Editorial: Fourteen years later, SEGA’s final hurrah is still one to remember

It’s incredibly rare for a failed system to carry with it such a long-lasting legacy. With the closing of one console generation comes the opening of another, and with time, the systems of old one fade into the realm of memories.

The Dreamcast didn’t get to see the end of the sixth generation of video game systems; at least, not in a traditional sense. But its thriving indie scene was then created, living on for years after the system’s discontinuation, with small independent games released, even today, for SEGA’s white box. Digital remasters of Dreamcast games on HD consoles continue to be greeted with interest and enthusiasm, this anticipation reaching even beyond the SEGA community.

For those of us who owned a Dreamcast from 1999 through 2001, we know that the system was truly something special. It was the only video game console to see its launch at the tail-end of the 90s, carrying with it not only the cultural magic that was the year 1999, but also carrying on its shoulders the last remnants of a dying arcade industry, without a doubt making the most of both. But the Dreamcast also had an eye to the future. As the first sixth gen video game system, it lead the way for many of the games we would go on to experience in a generation that saw storytelling and presentation make a significant jump. The Dreamcast’s games were not (for the most part) the types of linear “movie-games” we see today, but they were certainly cinematic; far more than what came before. They were innovative, they were different, they were funky, and they had soul.

They were art.

SEGA Tunes: Sonic Adventure, merging past and future

My very first experience with the Dreamcast took place at a crowded Toys R Us demo kiosk, the system launch being mere weeks away and with a poster for Sonic Adventure having caught my eye.

I picked up the controller to find myself in some sort of futuristic bumper car hall. Momentarily confused as to what to do, I did what all little kids do when they’re stuck in a video game; I had Sonic jump around aimlessly until he hijacked one of the bumper cars and drove it out onto an outer space race track.

Simply put, my mind was blown, and the Twinkle Park stage became one of my favorites in the series, a place that it still holds to this day.

I was in for another surprise in the final product, when I got to play the Twinkle Park stage on my own TV with the sound up. The music, an epic remix of Panic Puppet Zone Act 1 from Sonic 3D Blast, was incredible. Crazily enough though, despite being a remix, the Sonic Adventure version unquestionably takes on a life of its own and fits the game just as well as an original track would have, if not better.

Sonic Adventure made several major changes to the series, there’s no doubt about it. But the game also had many nods to the character’s past, all integrated seamlessly into Sonic Adventure’s next generation shell.

To hear the original Sonic 3D Blast version of the song, hit the jump.

Dreamcast Livestream with Vidya Retro


Watch live video from vidyaretro on TwitchTV

The stream has ended, but the entire three hours have been embeded above for your viewing pleasure. We’ve gone through Sonic Adventure, Typing of the Dead, Power Stone, Space Channel 5, Rayman 2 – The Great Escape, Crazy Taxi, Sonic Shuffle, and Quake III Arena. Featuring commentators from Sonic Retro: Bartman3010, Gene Fujimori and Overlord.

What better way to celebrate the birthday of the Dreamcast with a live stream? Vidya Retro will be streaming starting at 5PM Central taking a look at some of the biggest games, hardware and more with SEGA’s last major console.

Swingin’ Report Show #50: Dreamcast Birthday Bash with Francesca Reyes, Simon Cox, & Ricardo Torres


If you didn’t know, we here at SEGAbits are huge fans of the Official Dreamcast Magazine, so you know we totally geeked out knowing that Francesca Reyes (ODCM writer and OXM editor-in-chief) and Simon Cox (Editor-in-chief OCDM) were coming on the podcast. But that isn’t all, we also have a unique perspective coming from Ricardo Torres (working at CNET Gamecenter, coming from early online media compared to print at the time) who gets massive SEGA props for having more Samba de Amigo maraca sets than all the staff combined. I’m really happy with the way the podcast turned out this week, full of nostalgia and the perfect way to kick off the 14th anniversary of the Dreamcast.

SEGABits Gaming Community Night featuring Virtua Fighter 5: Final Showdown on XBLA

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Want to play SEGA games online with the staff and writers of SEGABits on PSN and XBLA? Look no further, we at SEGABits are willing to play SEGA’s library of titles along with our readers and forum members twice every month on the weekends.

Our first game featured on our gaming community night is Virtua Fighter 5: Final Showdown on Xbox Live Arcade on Sept 7th at 6pm Eastern Time. If your interested, add me “KoriSX15” by 5pm EST time and I surely will add you on the list.

My Life with SEGA returns this October with an Alien-packed season 2 premiere


The SEGAbits YouTube channel original series My Life with SEGA will return this October with a three part assault on the Aliens franchise! On October 2nd, AJ revisits the Alien Trilogy, a game he reviewed way back before the series moved to SEGAbits. October 16th sees the battle of Aliens vs. Predator, and then the infamous Aliens: Colonial Marines lands the day before Halloween. Check out the trailer above, and mark your calendars!

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SEGA Tunes: Samba de Amigo’s Samba de Janeiro

In Samba de Amigo, every day is a dance party, with and endless parade of singing, shaking and Latin music. Few songs in the game embody the spirit of Samba’s visuals as well as Samba de Janeiro does. This is what a wild party sounds like and it’s always a joy to shake maracas to. This carefree party atmosphere also makes Samba de Amigo one of SEGA’s quintessential summer games.

A trio of Sonic Lost World videos from Sonic Boom/Summer of Sonic

Tonight’s Sonic Boom event was host to some awesome music, cool giveaways. great guests and some exclusive videos (I REALLY wish I could have gone). First up is a new trailer for Sonic Lost World showing off some brand new areas and a return of an old gameplay formula. Hope you like grinding!………A lot!

Liked the Japanese cutscene last week? After the jump, check out an extended, full English version! Also, we finally put up the HD Summer of Sonic trailer from last week that we somehow missed!

Fighters Segamix: Waku Waku 7

Now for something a little different. I’m reviewing Sunsoft’s Waku Waku 7. A fairly rare import (although available on Neo Geo in the U.S.) full of oddball fighters that takes some stabs at Anime tropes. It’s a very fun fighter with a small assortment of crazy characters and a super meter that beats them all. However, the translation from Nero Geo to Saturn didn’t go as well as expected. Considering it also comes with a one meg RAM cartridge, how could they mess up those backgrounds so badly?! Check out my video and see is you have the “balls” to play this wacky fighter.

Click on comments to check out a Neo Geo comparison.

Summer of Sonic 2013 – Takashi Iizuka Interview

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Over the past few years the Sonic series has hit a bit of a renaissance, with Colours and Generations achieving relative success critically as well as commercially. Typically, just as this turnaround is achieved, the newest game shows signs of radical change to the 3D Sonic formula that had finally gained acceptance. Sonic Lost World’s new design is the kind of decision that means it’s always interesting to chat to Takashi Iizuka, the man at the top of Sonic Team today and the public face of the team. He’s always cheery and approachable, but you can never quite predict the answers you’ll get from him. Read on to find out Iizuka’s take on the limitations of Sonic’s previous 3D outings, what inspired the new design of Sonic Lost World and his view of differences between working in the USA and Japan!

SEGAbits Visits SEGA of America, Inc. in Sunny San Francisco – Part 3

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Welcome to the third and final part of our visit to SEGA of America! Check out the first part here and the second part here. In part three, we’re going to take a look at several rare, cool, and sometimes strange pieces of SEGA history pulled from SEGA’s archives from SEGA community managers Kellie Parker and Julian Mehlfeld. Consoles in their original boxes, cool accessories, rare statues, and a few items from the Kellie Parker Collection™ can all be seen after the break!

Sonic Talk #22 Getting fat from eating your black hearts

We got some communications problems in this weeks Sonic Talk. Makes for some humorous moments though. In this episode, we talk about the latest movies we’ve seen and our time at the San Diego Comic Con. We also talk about the controversy surrounding the dark, violent dialogue in Sonic Lost World and speaking of dark dialogue, Alex goes on a rant about Ken Penders and the Ouya.

[ MP3 Download ] [ iTunes ]

SEGA Tunes: OutRun 2’s Splash Wave

Nothing screams summer fun like driving a Ferrari along the coast of some random tropical paradise, with a pretty girl at your side and rocking guitar music filling the air. Outrun 2, having all of these things, is pretty much SEGA’s definitive summer game. Splash Wave is one of my favorite tunes in the game because it perfectly matches the atmosphere Outrun 2. It starts out fast and frantic but quickly slows down with a lazier, more relaxing beat. As fast and frantic as Outrun 2’s game play can be, you are still a dude driving a Ferrari through some of the most picturesque scenery in gaming and Splash Wave aides that feeling beautifully by alternating between the exciting synth and the slower, lazier guitar.