Swingin’ Report Show #8: Pre-E3 2011 special

This week we take a look at the wonders of E3, what we expect and hope for. Enjoy the new logo above? We are also trying a new format, a bit more chaotic as you can tell. Tell us what you think. We also have a new official logo for the podcast, made by Barry the Nomad. Nice?

[audio:http://www.segabits.com/wp-content/uploads/swinging_report_show_8.mp3]
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Weekly Five: Saturn titles that should be on modern consoles


One of the best things about the SEGA Saturn is it’s wide array of exclusives. While Dreamcast lost many of its best exclusives to its competitors shortly after it died, the exodus of Saturn exclusives has been painfully slow. A port here, a remake there, but nothing like the sort of treatment that Dreamcast, Genesis, and even Game Gear/Master System libraries got after SEGA’s departure from the console business. Heck, when a Saturn game does get ported, it doesn’t even get localized much of the time. Why the general lack of porting or emulation? Well, according to Panzer Dragoon series director Yukio Fatatsugi, it’s because SEGA has misplaced the source code for many of their Saturn games, meaning that many games now on the Saturn will never see the light of day on another console unless they are completely rebuilt from the ground up, something that is probably unlikely to happen.

Hey, a gamer can dream, right? Here are five Saturn titles that I think should see the light of day on modern consoles, whether it be a port, emulation, or a total remake for a retail release. Since I recently wrote an entire article demanding an Astal remake, and since Guardian Heroes is now going to be the latest Saturn title to make the leap, obviously those won’t be counted.

NiGHTS into Dreams into Comics – Issue 1

Originally written July, 2009 for The Saturn Junkyard

While the Saturn hit the US in 1995, it wasn’t until late 1997 that I bought a system. A large part of why I held out was money, $399 is a fortune to an 11 year old. Also, I was having way too much fun with my Genesis at the time, a testament to the quality of the 16-bit system. The Genesis had everything I wanted: Sonic the Hedgehog and Disney Interactive games. The Saturn had a Sonic compilation of games I already owned and some goofy jester game. At the time I was oblivious to the fact that NiGHTS was a Sonic Team game (no Wikipedias or SEGAbits back in 1995, kids) and so I went on ignoring one of the greatest games and systems of the mid-90’s.

Retro Review: Sonic 3-D Blast (Saturn)

(Re-Edited from Shigs Sonic Stadium Review)

Many of you may only know Sonic 3-D Blast through the Genesis version, which you either played back in the day or on the Mega Collection. If that’s the case, then sadly, you’ve been playing the far inferior version. Yes, the level design is the same, but graphics and sound can make a big difference in your enjoyment of a game. Sonic 3-D Blast was originally intended to be a Genesis only game developed by Traveler’s Tales with some help from Sega of Japan. However, the Saturn was suffering not only in sales, but from a complete lack of any Sonic titles. Sonic Extreme was in development Hell at the time and would not make Christmas release. (Then again, it would not make ANY release, as it was cancelled shortly afterwards). In seven weeks, Sega managed to port the game over to Saturn, polish up the graphics, change the music from Jun Senoue’s tunes to new,  jazzy ones by Richard Jaques, and add what is arguably one of the best bonus stages in Sonic history.  That’s quite a feat for a seven week port!

SEGA Sequel Saturdays: Golden Axe

Welcome back to SEGA Sequel Saturdays. For Episode 19 we have our first reader-submitted Sequel Saturdays column, and the honor goes to CosmicCastaway, who’s going to be telling us about Golden Axe, a series I know almost nothing about. There happen to be lots of those, so if any of you out there have an idea for an episode of Sequel Saturdays that hasn’t been done before, and want to write one, hit up my Private Messages and, as long as it’s not for a series that I was already planning on writing about, I’ll see what I can do. Anyway, let’s get right to it. Hit the break to read CosmicCastaway’s feature on Golden Axe.

Shinobi & Sonic Generations confirmed for Nintendo 3DS

Following our article earlier in the day, the newest cover of Nintendo Power not only shows Sonic Generations for the Nintendo 3DS (This despite SEGA’s attempt at hiding such information in their recent report) but indeed confirms the revival of the classic SEGA series Shinobi. Nothing else has been released just yet, but in the coming hours or days we are sure to get some scans of both particular games and confirmation if the original protagnist Joe Musashi returns or a new character once against takes on the title of the ninja master.

[Source: NeoGAF]

Review: Thor: God of Thunder (PS3)

Thor has always been one of my favorite Marvel superheroes as a kid. So I was thrilled to find out there was going to be a Hollywood movie based on him and that SEGA was going to make a video game. Did the game match a fan’s expectations?

Plot spoiler: No.

SEGA Sequel Saturdays: HOTD Overkill!!!!!!

It might seem crazy now, but there was a time when the Wii was genuinely looked at by some publishers as a system where adult-targeted games could flourish. (Welcome to Sequel Saturdays number 18. Remember readers, if you want to write one of these yourselves, drop me a PM and we’ll work something out.) SEGA deserves credit for trying, as they delivered not only one ultraviolent Wii game, (PlatinumGames’ MadWorld) but two, and House of the Dead: Overkill was a bold step not only because it was a violent game on a Nintendo system, but because it was a classic SEGA franchise that had been given a pretty big makeover. The game was not developed by the studio responsible for the other HOTD games, in fact, it wasn’t developed by SEGA at all. The reigns were handed over to UK studio Headstrong Games, who took the opportunity and totally ran with it.

Review: Thor: God of Thunder (Wii)

Wii! (huh-yeah) What is it good Thor?

Welcome back for another review of a Thor game, this time on the Wii. I’ll admit, I have yet to sink my hammer into the Thor craze. I haven’t seen the movie, nor have I tasted the 7-11 Slurpee (though my guess is it tastes like the color blue). However, I can claim to have played the Wii version of the game. How does this version fare compared to the DS and HD console versions? Let’s (insert Thor reference here) and find out!

Review: Thor: God of Thunder (DS)

Licensed games tend to be cursed. They’re usually made by low-end development teams with little budget and even less time. This is even more true with Sega’s games that are licensed out by Marvel. Iron Man, Incredible Hulk and especially Iron Man 2 have all been stinkers that seemed to have been made for a quick cash-in.

However, when given to the right developer, you can have a winning game on your hands. Such is the case when Sega gave development of the DS version of Thor to Wayforward. The company behind such other 2-D hits as Contra 4, Shante and Batman: The Brave and the Bold. Here’ they bring their expertise to make what could have easily been movie tie-in garbage into a well polished 2-D action game.

Next Shining game’s marketing assets leaked?


According to AndriaSang, these images have popped up online and have been touted as being marketing assets for the next Shining game that SEGA has teased. They say it is probably fake, but since we run rumors here, why not see them over.

According to the assets the code name for the game is “Gensou no Lorelei.” The background story revolves around the empire of Dragonia stealing the spirit power and sending the world into chaos. Not very original, but hit the jump to find out more.

SEGA Sequel Saturdays: Astal

[Special Note: Today’s screens are from the website MobyGames and VGChartz. Due to Astal’s age and obscurity, MobyGames’ own screen captures are the most extensive collection available. For now.]

This week’s Sequel Saturday is going to be somewhat different from past entries. For one, this article will be asking for a remake, not a sequel. Rather than asking for sweeping changes in game play, I will be addressing things I would like to see improved in an Astal remake, and how I’d like it to be sold. Now let’s get started, shall we?