New Sonic Toys Revealed at New York’s Toy Fair – Plush Metal Sonic, Modern PVC Figures and Charmy!

Another year, another Toy Fair. That means more Sonic toys from Jazwares! Unlike last year, which revealed a LOAD of 20th anniversary figures, this year is rather light despite the many figures and plush dolls crowding the booth. The first thing you’ll notice is that they’ll be removing the 20th anniversary logo and will be replacing it with a standard gold ring and Sonic logo. There are a few repackagings of existing items, such as the classic 3″ figures in a four pack. The new additions to the line, seen for the first time in these photos include:

• Metal Sonic plush doll – seen above
• Modern PVC figure set including Sonic, Tails, Knuckles, Shadow, Amy and Metal – seen above in front of the classic PVC set
• Chaotix figure 3-pack featuring Charmy, Vector and Espio – seen after the break

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Sonic & SEGA All-Stars Racing 2 To Be Revealed This Year?

We’ve already heard rumors that Sumo Digital are working on some sort of Sonic and SEGA All-Stars Racing title, but we were uncertain if it was a sequel or simply a port of the original to the Wii U, 3DS and Vita. At the New York Toy Fair, toys for the original title were on display and a booth attendent confirmed that SEGA is making a sequel with new characters and vehicles. So it seems at the very least, it could be an enhanced port of the original. Sort of like Daytona USA: Championship Circuit Edition or Virtua Fighter 4: Evolution. Or it could be a full-on sequel with new racers joining the original roster and a selection of new tracks. I’m hoping the latter is true, and that it releases for all HD consoles including the Wii U.

Last January I shared five things I hoped to see in a potential sequel, and my list still stands. I would love to see Sumo put 100% of their concentrations into a kick-ass HD game, without having to think about a downgraded Wii or 3DS port. I’d also love to see a larger track selection and of course more cult favorite characters including a larger Saturn presence.

The SEGA Five: Star Wars Games on SEGA Consoles

When I was a kid, most of my free time involved the three S’s: SEGA, Star Wars and The Simpsons. Sometimes, though very rarely, these things would mix. Simpsons games would appear on the Genesis, The Simpsons would parody Star Wars and Sonic 2 would feature the Death Star inspired Death Egg. Despite all this intermingling of my favorite media properties, I never was able to play a Star Wars game on my SEGA Genesis due to Nintendo getting all the games. I recall seeing the Super Star Wars Trilogy in magazines and thinking “why can’t the Genesis get those!?”. As time went on, Star Wars games began to appear on SEGA consoles, and in 1999 I finally owned a console that would receive some of these games. Now, in 2012, I’ve amassed most of the SEGA consoles and all of the Star Wars games. With The Phantom Menace 3D hitting theaters this weekend, I thought it would be fitting to look back at five of my favorite Star Wars games that appeared on SEGA consoles. Do they still hold up? Let’s find out!

The Weekly Five: Celebrating 18 Years of Sonic 3

February 2nd, dubbed Hedgehog Day, marked the 18th anniversary of the American release of Sonic the Hedgehog 3. Damn, does that make me feel old. Sonic 3 marked a very important point in the Sonic franchise. At the time of release, Sonic mania was in full force. The franchise had multiple TV shows airing, comic books, fast food promotions and even had a float in the Thanksgiving Day Parade. In early 1994 it was near impossible to avoid Sonic, and the release of Sonic 3 only made the franchise even more of a hot commodity. It’s no question that SEGA had a lot riding on the success of the game. Of course, 18 years later we’re still talking about it, so clearly SEGA was successful. In this week’s weekly five, we’ll take a walk down memory lane and look back on just why we love Sonic 3 so much.

Sonic 4 Episode 2 Hedgehog Day Reveal: Egg Serpentleaf

To celebrate Groundhog Hedgehog Day, SEGA of America has shared a new piece of concept art from Sonic 4 Episode 2. Is it another badnik? No! It’s our first look at a boss, and an original boss at that! Dubbed the Egg Serpentleaf, the boss appears to be Eggman inside a giant flower that is able to close up and act as a laser. Pretty cool if you ask me! I wonder if the giant flower hints at the stage motif? After the break, more images of the new boss.

British Electronic Group Nero Releases a SEGA Inspired Music Video

British electronic act Nero used SEGA arcade games as inspiration for the video of their single “You and Me”. The video kicks off in an arcade containing games like Daytona USA 2, SEGA Rally 3, Let’s Go Jungle! and Rambo. A teenager walks around playing the games, until he spots a group of “cool dudes” (who I assume to be Nero) and he follows them out of the arcade to a back room which contains a Nero arcade machine, which plays a lot like Streets of Rage. The teen plays the game, a few more SEGA references ensue (“Are You Ready” replaces “Get Ready”) and then the video ends. I can’t say I enjoy the tune, sort of comes off as a four and a half minute intro to nothing, but I do appreciate the SEGA nods and it’s a worthwhile watch just for that. Though don’t expect the music to go anywhere. Honestly, I’d prefer it if they just remixed this awesome track.

The Art of Video Games Companion Book Features Influential SEGA Games

While the Smithsonian’s Art of Video Games show doesn’t open until March 16th, fans can get their pre-orders in now for the show’s companion book. Retailing for $40, and up for pre-order for $24 on Amazon, the 216 page book makes the argument that games aren’t just for play, but are also “compelling experiences that have crossed the boundary into culture and art”. Writer Chris Melissinos uses the 80 games featured in the show to support this argument, and shares stories and comments about their development and innovation. The book will also feature interviews and over 100 composite images drawn directly from the games themselves.

After the break, a rundown of the SEGA titles to be featured in the book.

Sonic Generations PC Mod Brings Back Old Friends

http://www.youtube.com/watch?v=ILGkVbNrB5s

Do you miss the good ol’ days of the Sonic franchise when you could play as Tails, Knuckles and all the other secondary characters? After a bit of modding to the PC version of Sonic Generations, a Russian Sonic fan has brought back the supporting cast by dropping them into modern Sonic’s stages. The video above shows off Shadow, Tails, Rouge, Blaze, Amy and Knuckles running through Crisis City. They may not have their signature moves (yet) but they appear to be fully functional. After the break, more videos of the sidekicks stealing Sonic’s thunder.

SEGA of Japan Has the Best Restrooms: Video Interview With Toylets Producer

Courtesy of YouTube show OtakuVerseZero comes a unique interview with Hirotaka Machida, producer of the urinal game Toylets. Machida shows off the game, thankfully using simulated blue urine coming from a statue, and discusses the development of the unique “console”. Highlights include the discussion of the game’s “controller” and how the development team presented the game to the board of directors. Check out the full interview for proof that wackiness is not dead at SEGA.

Thanks to reader SEGA_Portuguese for the link!

Phantasy Star Online 2 Alpha Impressions and Photos!

SEGAbits forum member ezodagrom has been lucky enough to participate in the Phantasy Star Online 2 alpha, and he was kind enough to share some excellent photos and impressions in our forums. Regarding gameplay, he had this to share:

When it comes to gameplay, I only played as a Force, and when compared to PSO and PSU, Forces are much more fun to use now in PSO2, mostly thanks to the ability to charge techniques, being able to combo techs in the middle of normal attacks, the dodge teleporting skill, and being able to switch between the normal camera and TPS style camera.

When using the Gunblade weapon, instead of using the dodge teleporting skill it uses the Hunter step dodge, but now the Hunter step dodge is much more balanced than in the first alpha. There’s a delay between dodges, plus after the dodge the player is forced to “walk” for a few seconds before he goes back to running. Not only the step dodge can’t be spammed like before, running now covers more distance than trying to spam the step dodge.

In addition to his thoughts on gameplay, ezodagrom also talks about controls, music, graphics, framerate and has a number of images to share. Check out his impressions and images in our lovely forums!

We Didn’t Need a Poll, We Already Knew It: Mega Drive named “Best Retro Console”

Gaming site Playr2 recently polled 1,411 gamers, asking them to vote for the best retro console, and a whopping 61% chose the SEGA Mega Drive! Other SEGA consoles also made the top ten, including the Master System and the Game Gear. Unfortunately, our favorite underdog the Dreamcast did not make the list. Placing second was the Nintendo 64. If the NES and SNES were Nintendo 1 and Nintendo 2, whatever happened to Nintendo 3 through Nintendo 63? After the break, check out the full top ten and feel free to agree with me in the comments that the Mega Drive/Genesis is the best retro console of all time.

SEGA in the Media: Breaking Bad plays a Broken, Bad Sonic Game

The AMC series Breaking Bad has depicted some pretty detestable things, including producing and selling meth, but perhaps the show’s biggest offense was the depiction of characters enjoying Sonic ’06. In the eleventh episode of season four, titled “Crawl Space”, the character Jesse plays a two player match of Sonic vs. Shadow in Wave Ocean with his girlfriend’s son. Warning: the following clip features some very bad pretend video game playing.

SEGA’s Newest Studio is Hardlight

Thanks to a job listing, we now know the name of SEGA’s newest studio: Hardlight. The job posting for a programmer revealed a number of details. The studio is UK based, in Solihull, and will focus on developing “high quality and innovative experiences for both current and future platforms”. The first of these games is described as a “unique action adventure” for the Playstation Vita. Also revealed, Hardlight would be working closely with Sega R&D to “stay at the cutting edge of developments in technology, middleware and game experiences”.

It’s great to see SEGA growing and we wish Hardlight a bright future!

SEGA Reveals Sonic 4 Episode 2 Concept Art, Proving They Can Have Original Ideas

Well this is a surprise! SEGA Blog has revealed concept art from Sonic 4 Episode 2, and this time it’s not a palm tree! From the sound of it, each Friday two pieces of concept art will be revealed. One on the SEGA Blog and one on SEGA’s Sonic Facebook page. I have to say, I’m impressed! Sure they’re not jaw dropping, but they’re original. A blue tube thingy and a cute hermit crab badnik. What a nice way to end each Friday, keep ’em comin’ SEGA!

Edit: Now that I look at it, I realize that the blue tube thing is probably that spinning gimmick from Marble Garden. Original? Maybe not, but I loved the sound they made when you bounced on them.

The Weekly Five: SEGA CD Games that Deserve the Christian Whitehead Treatment

Given the success of the Sonic CD rerelease, both critically and in sales, I think it’s about time SEGA gave Retro Engine creator Christian Whitehead his own studio tasked with rereleasing more classic SEGA games from the Genesis/Mega Drive era. While the Retro Engine can cover more than just SEGA CD titles, I think the SEGA CD library is long overdue for some ports. While the SEGA CD console gets a fair share of shit from the gaming community, there is no denying that the add-on had a number of awesome games. In this week’s Weekly Five we’ll highlight five great SEGA CD games that deserve a rerelease utilizing the Retro Engine. I’ve tried to keep the list tied to games that SEGA could conceivably rerelease, so there is no Snatcher due to that title being owned by Konami.