anywhere else.

What better series to get a sequel than this one? Here’s how I’d do a sequel if I were in charge.

Fly like a butterfly through the break to read more and comment with your own thoughts/ideas.

5 Indie Dreamcast Games Worth Your Time


While there are a lot of great independent Dreamcast games out there, many worthy of a Dreamcast collector’s collection, not every game is worth it for the casual fan. Some games are too short, too difficult or too simplistic. Gamers shouldn’t be expected to pay $20 to $60 for a so-so indie game simply because that money goes towards development of new games. We’re not dealing with charities. People buy games with the promise that the game will be worth their money.

As such, I thought I’d share five independent Dreamcast games that are worth the time and money of not only collectors, but also those who have a Dreamcast console but aren’t into the indie scene. The following five games are just as good, and in some cases better than official Dreamcast games.