SEGA Memories: Playing Jet Set Radio Future for three days straight in 2002!

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2016 is a big year for milestone SEGA anniversaries, and while the Jet Set Radio franchise didn’t make our mega list (which you can check out right here), I’d be remiss as a Jet Set Radio fan if I didn’t tip my hat to the sequel Jet Set Radio Future which turns 14 today in North America. As an all-encompassing SEGA fan, I don’t really pledge allegiance to one franchise. Everything from Space Channel 5 to Guardian Heroes to Valkyria Chronicles pull at my SEGA fan heartstrings. But one franchise that gets to me more than any other is Jet Set Radio. Playing the first game on the Dreamcast was more than your typical “yay, a new game” experience. Jet Set Radio introduced me to a crazy new world where bright colors, catchy music and offbeat street culture melded together into a game that I couldn’t stop playing. It wasn’t so much the gameplay the grabbed me, as it was the world of Tokyo-to. Popping the game into my Dreamcast was another free trip to explore my favorite video game world.

So you can imagine my excitement when Jet Set Radio Future was announced, featuring a much larger world and even better graphics. The only catch? It was on a console I had never intended to buy at the time, Microsoft’s Xbox.

Swingin’ Report Show #85: Interview with The Dreamcast Junkyard founder Tom Charnock

On this episode of the SEGAbits Swingin’ Report Show we’re joined by Tom Charnock, founder of the The Dreamcast Junkyard and co-creator of The Dreamcast Junkyard: The Ultimate Collectors Guide. Tom talks to us about the creation of the information-packed collectors guide, the legal issues they faced, and what they are planning for future revisions of the book. Also covered are the indie Dreamcast games slated for 2016, which include Leona’s Tricky Adventures, SLaVE and Alice Dreams Tournament, Tom’s plans for a heavily modded and tricked out Dreamcast console, and the state of Dreamcast collecting.

If you want to hear more of Tom talking about SEGA’s final home console, make sure to check out The Dreamcast Junkyard Dreampod podcast, and of course pay a visit to The Dreamcast Junkyard for their many interesting articles.

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SEGA News Bits: SEGA Considers Sonic Runners a failure – reaction and analysis

SEGA’s mobile gaming division, SEGA Networks, recently released a report looking back on their success and failures and surprisingly Sonic Runners has been deemed a failure! The main reason is, of course, money. SEGA says over 30 million yen a month is simply not enough to be a success. In this SEGA News Bits, Barry and George discuss why the game likely did not catch on with consumers and suggest what SEGA could do to fix the game. Or, it may just be too little too late.

So click play and hear our thoughts, and if you want more Sonic Runners analysis make sure to watch our Most Disappointing SEGA Games of 2015 video. If you like what you saw don’t forget to like, share and subscribe. Thanks for the support. In the comments, share your thoughts on the game’s failure and what could be done to improve things.

SEGA News Bits: 7th Dragon III: Code VFD is coming to America

Another SEGA of Japan game is making its way to the Americas, and this time its 7th Dragon III: Code VFD for the Nintendo 3DS. In this SEGA News Bits, George and Barry share their thoughts on this happy development and discuss both the upcoming game and the franchise. While the first 7th Dragon released back in 2009 to the Nintendo DS to Japan, 7th Dragon III: Code VFD is the franchise’s debut in the west. Is SEGA taking a gamble with the game, or is this a brave new world of SEGA of America releasing niche titles with little expectation of games attaining “pillar franchise” status? All this and more is discussed in the video above. Click play and check it out!

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Swingin’ Report Show #84: Interview with SEGA-16.com founder Ken Horowitz

On this episode of the SEGAbits podcast, Barry and George are joined by Ken Horowitz, founder of SEGA-16.com and writer of the upcoming book Playing at the Next Level: A History of American Sega Games. Even if you don’t know his name, any SEGA fan with internet access has stumbled upon SEGA-16 to find a helpful review, interview or retrospective. Now, Ken is using his knowledge of SEGA as well as close to one hundred newly conducted interviews to create a book which looks back on the games developed by SEGA of America during the 80s and 90s.

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Fastest Food Alive: A look back at the 1994 Sonic the Hedgehog 3 McDonald’s Happy Meal promotion

As we near 25 years of Sonic the Hedgehog, I wanted to kick off a video series looking back at an aspect of the franchise that has always been a favorite of mine – food promotions! From McDonald’s to Topps to Carl’s Jr and beyond, SEGA has teamed their flagship franchise with some of the greatest, and at times weirdest, food companies. In this first installment, I take a look back at the Sonic the Hedgehog 3 McDonald’s Happy Meal promotion which ran worldwide in 1994 and 1995. Everything from the commercials to the in-store displays is covered, and I even clear up some misconceptions about that whole Tails recall situation and figure out just what that yellow Tails ball was. Special thanks to The Gagaman for additional information.

If you enjoyed the video make sure to like, share and subscribe to us on YouTube if you haven’t already. Thanks for the support!

SEGA News Bits: SEGA 3D Classics Collection reaction and games discussion

Yesterday, SEGA of America announced a new physical release for the Nintendo 3DS: SEGA 3D Classics Collection. The compilation, due out April 26th for $29.99/CA$44.99, features seven 3D Classics, including two new titles for the West as well as an additional two bonus Master System games. Listen to our reaction to this announcement as we discuss whether this is worth your money as well as our thoughts on the included games.

Like always, if you enjoyed our video make sure to like, share and subscribe to us on YouTube if you haven’t already. Thanks for the support!

Swingin’ Report Show #83: Monster Boy And The Cursed Kingdom Developer Interview

Refresh your podcast playlists, because the SEGAbits Swingin’ Report Show podcast is BACK! On this episode George and Barry are joined by Fabien Demeulenaere, Director of Game Atelier, the French game studio working on the upcoming Monster Boy And The Cursed Kingdom. If that title sounds familiar, it is because Monster Boy is both a revival and sequel in the Wonder Boy/Monster World franchise, due out later this year to Playstation 4, Xbox One, and PC platforms.

In this exclusive first podcast interview for Fabien, he walks us though how the game transformed from a fan project to an official title in the franchise and talks about how the game both celebrates the franchise’s past and moves it into modern gaming. If you ever played a Wonder Boy or Monster World game on the Master System, Genesis, Mega Drive – or any other platform for that matter – this interview is a must listen.

Follow Monster Boy’s development by checking out their official site.

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Unboxing: Rodea the Sky Soldier Limited Edition (Wii U, 3DS)

While yes, this is not a SEGA product, it IS the long awaited action adventure game from Sonic the Hedgehog co-creator Yuji Naka. Naka and his studio Prope had been working on this game for quite some time, and it has been an equal (if not more) amount of time that the game has been delayed. In fact, the game is so old it had to be ported from the Wii to the Wii U! Naka has been pretty vocal about being disappointed with the Wii U and 3DS versions of the game, urging players to try the original Wii version as that is the version he and Prope truly developed.

Having said that, I bought the Nintendo 3DS version. Mainly because the Limited Edition was about $20 cheaper and included the exact same extras. So ignore which version of the game I bought and check out what bonuses came with the NIS America produced Limited Edition version of Yuji Naka’s long awaited Rodea the Sky Soldier!

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SEGA News Bits: First impressions of the indie SEGA Dreamcast game Pier Solar

2015 sure has been a great year for indie SEGA Dreamcast games! We’ve seen shmups, odd puzzlers, vikings, and now we’re seeing an RPG by the name of Pier Solar and the Great Architects. While Pier Solar released way back in 2010 to the SEGA Genesis/Mega Drive, the recent Dreamcast port features improved graphics, new scenarios, and special extras that take advantage of the Dreamcast’s unique capabilities (VMU mini-games!). As seen in my recent unboxing, the game’s packaging is beautiful. Now, in this latest episode of SEGA News Bits, I talk with George about my first impressions of the game.

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Unboxing: Pier Solar Japanese packaging for the SEGA Dreamcast

The long awaited Dreamcast release of Pier Solar has started to arrive in mailboxes, and I was so impressed with the packaging that I knew it had to get the unboxing video treatment. This isn’t the first SEGA console the game has released to, back in 2010 the game hit the Mega Drive/Genesis and I shared an unboxing of the reprint edition. The Dreamcast version I present to you today is a first edition in the Japanese style packaging, other versions include US and PAL, but seeing as how most indie Dreamcast releases emulate the Japanese packaging, I went with this style and don’t regret it in the slightest. A lot of effort went into this release, and it really makes modern game unboxings look like crap by comparison. Seriously, who wants to see somebody opening a Wii U game where all you get is a disc and a slip of paper telling you to read the digital manual.

You can buy Pier Solar on several platforms. The Dreamcast and Mega Drive/Genesis versions are sold out at the moment, but more may be available in the future. Check out the official site for more details. Like this video? Subscribe to the SEGAbits YouTube channel.

The History of Sega Japan R&D, Part 2: The 90s Golden Age

THE NUMBER ONE ARCADE ENTERPRISE

The Model series of arcade hardware by Yu Suzuki in co-operation with Lockhead Martin, where the next step in the Sega arcade world. Virtua Fighter sold Sega Saturns in Japan.

The Model series of arcade hardware by Yu Suzuki in co-operation with Lockhead Martin, where the next step in the Sega arcade world. Virtua Fighter sold Sega Saturns in Japan.

In Part 1, we looked at Sega’s origins and their Japanese game development during the 80s. In Part 2 we turn our attention to the golden age, when Sega was fought in the console wars and arcades were in full-force globally. Throughout the 90s, Sega would really grow up and mature and have individual divisions, splitting into arcade and consumer software and product development. Many of the programmers, designers and planners of the 80s and earlier would become managers and producers of their own divisions.
Let’s start Part 2 off with the growth of their AM studios, which is short for Amusement Machine Research and Development.

Opinion: Hucast and the Business of Dreamcast

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When speaking of the SEGA Dreamcast “nostalgia” is a word that is often mentioned, and it wouldn’t be an incorrect description of many gamers’ feelings towards the system. Countless articles and blog posts have been written about the prominence of the Dreamcast and how it died too soon. From that love of the little white box, an incredible scene of independent developers and publishers has continued the dream over the past decade with a steady stream of new games and multiplatform releases.

SEGA News Bits: Has SEGA of America moved in with Atlus USA?

During the summer, SEGA of America closed their San Francisco offices and moved to Southern California. Oddly, SEGA had been pretty quiet when it came to revealing the exact location of the office, but after a little digging we may now know where they ended up! Based on various sources, it appears that SEGA has moved in to the existing Atlus USA offices in Irvine, California.

In this SEGA News Bits, Barry and George share how they came to this conclusion and give their thoughts on this development. As a bonus, enjoy a slideshow of pictures taken when Barry visited SEGA’s San Francisco offices in 2013, and check out the original SEGAbits Visits SEGA of America, Inc. articles here: Part 1 – Part 2 – Part 3 

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