Classic SEGA Ads: “Open New Sense” with Rez on the Playstation 2

It’s unfortunate that a game like United Game Artists’ Rez, the third and final title from the developer, ended up releasing at the time it did. One one hand it could be said that it was one of the Dreamcast’s final great games from an in-house developer, but on the other hand due to the time in which it was released over in Japan, US and European releases were at the time up in the air. While the United States missed out on Shenmue II, Headhunter, and Rez, those in Europe were lucky enough to end up with all three titles for their blue swirl emblazoned console. When it comes to digging up english language commercials for Rez, prepare to be disappointed. Due to SEGA’s shifting interests, english Dreamcast ads for the game are non-existent. In fact, when digging for UGA game ads, I didn’t even come across a Japanese Dreamcast ad for the game.

Thankfully, not all is lost! Rez saw worldwide release on Sony’s Playstation 2, and while english ads still seemingly never materialized, we did get a collection of corny Japanese ads for the game. The first, seen above, features a man on a toilet who gets into a wall pounding contest with a man who really has to go. They end up pounding the wall in rhythm, and in turn they “Open New Sense” before the man outside punches straight through the wall.

Streets of Rage and Shenmue soundtracks are getting a vinyl release [update]

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I got to say I love records, I have quite the collection and I’m so excited that SEGA has teamed up with a new record label called ‘Data Discs’ to release both the Streets of Rage and Shenmue soundtracks.

Data Discs is calling itself the first record label dedicated to releasing video game soundtracks and its fitting that its first two releases would be two of the most iconic soundtracks of their time. The Streets of Rage soundtrack will be fully remastered with the help of Yuzo Koshiro . Both releases will be pressed on 180 gram vinyl and include a lithographic print with each title.

If you want to pre-order yourself a copy (like I do), you’ll have to wait until May 30th when Data Discs opens its website. The records won’t ship until September and there will be extras for early pre-orders.

[update]

Found out that each release will come in three different colored vinyls, one of the colors will be exclusive to Data Disc website!

Streets of Rage: 

  • 180g translucent red vinyl with black splatter (exclusive to the Data Discs website)
  • 180g translucent red vinyl
  • 180g black virgin vinyl

The Streets of Rage soundtrack will come with traditional OBI strip and 2x lithographs featuring artwork from both the western and Japanese release. Early bird orders will come with five playing cards featuring original character art, and packed with hand-stamped envelope.

Shenmue: 

  • 180g translucent blue vinyl with ‘colour in colour’ effect (exclusive to the Data Discs website)
  • 180g translucent blue vinyl
  • 180g black virgin vinyl

The Shenmue soundtrack will feature one lithograph, spot varnished cover and a OBI strip. You can hear samples of the Shenmue remaster on Data Disc’s soundcloud. I’ve been told they will be priced at £20 (roughly $30 USD), but can’t 100% confirm that.

[Via: Polygon]

Sonic Boom’s troubled Wii U development explained

Unseen64’s Liam goes in-depth, talks to Big Red Button to get their side of the story and tries  to explain how a product like Sonic Boom: Rise of Lyric could have turned out the way it turned out. Liam does a good job at looking as far back as the first trailer, which showed better graphics and animation which of course was not running on Wii U hardware.

Not to mention the game was first started as a multiplatform title, considering they where using Cryengine 3 which is hard to work with on Wii U. Its a great video that you guys should check out, especially if you want some understanding on what happen during the development of the title.

Contest: Win a 3D Thunder Blade download code for Nintendo 3DS

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Thanks to our friends at SEGA, we’re giving away copies of 3D Thunder Blade for Nintendo 3DS to fans on all of our social networks! The contest is open to fans in the Americas and EU, and we are giving away codes on the following networks:

  • Twitter – Follow SEGAbits and retweet the dedicated contest tweet – 3 Americas and 3 EU codes will be awarded
  • Facebook – Like SEGAbits and share the dedicated contest post, remember to leave a comment on the dedicated contest post telling us your region – 3 Americas and 3 EU codes will be awarded
  • Instagram – Follow SEGAbits and leave a comment telling us your region – 2 Americas and 2 EU codes will be awarded
  • SEGAbits.com (you’re already here!) – Leave a comment below telling us your favorite game (so far) from SEGA’s 3D Classics series and tell us your region, use a valid email address when leaving your comment (fill in the email field, do not post your email in the comment field) – 2 Americas and 2 EU codes will be awarded

Fans can enter on any network, and there is no limit to how many networks you enter on. The more networks, the more chances you have to win! Contest ends Tuesday, May 26th

Dengeki Bunko: Fighting Climax joins Animevo 2015 line-up

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A bunch of side tournaments involving anime based fighting games have been announced and they are going under the moniker of ‘AnimEvo’ which will include all the fighting games in the photograph above, One of those games in particular is Dengeki Bunko: Fighting Climax from SEGA (that comes out this fall in the West).

The tournament will be held in Las Vegas. As for the entry fees, prizes and rules for the tournament are still to be determined. Seems that its still to early for all those little details.

For more information as it emerges, head over to AnimeEvo’s official twitter.

[Via Shoryuken]

Retro Review: Space Channel 5 (Sega Dreamcast/PS2)

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The Dreamcast era was a unique time for SEGA when it came to marketing their characters. While the Saturn’s launch made the error of shifting the spotlight away from Sonic the Hedgehog, the Dreamcast launch proved that there was more than enough room for established characters as well as new faces. Joining Sonic was a lineup of first party and third party faces, from Midway’s Afro Thunder of Ready 2 Rumble and Namco’s Soulcalibur fighters to SEGA’s own creations.

Space Channel 5’s Ulala was without a doubt the most heavily marketed of these new characters, with her face seen just about everywhere. Ulala appeared in a promotional stage show at Universal City Walk, she dominated SEGA’s booth at 2000’s E3, she was seen in print and on TV and even appeared as product placement in the 2001 movie Josie and the Pussycats. There was even talk of Ulala hosting her own TV show! Suffice to say, there came a point in Space Channel 5‘s promotion where Ulala nearly overshadowed her own game. There is no doubt that Ulala is a fantastic character (she is a favorite of the SEGAbits staff, so much so that we named our podcast after her report show), but has the original game stood the test of time? Let’s find out as we look back at the United Game Artists’ classic Space Channel 5!

Hatsune Miku: Project Mirai DX delayed to September a week before release

 

Hatsune Miku Project Mirai DX

I hope you weren’t looking forward to playing Hatsune Miku: Project Mirai DX, because SEGA has announced that they’ve delayed the game just a little over a week before it was originally supposed to be released. Instead of being in stores next week, the game will now release on September 8th in North America and September 11th in Europe. SEGA hasn’t announced a delay for the Japanese version of the game that was announced later on, so it will seemingly still be released there on May 28th.

SEGA also announced a special Launch Edition for North America, which includes “premium outer box packaging” and a wallet chain that’s based on Hatsune Miku’s belt. All physical copies will also include 19 double sided AR cards that let you see various dance moves and costumes. As for European stores getting this special edition: ¯\_(ツ)_/¯

 

NIS America interviews Yuji Naka to promote Rodea: The Sky Soldier

NIS America just posted an interview with Rodea the Sky Soldier creator Yuji Naka (Sonic the Hedgehog, Chu Chu Rocket and NiGHTS) and director Zin Hasegawa (Fatal Frame series) on their Youtube channel. It’s a pretty interesting interview with Yuji Naka starting off by saying that it has been a long time and it really has, so it’s good to see him do these types of interviews for games again.

Yuji Naka even talks about how he has created games that have to do with speed like Sonic the Hedgehog and flying games like NiGHTS and whether that factored into creating Rodea the Sky Soldier since it has similarities. Listen in and I hope Prope and SEGA work on a project again in the near future.

Here are the 17 mobile games SEGA have pulled for a lack of quality

MobilePurge
We talked about it before that SEGA planned to drop older titles that they either weren’t going to update or didn’t fit their quality of standards.
The following titles are no longer available on Google Play or iTunes:

  • After Burner Climax
  • Jet Set Radio
  • Super Monkey Ball 1 & 2 
  • Super Monkey Ball Tip’n’Tilt 1&2 (older phones)
  • Altered Beast
  • Ecco the Dolphin 
  • Golden Axe 1, 2 & 3 
  • Phantasy Star 2 
  • Streets of Rage 1& 3
  • Space Harrier 2
  • Virtua Fighter 2 
  • Zaxxon Escape

After Burner Climax has also been taken down from XBLA and PSN, so it makes sense that the mobile version would also be dropped. As for those Genesis/Mega Drive games, SEGA has been trying to have higher quality versions of them starting with Sonic CD, Sonic 1 & 2. SEGA did say; “Given the right situation, these titles may return in an updated form,” so you never know if we will see some of these return.

If you paid for any of the games, you can still download them at anytime on iTunes or the Play Store.

[Via: Eurogamer]

SEGA Humble Bundle sale slashes 75% off some great games

SonicSaleHumble

Open up your E-Wallets folks! There’s a big sale going on at Humble Bundle and SEGA is one of the main publishers, so get in on the big clearance ‘cuz everything must go! Although, technically it’s digital so it really doesn’t go anywhere. Just…data gets copied from a server and onto your computer but that data also stays at the server so it’s not like…..NEVERMIND! Anyway,here are some of the great SEGA deals going on:

And many many more! The sale ends soon, so come on down and take a gander.

SEGA Tunes: Fan recreates the unreleased Rez edit of Adam Freeland’s “Fear”

REZ

Like Space Channel 5, United Game Artists’ Rez was a game in which music was not only a defining element, but a vital one. While Rez played very similarly to the Panzer Dragoon rail shooters, music acted as a heartbeat for the game, a pulse which every action was tied to. To say Rez was a rhythm game, however, would be inaccurate. Attacking enemies out of synch with the beat was doable, and in some of the more hectic moments of the game it was necessary. Yet if you truly gave in to the game’s soundtrack and pulse you’d discover a whole other level of play where music and visuals meld into some magical new sensation.

Rez’s soundtrack featured the likes of Keiichi Sugiyama, Ken Ishii, Mist, Joujouka and Adam Freeland. Each artist contributed a unique sound a feel for their respective stages, and no track was more memorable than Adam Freeland’s “Fear”. Perhaps I say this because the track accompanies the final stage, a moment when the game is building to its big climax and the player is now fully invested. “Fear” itself is quite epic, starting small and building to a electronic string section crescendo. Seeing as Rez‘s soundtrack is popular with fans, the music is readily available on both an official game soundtrack and on albums from the individual artists. However, unique to Adam Freeland’s “Fear” is the fact that while the track is out there, the in-game edit is not… until now.

Hucast Games announces Redux 2 for the Dreamcast

Redux2
We have a love and hate relationship with Hucast Games, while we admit we weren’t the biggest fans of their first entry due to technical issues, it felt even more slimy with they continued to re-release the game multiple titles and charging people for these new versions (see: Dux 1.5Redux: Dark Matters and the revision disc). Now the studio is ready to move on and finally release a full fledged sequel called Redux 2.

The game will come in three packaged variations:

The game is set to feature seven stages, new spacecrafts, a selection of new weapons, and 2-player co-op mode. While the game has not gotten a release date, Hucast Games is allowing users to pre-order their games now. Isn’t that generous of them?

Here are the different packages and first screenshots:

SEGA 3D Classics Space Harrier and Fantasy Zone themes now on North American Nintendo eShop

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While SEGA has released several awesome Nintendo 3DS themes over in Japan, here in the West all we have are Sonic the Hedgehog themes. Don’t get me wrong, I like Sonic, but what about SEGA’s non-blue hedgehog stuff? Well today things change, at least for North American fans at the time of this article. Via SEGA Localization Producer Sam Mullen comes news that 3D Space Harrier and 3D Fantasy Zone themes release today! Available now for $1.99 each, these two themes feature graphics and sounds from both games and are an excellent way to scrub every hint of Nintendo off of your 3DS. Fill the home screen with SEGA games, pick a SEGA 3D Classics theme, slap on a SEGA branded skin and you’re all set!

No word on Europe yet, but when we hear something we’ll update the story.

Cook & Becker releases official licensed art prints for Phantasy Star, Shinobi, Streets of Rage, and more

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If you have ever wanted to put some cute retro SEGA art on your wall and show people that you too are a retro gaming art snob, you can now pick up prints over at Cook & Becker. These prints are officially licensed by SEGA and being sold by the Dutch art dealer for $99 dollars unframed.

Check out the pieces here:

More should be coming out this summer, if you wallet wasn’t empty already. My favorite prints are Phantasy Star, Golden Axe and Shinobi (yes, in that order). Which are your favorites?

Classic SEGA ads: Space Channel 5’s killer Dreamcast commercial

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SEGA fans love to wax nostalgic on old commercials. Whether they’re the fast paced and competitive ads of the Genesis/Mega Drive era, the bizarre ads of the Saturn era, or in the case of today’s featured SEGA ad, the American Dreamcast campaign featuring fun vignettes taking place inside the console. We’ve featured an ad from this campaign before, and its no wonder we’re going back to the same well because it truly is one of SEGA’s best. The campaign’s concept was simple. Viewers would be introduced to the Dreamcast console’s triangular orange light which acted as a gateway to a magical world inside the console consisting of several levels. On each of these was a different scenario, it could be a DJ party or it could be a sleepy cantina. Sometimes viewers would be treated to an epic crossover of characters from recently released and upcoming Dreamcast titles and every ad ended with a zoom out featuring the console, controller and the memorable slogan “It’s thinking…”.