YAKUZA WEEK – DAY 1: Of Underwear Theft and Contests!

Video of the Day: Yakuza 4 Revelations – Essence of Triple Strike


Why you should own this game, Day 1 – Reason 1: There isn’t a bad time to jump in!

Every time a new Yakuza game is about to release I see the same question cropping up in every forum I visit; ‘Can I buy this game now or do I have to play the series from the start to understand the storyline?’

You can jump in RIGHT AWAY; Each Yakuza game has its own story arc with a beginning and an end. If you don’t care to know about the series history you can play right off the bat and you won’t feel lost at all.

However if you are one of those kinds of people who just needs to know all the history of the game and the characters, Yakuza 4 has you covered. At the start of every Yakuza sequel so far there’s the chance to ‘reminisce’, which is a fancy way of saying ‘watch videos of the events of the previous games’ and they go really in-depth too!

Do yourself a favor and look at our side bar, over there on the right. We’ve made it easy for you to buy! Just click on that BUY NOW button!


TWITTER GIVE AWAY – Day 1 of 6

Prize 1: A Yakuza 4 Branded Bowl & Yakuza game signed by YAZ
Prize 2: A Yakuza 4 Art Book & Yakuza 4 branded chopsticks

All you have to do to have a shot at winning these awesome prizes is follow us on twitter, CLICK HERE follow SEGAbits and retweet this message;

RT & Follow @SEGAbits – YAKUZA WEEK – DAY 1 – CONTEST! Retweet to win Yakuza prizes. info: http://www.segabits.com/?p=11634

We’ll pick a winner at random!

If you don’t win, don’t fret, we’re here all week!

Yukio Sugino talks about what makes SEGA great


Yukio Sugino had an interview in the latest Famitsu magazine, where he talks about the past, present and future of SEGA. One of the quotes that I loved was when he described what made SEGA great.

“Sega’s philosophy has always been that creativity is our lifeblood and we try to reflect that not just in what we make, but in all aspects of our work. Staying consistent with this spirit is what’s allowed us to approach the world of entertainment in such a broad scope.” – Yukio Sugino

He goes on to talk about a lot of great stuff, about how they used to make games with world wide appeal and not just split it up into regions. So what about not having hardware? Yukio Sugino says it’s hard to go from a hardware company to software.

Review: Super Monkey Ball 3D


Super Monkey Ball has become one of SEGA’s strangest popular franchises over the years. Like Ridge Racer or Tetris, a console’s library almost isn’t really complete without an entry from this quirky series. I imagine it may only be a matter of time until Monkey Ball ends up on the HD consoles in some fashion.

Due to this constant stream of new entries into this series, the quality has been taking a dip. Whether it’s the declining quality of the mini games or the increasingly poor stage design of each game, this series has seen better days. So, the question for SMB3DS is: does it reverse this trend? Read on to hear my opinion.

SEGA Sequel Saturdays Presents: F-Zero GX

Hello and welcome to your weekly dose of potential SEGA Sequel Awesomeness (yeah I did just say that). Before I get started on Episode 14, though, I’d like to give a shout out to another pretty amazing sequel that has nothing to do with SEGA. As anyone who has been following my Twitter likely knows by now, I’ve been seriously loving the new Mortal Kombat game. If you’ve ever been a fan of the Mortal Kombat series, especially games 1-4, I’d definitely recommend checking MK9 out on your HD system of choice, really a lot of fun.

Anyway, without further ado…this is one I’ve been wanting to write since last week, when IGN’s Martin Robinson did an article celebrating the Amusement Vision-developed F-Zero GX. After reading his piece, what I had always thought in the back of my head was brought completely to the surface: I don’t think a new F-Zero game could be as good as GX was without SEGA’s Amusement Vision back at the helm.

Pier Solar: The First Few Hours

I confess, when I first heard about Pier Solar back in 2008, I was both excited and cautious. On one hand, the prospect of playing a new game on my Genesis sounded like an awesome proposition. On the other, I simply didn’t believe the game would get done. As the originally announced release date faded into memory, I assumed the game had simply gone the way of many a Dreamcast indie project, and forgot about it.

The game surpassed my expectations though, and has actually made it all the way into my Genesis. Even as I ordered it, I had my doubts about the game being anything more than a stereotypical role playing game that just happened to be on the Genesis. Has the game been able to surpass my expectations again?

Sonic fans on Wii: Please Quit Yer Cryin’!

Some folks are never happy.

As with everyone else this week, I was ecstatic to see the new Sonic Generations gameplay trailer. While discussing it over several different forums, I noticed the same topic coming up. “Why isn’t it on Wii?!” “That’s not fair, the Wii should get an anniversary game too!” And my favorite, “LOL typical Sega. screwing over Wii fans”. This line of discussion really ticked me off. Mainly because if you’re a Sonic fan who only owns a Wii, you’ve never had it so good!

Press Release Confirms Mario & Sonic at the London Olympic Games for Wii & 3DS UPDATE: Logo and art

Surprising nobody, it seems the long rumored third entry into the Mario & Sonic franchise has finally been announced. Surprisingly, this entry is cutting the DS out of the mix, and will instead be coming to the 3DS as well as the Wii.

Special thanks goes to Sonic Stadium for digging this up. The press release below was posted on the Czech website Zing.cz and translated by Google. Check it out after the break.

SEGA Sequel Saturdays: Ecco the Dolphin, Another Take

Hello and welcome to my first entry in nSEGA’s incredibly awesome “SEGA Sequel Saturdays” Segment. This is something I had actually promised to do a long time ago on behalf of Panzer Dragoon Orta. It’s something I’ll get to eventually, nSEGA, I swear! In the meantime, last week’s write up on a sequel to Ecco has inspired me to try my hand at it. After all, I beat the game years ago! So that people know where I’m coming from, I figure I’ll detail my history with the Ecco franchise. Any peeps not interested in that, feel free to skip the next two paragraphs.

5 SEGA Games Perfect for Kinect

The Weekly Five is back! And this time it’s personal. Okay, it’s not personal, but it may just be a tad controversial. KINECT! Did reading that make your blood boil? Did it make you think of things like “laggy”, “casual” and “the death of video games”? Well if it did, you need to wise up. The Kinect has been around for almost 6 months now, it sold more than 10 million sensors and the video game industry is far from dead. Kinect may not have reinvented the industry, but it hasn’t hurt it in the slightest.

What more, having owned a Kinect since launch and having played ten titles so far (four of them were demos) I can honestly say that things like “lag” and “recognition problems” are not due to hardware problems, but rather fall on the early software. I’ve found that lag has been nearly wiped out in the main Kinect Hub, and is not a problem in first party titles and second gen releases. As software updates occur, the problems that were hardly problems to begin with have become greatly diminished. Anyway, this sort of discussion can continue in our wonderful forums. My point was that the Kinect is now at a great place, both hardware and software-wise, to support some of SEGA’s great franchises. What sort of SEGA games would be perfect for Kinect?

SEGA Tunes Vol.4 “Making Arcades Friendly”

Before we start playing the tunes we’ve prepped for you this week, here is a quote from the Suzuki Sama

“The bad kids would be hanging around the game center, playing games.

Video games were a mother’s enemy. That was the image then — “mother’s enemy” — because kids would stop studying.

I wanted to eradicate that.

 I wanted to change the dark, underground image of kids smoking and gathering in dark rooms playing games. I wanted to give it a lively image, bringing gaming to a brighter place — from inside to outside, darker to lighter place. But, you have to change the consumer. The people who play games in dark places will always play games in dark places.

So we had to attract people who would play games in bright places. In other words, I wanted to make games for a new market.

Here I thought Blue Skies in Games Started With Sonic.

SEGA Sequel Saturdays: Ecco the Dolphin

This will actually be a short one because all things considered, I haven’t spent a ton of time with this series. (And welcome to Episode 12.) I remember my first experience with Ecco was on the Sega Genesis with Ecco: The Tides of Time, which was actually the 2nd game in the series. As a little kid I struggled to get a grasp of how the game worked, and after many tries, I was finally able to progress through several levels, but was never able to finish it. I was a little older when Ecco the Dolphin: Defender of the Future hit the Dreamcast, but found myself making even less progress, taking countless tries at the demo (which was the game’s first level) before finally getting to level 2.

Immediately after I did that, I rented the full game and attempted to play through it, and the 2nd level was as difficult to figure out as the 1st. As it would turn out, I never got past the 2nd level. But what a seriously good-looking game it was. It’s actually pretty impressive, in hindsight, that Ecco the Dolphin: Defender of the Future carried several traits of, well, an open world game, and keep in mind that this was in the pre-GTA3 era. With the “open world” element having now become a staple of modern video gaming, it would be interesting to see this series given another try.