SEGA Sequels: MadWorld

For the 22nd episode of SEGA Sequel Saturdays and following my feature from a couple weeks back on a potential sequel to House of the Dead: Overkill, I thought I’d take a look at another game that targeted the same demographic, MadWorld. It was the first release from the newly-formed Platinum Games, it’s still one of the only games to feature a black and white (and red, of course) color scheme, and it also happens to be one of the funniest games on the Wii system. It was definitely not a game without its share of flaws, but it was what could have been the start of a very promising franchise and it’d be great to see a sequel that expanded on the many great ideas that were only teased in the original.

(Note; We all of course know that MadWorld characters are slated to appear in Platinum Games’ next title, fighting game Anarchy Reigns, though it’s too early to tell whether that actually makes it a sequel to MadWorld or an entirely different type of game that just happens to feature its characters. This feature won’t be about Anarchy Reigns.)

E3: Binary Domain Preview and Q&A

At E3, we were shown an exclusive demo of Binary Domain, an action packed third person shooter done by the same team behind Yakuza. The story is a cross-breed between “The Terminator” and I Robot. The year is 2080. The setting is Tokyo. A company has developed intelligent robots for the sake of manual labor. However, an incident occurs when someone has been producing robots that look like humans and some robots are given an ego. This is a breach of international law. An American company called Burgen corporation believes the Amita corporation is doing it. You pay as Dan Marshall, a member of the IRTA which regulates robotics internationally. You are sent into Japan to find the person responsible. However, Japan has gone back to its feudal days and has sealed itself off from foreign intervention, so you will have to infiltrate your way in and fight off large groups of robots who want you dead for invading.

E3: Sonic Generations Q&A With Takashi Iizuka

(NOTE: Because this is a Q&A with questions taken from staff from both Sonic Stadium and Segabits, this article will be posted on both sites simultaneously.)

On the Tuesday afternoon of E3, Alex (nuckles87) and I got the privilege of seeing the first new footage of City Escape from Sonic Generations played by Takashi Iizuka himself. Seeing little classic Sonic going through the famous SA2 level was a thrill. We saw as the large GUN truck made every attempt possible to run down the roly-poly hedgehog as two new remixes of “Escape from the City” played through both levels. As he played through he told some interesting tidbits, including the fact that outside of Green Hill zone, all stages on the 3DS will be different from the HD versions and will have levels based on the portable versions of Sonic’s games. Also, voice overs will be done for all nationalities. Not just Japanese and English. He quit the last level as the GUN truck with it’s giant sawblades ran over modern Sonic as he ran out of boost. Here, our Q&A commenced.

SEGA Sequels: Risky SEGA Sequels Vol 2

Apologies in advance for adding yet another Sonic story to our collection. I always cringe when I see Sonic dominating our weekly stories just because I know that there are so many other great IP from SEGA to focus on, and I know that, to a lot of people, Sonic is all that makes up SEGA, and that’s unfortunate. It just so happens though that there has been a lot more Sonic news this week to report on than usual, thanks in large part to his big focus at E3 and of course Sonic Boom, but in truth, I’d planned on writing this as far back as a couple weeks ago, so I guess it can’t be helped.

This week’s SEGA Sequel Saturdays will be taking a look at another risky SEGA sequel, Sonic Adventure 2, which, like Jet Set Radio Future of last week, made bold changes to what many thought was a successful formula and, as a result, delivered an experience that was entirely different from what people expected.

The Weekly Five: Saturn in the Media

Before Saturn Month is considered to be completely over, I thought I’d squeeze in one more Saturn related Weekly Five. This week, we combine our regular SEGA in the Media feature with the SEGA Saturn. That’s right, five times the SEGA in the Media in one day! So let’s kick things off with…

Sonic Boom: Impressions from the Sonic fan event

In the midst of the E3 craziness going on right now in downtown Los Angeles, SEGA chose to honor Sonic’s 20th anniversary and upcoming Sonic Generations game by throwing a free-to-attend-but-hard-to-get-into party for the fans in Club Nokia, just up the street from the famous Electronic Entertainment Expo. The party was probably both, at the same time, one of the coolest and corniest things SEGA’s ever done, but looking back at Sonic’s legacy, that sort of makes sense. Critics may bash the series’ recent installments (some of it well-deserved, don’t get me wrong) for various reasons, but when you have a group of fans in a packed party wearing Sonic hats and begging for an encore presentation after Crush 40’s (earnest as ever) performance, I think that pretty much speaks for itself.

E3: Shinobi 3DS hands on


I love Shinobi 3: Return of the Ninja Master. In my opinion it was easily one of the best games SEGA ever made for the Genesis. Needless to say, when I heard the series was finally getting a new game, I was ecstatic…and a little worried. After all, after the series hit its high point with Shinobi 3, it’s been subjected to some less than stellar games through the likes of Shinobi Legions and Shinobi PS2. I am happy to report that this game isn’t like those games; unlike them, Shinobi 3DS does indeed have a bunch of things in common with the Genesis games, including a few very obvious throwbacks.

Retro Review: Burning Rangers

The year was 1998, and the Sega Saturn was on its way to obsolescence and breathing its last. Sega decided to give the system one last hurrah with some very limited edition games. Panzer Dragoon Saga, Burning Rangers and Shining Force III (I think) were released at a very limited 5,000 copies each. If you didn’t pre-order these babies, you were paying through the nose later. In fact, I payed $100 for my used copy last year. Does Sonic Team’s future fire fighting game still hold up or has its charm burned away?

SEGA Sequels: Risky SEGA Sequels

Has it really been 20 weeks? Holy crap! Well, at any rate, for Episode 20 and probably the next episode or so, I’m going to be taking a look at sequels that really pushed the boundaries of what one would expect as a followup to another game. When making a sequel, a developer has a few different choices. Sometimes, they choose to take the easy way out, simply repeating the formula from the sequel’s predecessor and hoping that their audience is simply looking for more of the same….something that didn’t work for The Hangover 2, that’s for sure. Other times, a developer might try to tweak the formula, but still aim to deliver the same overall experience, abeit one that’s been improved. Then, there are developers who decide to take their sequel in an entirely different direction, by far the riskiest strategy of the 3. Sometimes it works, and the fans accept it, and then other times….tweaking the formula too drastically can result in a sequel that the fans hate. This week I’m going to take a look at Jet Set Radio Future, a game I’ve talked about in this feature before; what made it so different, why it was such a risky game to make, and, well, did these changes work?

Swingin’ Report Show #8: Pre-E3 2011 special

This week we take a look at the wonders of E3, what we expect and hope for. Enjoy the new logo above? We are also trying a new format, a bit more chaotic as you can tell. Tell us what you think. We also have a new official logo for the podcast, made by Barry the Nomad. Nice?

[audio:http://www.segabits.com/wp-content/uploads/swinging_report_show_8.mp3]
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Weekly Five: Saturn titles that should be on modern consoles


One of the best things about the SEGA Saturn is it’s wide array of exclusives. While Dreamcast lost many of its best exclusives to its competitors shortly after it died, the exodus of Saturn exclusives has been painfully slow. A port here, a remake there, but nothing like the sort of treatment that Dreamcast, Genesis, and even Game Gear/Master System libraries got after SEGA’s departure from the console business. Heck, when a Saturn game does get ported, it doesn’t even get localized much of the time. Why the general lack of porting or emulation? Well, according to Panzer Dragoon series director Yukio Fatatsugi, it’s because SEGA has misplaced the source code for many of their Saturn games, meaning that many games now on the Saturn will never see the light of day on another console unless they are completely rebuilt from the ground up, something that is probably unlikely to happen.

Hey, a gamer can dream, right? Here are five Saturn titles that I think should see the light of day on modern consoles, whether it be a port, emulation, or a total remake for a retail release. Since I recently wrote an entire article demanding an Astal remake, and since Guardian Heroes is now going to be the latest Saturn title to make the leap, obviously those won’t be counted.

NiGHTS into Dreams into Comics – Issue 1

Originally written July, 2009 for The Saturn Junkyard

While the Saturn hit the US in 1995, it wasn’t until late 1997 that I bought a system. A large part of why I held out was money, $399 is a fortune to an 11 year old. Also, I was having way too much fun with my Genesis at the time, a testament to the quality of the 16-bit system. The Genesis had everything I wanted: Sonic the Hedgehog and Disney Interactive games. The Saturn had a Sonic compilation of games I already owned and some goofy jester game. At the time I was oblivious to the fact that NiGHTS was a Sonic Team game (no Wikipedias or SEGAbits back in 1995, kids) and so I went on ignoring one of the greatest games and systems of the mid-90’s.

Retro Review: Sonic 3-D Blast (Saturn)

(Re-Edited from Shigs Sonic Stadium Review)

Many of you may only know Sonic 3-D Blast through the Genesis version, which you either played back in the day or on the Mega Collection. If that’s the case, then sadly, you’ve been playing the far inferior version. Yes, the level design is the same, but graphics and sound can make a big difference in your enjoyment of a game. Sonic 3-D Blast was originally intended to be a Genesis only game developed by Traveler’s Tales with some help from Sega of Japan. However, the Saturn was suffering not only in sales, but from a complete lack of any Sonic titles. Sonic Extreme was in development Hell at the time and would not make Christmas release. (Then again, it would not make ANY release, as it was cancelled shortly afterwards). In seven weeks, Sega managed to port the game over to Saturn, polish up the graphics, change the music from Jun Senoue’s tunes to new,  jazzy ones by Richard Jaques, and add what is arguably one of the best bonus stages in Sonic history.  That’s quite a feat for a seven week port!