SEGA and RGG Studio released a new trailer for the upcoming action-adventure STRANGER THAN HEAVEN, inspired by the firm “Battles Without Honor and Humanity”.
The trailer is a collaboration between STRANGER THAN HEAVEN and Toei Company, Ltd. This video pays tribute to Toei’s “Battles Without Honor and Humanity” by featuring music, stylistic elements and editing inspired by the iconic film series.
STRANGER THAN HEAVEN will release on Friday, January 15, 2027.
During the recent XBOX Livestream at Tokyo Game Show 2026, SEGA unveiled Japan as the second international location for the all-new, high-octane adventure Crazy Taxi: World Tour. The Japan map is the third of five maps offered in the game’s new single-player World Tour story campaign.
Tomorrow, September 16 at 4:00 am PDT / 7:00 am EDT / 12:00 pm BST, tune in for the world-premiere of all-new footage, plus live gameplay and a hands-on demo coverage on STRANGER THAN HEAVEN directly from the Tokyo Game Show 2026 show floor.
Three of the game’s five locations (Kokura in Fukuoka, Kure in Hiroshima, and Minami in Osaka) will be highlighted, revealing the adventure elements for the first time in each city, alongside new footage of each cityscape. SEGA and RGG Studio will also be introducing the game’s unique “Showbiz” element, showcasing never-before-seen gameplay and a look at this exciting mechanic in action.
The stream will feature:
Hiroyuki Sakamoto | STRANGER THAN HEAVEN Producer
Ryosuke Horii | STRANGER THAN HEAVEN Director
Haruka Mori | Host
STRANGER THAN HEAVEN is a 50-year action-adventure saga of men with nowhere to go and their desperate struggle to find a home. Unfolding across five cities and eras of modern Japan, players will utilize the raw brutality of an ever-changing combat system to survive, and musical talent to thrive as a showman. The title will launch on January 14, 2027 for Xbox Game Pass, Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, Steam, and PlayStation 5.
SEGA & RGG unveiled new information on the battle system and gameplay rules for the brand-new entry in the “Virtua Fighter” series, the New VIRTUA FIGHTER Project. Additionally, an archive of the Tokyo Game Show presentation is available to view, including a short teaser of the game.
This game offers two distinct battle rules to suit different playstyles and preferences:
Standard: Victory is determined by either depleting the opponent’s health or causing a ring out. By default, matches are won by taking 3 rounds.
Uprising: A completely new battle rule that introduces dynamic momentum-shifting opportunities, offering a new gameplay concept that stands apart from standard rules.
The game also features three groundbreaking battle systems that drive the evolution of the series:
Break & Rush: This innovative system introduces a dynamic damage accumulation mechanic. As specific regions of the body take repeated hits, damage builds up, eventually allowing for a targeted break. Once the attacker lands a break attack, they gain a strategic advantage, opening up new offensive opportunities. A ”broken” status carries over across rounds, creating a tactical layer that adds depth and tension to every match.
Stunner & Stun Combo: Introducing a new strike technique called the “Stunner,” this system unlocks a fresh combo mechanic that emphasizes fluidity and realism, without requiring complex inputs.
Flow Guard: A stylish new defensive mechanic, the Flow Guard system emphasizes fluid motion and visual flair. Working in tandem with the Break & Rush system, it introduces dynamic shifts in offense and defense across a variety of combat situations.
We also got another small glimpse of the new character towards the end of the presentation. Could it be a new protagonist for New Virtua Fighter Project’s story mode? Let us know your thoughts on the presentation below!
More news about the upcoming Astro City Mini plug and play was revealed at SEGA’s Tokyo Game Show digital events. A variant with pink buttons, based off the player two controls of an Astro City cabinet, was revealed. Additionally, there will be Astro City Mini controllers and arcade sticks with the pink variant, as well as an accessory to place over the marquee making it appear to be a New Astro City arcade machine (New Astro City was a 1994 revision to the 1993 Astro City with exposed speakers jutting out from above the monitor).
Tokyo Game Show 2018 may have been back in late September, but SEGA has just nows released a video from the event sitting down with Sonic Team head Takashi Iizuka to discuss the upcoming Team Sonic Racing. Iizuka talks about the inspiration for the team gameplay, the music and more! For those who missed the news, the game has been delayed to May 21, 2019 and it appears Sumo Digital is still hiring track and vehicle handling designers meaning the game is still very much in active development and there is a concerted effort to make the game the best it can be.
Tokyo Game Show 2017 had a ton of awesome merchandise for sale and swag to give away, and in this SEGAbits Unboxing I dig through a package from SEGAbits writer Aki-At containing some TGS goodies! Items include exclusive Sonic Mania merchandise and swag advertising Yakuza Kiwami 2, Sonic Forces, Fist of the North Star and A Certain Magical Virtual-On.
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The Fist of the North Star (Hokuto ga Gotoku) seemed to come out of nowhere. It was announced a few months ago and in Japan its already going to get a early February 2018 release. It seems that the Yakuza Studio people are on a roll with releasing Yakuza Kiwami 2 in December, 2017, then a few months after that releasing this! I have to say, very ambitious studio.
This extended Tokyo Game Show 2017 trailer gives you a look at the story, some fighting mechanics, how leveling up works, mini-games (which we wrote about), and the most important thing is that they confirmed that Out Run is playable in the game. What is your opinion on The Fist of the North Star (Hokuto ga Gotoku)? Do you want to see the title come to the west?
What started seemingly as a one-off (potentially joke) crossover between a popular anime and SEGA’s Virtual-Onhas turned into a potential resurrection for the much-loved Virtual-On series.
The playable build I got my hands on started with a tutorial, where I got my first experience of A Certain Magical Index. Honestly it’s quite jarring to turn on a Virtual-On game and be met with what looked like high-school students talking in high pitched voices with a long-winded introduction to the game. The characters seem very out of place and different to the usual Virtual-On style and I was initially a little jarring. Thankfully when I got to actually control Temjin, I found the game surprisingly familiar. I still don’t like some of the new designs for mechs, but for the most part it manages to gel nicely with the old games.
Going into Tokyo Game Show, this was the one title I wasn’t expecting at least not in the form it took. SEGA have tried numerous methods to keep the Puyo Puyo franchise fresh from new aesthetics, gameplay modes and even mixing it with Tetris but the combination of RPG and the traditional gameplay was something I didn’t see coming. As a fan of the franchise I was interested to see how well the new play style would suit the gameplay we all know and love, hit the jump to read my impressions on latest Puyo Puyo Chronicles!
Another Tokyo Game Show 2016 has passed, and in this SEGA News Bits your hosts George and Barry are joined by SEGAbits’ Tokyo Game Show 2016 correspondent Steve aka ap0c. Steve shares with us his firsthand impressions of what SEGA had to show at the event. Yakuza 0, Valkyria: Azure Revolution, Puyo Puyo Chronicles and more are covered in this special SEGA News Bits!
In the comments, let us know what SEGA or Atlus titles you are most excited for from the event.
SEGAbits attended Tokyo Game Show 2016! At the event we saw several upcoming SEGA games, presented through stage events and, in some cases, hands-on demos. One of many games we had to opportunity to play a demo of was Valkyria: Azure Revolution. Let’s get this out of the way first; this game plays nothing like Valkyria Chronicles. At all. Don’t entertain the idea that it might be a semi-sequel. Rather, this game plays like an odd mix of action RPG and squad based tactics.
With that out of the way, the demo at Tokyo Game Show consisted of attacking several enemy camps and a final boss fight with a mechanical spider. You controlled a squad of four characters with varying strengths and abilities, after being given a brief tutorial on when and how to use the various tools at your disposal.
The third iteration of Rez is only a few weeks away and Enhance Games took the PlayStation stage at Tokyo Game Show to once again demo the game. Tetsuya Mizuguchi, in his synesthesia suit garments, revisited a demo that has been shown for some time now. In it, the player travels through three out of order sections of Area 1, along with Area 4’s boss. SEGAbits was in attendance at Tokyo Game Show 2016 and had a chance to preview the game. What did we think? Read on!
SEGA Japan announced that they are releasing a second boxed version for their SEGA Reprint Archives, which gathers up SEGA 3D Classics digital releases into a physical format. While the first release was only made up of already released digitally titles, this second one has a few new titles that have not yet been digitally released. The two biggest titles are 3D Power Drift and 3D Puyo Puyo 2! During their Tokyo Game Show presentation, SEGA showed off gameplay footage of both these titles which you can see above.
3D Power Drift is actually running in widescreen, not every SEGA 3D Classic is released with native widescreen support (See their Genesis/Mega Drive releases), so its nice that they put in the extra effort. Seems that Puyo Puyo 2 will keep its original aspect ratio, from the footage being shown. Though, I guess if I had to choose one of the two games to get widescreen support it would be Power Drift. I’m pretty excited for these two titles to hit the US eShop at the very least, though also getting a physical release would also be nice.
Persona 5 was suppose to ship during the 2015 fall season in both Japan and North America. Today Atlus has announced that they will be delaying the release of the game until summer 2016.
Why the sudden cause of delay? According to director Katsura Hashino, they have the game together but are still tuning the gameplay, you can see the interview with Hashino after the break.
A few Japanese voice actors have been announced at TGS as well: