I love the SEGA Saturn, you love the SEGA Saturn, we all love the SEGA Saturn. But why do we love the SEGA Saturn? I asked myself this very question and came up with five reasons why SEGA’s 32-bit wonder makes me all happy inside.
From announcing political policy to now making announcements for video games, the Coalition Government of the UK has revealed that SEGA’s British based developer, the Creative Assembly, is developing a game based on the Alien franchise by 20th Century Fox. Though a genre is yet to be announced, the above image confirms that it will be a console game and will be developed by a new team from the Creative Assembly. At a press conference held today, the developer revealed that it hopes to bloster its team in Horsham, West Sussex from 160 to 200 within the year. It has also been revealed the Alien title will not be present at this year’s E3 either.
16 years ago today, SEGA of America President Tom Kalinske took to the stage at E3 and announced that the SEGA Saturn was now available in select retailers across the United States. Though this would later be seen as one of the greatest marketing blunders in SEGA’s history, it nevertheless marked the debut of one of the greatest consoles ever made. In commemoration of this momentous birthing of this epically underappreciated game console, we at SEGAbits are committing not a day, not a week, but a full month for all things SEGA Saturn! You can expect to see plenty of reviews, articles, and a dedicated episode of the SEGAbits podcast all about the Saturn from here until E3 on June 7th.
Those of you who don’t know much about the Saturn, or think there was a big load of nothing between the Genesis and the Dreamcast, should learn something this month. The SEGA Saturn is a veritable treasure trove of SEGA hits that have yet to see the light of day on other systems due to the Saturn’s difficult to emulate architecture, and the general obscurity of its library. Sure, we’ve all heard of NiGHTS and Panzer Dragoon, and Guardian Heroes has recently risen from obscurity to be remade as an Xbox Live Arcade release. But have you ever heard of Blazing Heroes? Ever heard of Astal? Did you know the SEGA Saturn had two Die Hard games, one which was a piece of crap and one which kicked ass? Have any of you guys even seen Dragon Force?
While Nintendo spent the 32 bit generation giving its 16 bit hits the 64 bit upgrade, and Sony spent it producing games that would go on to define its Playstation brand for more than a decade to come, SEGA went through a creative renaissance, almost completely ditching the franchises that made the Genesis a hit in favor of all new franchises that, regrettably, no one would buy. Even Sonic took a backseat to NiGHTS, which became and still remains one of the best reasons to own a Saturn.
So sit back, relax, and enjoy this month long ride through SEGA’s forgotten generation.
Hey guys, welcome to Episode 16 of SEGA Sequel Saturdays. Before I get into it this week, there’s some business to take care of. I’d like to start by thanking George and Nuckles87 for contributing episodes to this feature, either when I haven’t been able to, or, in some cases, when I’ve been totally out of ideas. I’d also like to thank all of you who read these and create discussions each week by commenting. It makes writing them fun and rewarding, and I’d love to see this continue as a weekly feature. I feel that the best way to do that is, well, to open the floor to you guys. If you want to write an episode of Sequel Saturdays, drop a me a private message or say so in the comments section. You’d send me your write-up and I’d format, edit, and post it. I’d love to keep this feature going and if you would too, and if you want to write an episode, definitely let me know.
Alright, that out of the way, let’s jump into this week’s episode, this one about a good old childhood franchise of mine.
The podcast is back! After being away for far too long, we have decided to give podcasting another go, this should end up a bit better than when MC Hammer tried to make a comeback.
We are bringing you this week’s round table early, to celebrate the closing of Yakuza week. This time we are talking about one thing we love about the Yakuza series… while Cube_b3 lists everything he hates. What a negative Nancy.
If you guys liked what we did for Yakuza week, tell SEGA about it. I’m sure we can do this for more games if there’s positive feedback.
[update] Seems like some sources have changed or the lack of sleep really got to me. The game is NOT teased as ‘Nintendo developed’ but as being on a ‘Nintendo platform’. 95% sure this will be the Sonic 3DS game. [/update]
Nintendo fans have been complaining that HD users are getting Sonic Generation, but those Nintendo only users might have their own exclusive title to look forward to!
According to Eurogamer Portugal, the next issue of Nintendo Power (the E3 edition) is going to reveal a new Sonic game exclusively for a Nintendo platform.
Being hardcore SEGA fans, especially during the Dreamcast era, means we played the crap out of Phantasy Star Online. Epic nights spent with our online friends, destroying monsters. Now that Phantasy Star Online 2 has gotten gameplay footage released, it means we can talk about how awesome this game is shaping up.
During this generation, I’ve seen a disturbing lack of boss fights, or at least, good boss fights. Thankfully, one of the most enjoyable aspects of any Yakuza game for me has become the boss battles. Yakuza is home to some of the most memorable boss fights in any recent SEGA title and the fourth mainline entry into the series isn’t any different. As with such articles, spoilers for the game follow, so if you happen not to have completed Yakuza 4 yet and do not wish to be spoiled, walk away now, for everyone else, please continue reading to find out my personal five!
Today we have just 1 give-away but it’s a good one!
Today one lucky winner will nab 1 copy of Yakuza 4 signed by YAZ and 1 copy of the Yakuza 4 art book.
All you have to do to have a shot at winning these awesome prizes is follow us on twitter, CLICK HERE follow SEGAbits and retweet this message; “RT Follow @SEGAbits – YAKUZA WEEK – DAY 2 – CONTEST! Retweet to win Yakuza prizes. Info: http://www.segabits.com/?p=11942 “
We’ll pick a winner at random!
If you don’t win, don’t fret, there will be another chance tomorrow!
Day 1 winners:
Of the Yakuza branded bowl & Game – Hibikirush
Of the Art book & Chopsticks – D12W
Congratulations guys!
Why you should own this game, Day 2 – Reason 2: There is just SO MUCH content.
Have you ever wondered if the price you are paying for the game is worth the content you’re getting? I know I often do. A good game is a good game but I’d like to be kept satisfied for at least 10 hours.
If there is one game that doesn’t skimp on content it is Yakuza 4. There is just so much to do. Beside the main, crime thriller storyline you can do multiple mini games including golf, baseball batting cages, gambling, fishing and many more.
Not only can you waste your money dating the lovely ladies of the game, brining them gifts, buying them food and saying all the right things to see where you can take the relationship. You can even run the hostess clubs where guys pick them up! Design the bar and even dress the woman how you like em!
Not only that there is the battle cage, an underground ‘flight club’ style arena where you fight other hard nuts in brutal battles to see who’s the best. Again, you can even become a trainer and coach fighters; you help them become the best!
If that wasn’t enough, there are the seemingly endless amounts of side missions you can take.
There is so much bang for your buck that most people I know who have played it say that they can be 20 to 40 hours into the game and only on chapter 3 or 4 and many find out that when they finish the story mode they’ve still only completely 30% of the games content.
Do yourself a favor and look at our side bar, over there on the right. We’ve made it easy for you to buy! Just click on that BUY NOW button!
Every week we bring up mostly retro games we want to see come back. Viking: Battle for Asgard came out in early 2008. Most gamers ignored it for other titles and SEGA fans didn’t know what to expect. Reviews where mixed. But guess what? I loved it and want Creative Assembly to continue the franchise.
In celebration of…I guess we’re calling it Yakuza Week, (rad) I figured it would be appropriate to dedicate some time to the music of the recently-released Yakuza 4. Their soundtracks have been one area that this series has always excelled in, and Yakuza 4 is certainly no exception. The adrenaline-pumping and guitar-heavy soundtrack returns, of course, as do the power balads, and let’s not forget those crazy Japanese karaoke songs. Here are some of the songs I found to be memorable in Yakuza 4, and I encourage you to post/discuss yours in the comments section below!
2001 was a great year for SEGA games, but a bad year for SEGA. While a number of amazing titles released, we played them with the knowledge that the Dreamcast was to be discontinued by March. To create a sad analogy, it was like going to Disneyland knowing you had three months left to live. Jump ahead ten years to 2011. All signs point to a great year for SEGA games AND a great year for SEGA. The comparison between 2001 and 2011 doesn’t end there, as you’ll soon learn in this week’s “Weekly Five”. Just why are we partying like it’s 2001? Read on to find out!
Video of the Day: Yakuza 4 Revelations – Essence of Triple Strike
Why you should own this game, Day 1 – Reason 1: There isn’t a bad time to jump in!
Every time a new Yakuza game is about to release I see the same question cropping up in every forum I visit; ‘Can I buy this game now or do I have to play the series from the start to understand the storyline?’
You can jump in RIGHT AWAY; Each Yakuza game has its own story arc with a beginning and an end. If you don’t care to know about the series history you can play right off the bat and you won’t feel lost at all.
However if you are one of those kinds of people who just needs to know all the history of the game and the characters, Yakuza 4 has you covered. At the start of every Yakuza sequel so far there’s the chance to ‘reminisce’, which is a fancy way of saying ‘watch videos of the events of the previous games’ and they go really in-depth too!
Do yourself a favor and look at our side bar, over there on the right. We’ve made it easy for you to buy! Just click on that BUY NOW button!
TWITTER GIVE AWAY – Day 1 of 6
Prize 1: A Yakuza 4 Branded Bowl & Yakuza game signed by YAZ
Prize 2: A Yakuza 4 Art Book & Yakuza 4 branded chopsticks
All you have to do to have a shot at winning these awesome prizes is follow us on twitter, CLICK HERE follow SEGAbits and retweet this message;
“RT & Follow @SEGAbits – YAKUZA WEEK – DAY 1 – CONTEST! Retweet to win Yakuza prizes. info: http://www.segabits.com/?p=11634”
We’ll pick a winner at random!
If you don’t win, don’t fret, we’re here all week!
Yukio Sugino had an interview in the latest Famitsu magazine, where he talks about the past, present and future of SEGA. One of the quotes that I loved was when he described what made SEGA great.
“Sega’s philosophy has always been that creativity is our lifeblood and we try to reflect that not just in what we make, but in all aspects of our work. Staying consistent with this spirit is what’s allowed us to approach the world of entertainment in such a broad scope.” – Yukio Sugino
He goes on to talk about a lot of great stuff, about how they used to make games with world wide appeal and not just split it up into regions. So what about not having hardware? Yukio Sugino says it’s hard to go from a hardware company to software.